mirror of https://github.com/axmolengine/axmol.git
76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
//
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// GameOverScene.m
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// Cocos2DSimpleGame
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//
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// Created by Ray Wenderlich on 2/10/10.
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// Copyright 2010 Ray Wenderlich. All rights reserved.
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//
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#include "GameOverScene.h"
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#include "HelloWorldScene.h"
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using namespace cocos2d;
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bool GameOverScene::init()
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{
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if( CCScene::init() )
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{
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this->_layer = GameOverLayer::node();
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_layer->retain(); // notice! in objc it's a property with "retain"
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this->addChild(_layer);
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return true;
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}
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else
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{
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return false;
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}
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}
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GameOverScene::~GameOverScene()
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{
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if (_layer)
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{
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_layer->release();
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_layer = NULL;
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}
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}
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//////////////////////////////
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bool GameOverLayer::init()
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{
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if ( CCColorLayer::initWithColor( ccc4(255,255,255,255) ) )
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{
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CGSize winSize = CCDirector::sharedDirector()->getWinSize();
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this->_label = CCLabel::labelWithString("", "Artial", 32);
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_label->retain(); // notice! in objc it's a property with "retain"
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_label->setColor( ccc3(0, 0, 0) );
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_label->setPosition( ccp(winSize.width/2, winSize.height/2) );
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this->addChild(_label);
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this->runAction( CCSequence::actions(
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CCDelayTime::actionWithDuration(3),
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CCCallFunc::actionWithTarget(this, callfunc_selector(GameOverLayer::gameOverDone)),
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NULL));
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return true;
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}
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else
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{
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return false;
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}
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}
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void GameOverLayer::gameOverDone()
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{
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CCDirector::sharedDirector()->replaceScene( HelloWorld::scene() );
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}
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GameOverLayer::~GameOverLayer()
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{
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if (_label)
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{
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_label->release();
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_label = NULL;
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}
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} |