mirror of https://github.com/axmolengine/axmol.git
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
// Application application cpp file.
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// Original file name: cocosTemplateApp.cpp
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// Generated by TOPS Builder:Project wizard,Date:2010-09-27
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#include "Cocos2dSimpleGameAppDelegate.h"
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#include "HelloWorldScene.h"
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#include "Resource.h"
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using namespace cocos2d;
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extern const AppResourceEntry Cocos2dSimpleGameResourceEntry;
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// the works are the same as NSObject<UIApplicationDelegate>::applicationDidFinishLaunching of cocos2d-iphone
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// init the window
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if (! (m_pMainWnd = new CCXEGLView(this)) || ! m_pMainWnd->Create(&m_rcWnd))
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{
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return false;
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}
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// init director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(m_pMainWnd);
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// sets landscape mode
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// turn on display FPS
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pDirector->setDisplayFPS(true);
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// set the ResourceEntry and Images ResInfo (name and ResID)
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CCFileUtils::setResourceEntry(&Cocos2dSimpleGameResourceEntry);
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CCFileUtils::setResourceInfo(ResInfo, sizeof(ResInfo) / sizeof(T_ResourceInfo));
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// set the ResourceEntry and sound ResInfo (filename and ResID)
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SimpleAudioEngine::sharedEngine()->setResourceEntry(&Cocos2dSimpleGameResourceEntry);
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SimpleAudioEngine::sharedEngine()->setSoundResInfo(SoundResInfo, sizeof(SoundResInfo) / sizeof(T_SoundResInfo));
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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CCDirector::sharedDirector()->runWithScene(pScene);
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return true;
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}
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AppDelegate::AppDelegate()
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:m_rcWnd(0, 0, GetScreenWidth(), GetScreenHeight())
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,m_pMainWnd(NULL)
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{
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}
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AppDelegate::~AppDelegate()
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{
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SimpleAudioEngine::release();
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}
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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