axmol/samples/TestCpp/Classes/BugsTest/Bug-1174.cpp

162 lines
3.9 KiB
C++

//
// Bug-1174
// http://code.google.com/p/cocos2d-iphone/issues/detail?id=1174
//
#include "Bug-1174.h"
int check_for_error( CCPoint p1, CCPoint p2, CCPoint p3, CCPoint p4, float s, float t );
int check_for_error( CCPoint p1, CCPoint p2, CCPoint p3, CCPoint p4, float s, float t )
{
// the hit point is p3 + t * (p4 - p3);
// the hit point also is p1 + s * (p2 - p1);
CCPoint p4_p3 = ccpSub( p4, p3);
CCPoint p4_p3_t = ccpMult(p4_p3, t);
CCPoint hitPoint1 = ccpAdd( p3, p4_p3_t);
CCPoint p2_p1 = ccpSub( p2, p1);
CCPoint p2_p1_s = ccpMult(p2_p1, s);
CCPoint hitPoint2 = ccpAdd( p1, p2_p1_s);
// Since float has rounding errors, only check if diff is < 0.05
if( (fabs( hitPoint1.x - hitPoint2.x) > 0.1f) || ( fabs(hitPoint1.y - hitPoint2.y) > 0.1f) )
{
CCLog("ERROR: (%f,%f) != (%f,%f)", hitPoint1.x, hitPoint1.y, hitPoint2.x, hitPoint2.y);
return 1;
}
return 0;
}
bool Bug1174Layer::init()
{
if (BugsTestBaseLayer::init())
{
// // seed
// srand(0);
CCPoint A,B,C,D,p1,p2,p3,p4;
float s,t;
int err=0;
int ok=0;
//
// Test 1.
//
CCLog("Test1 - Start");
for( int i=0; i < 10000; i++)
{
// A | b
// -----
// c | d
float ax = CCRANDOM_0_1() * -5000;
float ay = CCRANDOM_0_1() * 5000;
// a | b
// -----
// c | D
float dx = CCRANDOM_0_1() * 5000;
float dy = CCRANDOM_0_1() * -5000;
// a | B
// -----
// c | d
float bx = CCRANDOM_0_1() * 5000;
float by = CCRANDOM_0_1() * 5000;
// a | b
// -----
// C | d
float cx = CCRANDOM_0_1() * -5000;
float cy = CCRANDOM_0_1() * -5000;
A = ccp(ax,ay);
B = ccp(bx,by);
C = ccp(cx,cy);
D = ccp(dx,dy);
if( ccpLineIntersect( A, D, B, C, &s, &t) ) {
if( check_for_error(A, D, B, C, s, t) )
err++;
else
ok++;
}
}
CCLog("Test1 - End. OK=%i, Err=%i", ok, err);
//
// Test 2.
//
CCLog("Test2 - Start");
p1 = ccp(220,480);
p2 = ccp(304,325);
p3 = ccp(264,416);
p4 = ccp(186,416);
s = 0.0f;
t = 0.0f;
if( ccpLineIntersect(p1, p2, p3, p4, &s, &t) )
check_for_error(p1, p2, p3, p4, s,t );
CCLog("Test2 - End");
//
// Test 3
//
CCLog("Test3 - Start");
ok=0;
err=0;
for( int i=0;i<10000;i++)
{
// A | b
// -----
// c | d
float ax = CCRANDOM_0_1() * -500;
float ay = CCRANDOM_0_1() * 500;
p1 = ccp(ax,ay);
// a | b
// -----
// c | D
float dx = CCRANDOM_0_1() * 500;
float dy = CCRANDOM_0_1() * -500;
p2 = ccp(dx,dy);
//////
float y = ay - ((ay - dy) /2.0f);
// a | b
// -----
// C | d
float cx = CCRANDOM_0_1() * -500;
p3 = ccp(cx,y);
// a | B
// -----
// c | d
float bx = CCRANDOM_0_1() * 500;
p4 = ccp(bx,y);
s = 0.0f;
t = 0.0f;
if( ccpLineIntersect(p1, p2, p3, p4, &s, &t) ) {
if( check_for_error(p1, p2, p3, p4, s,t ) )
err++;
else
ok++;
}
}
CCLog("Test3 - End. OK=%i, err=%i", ok, err);
return true;
}
return false;
}