mirror of https://github.com/axmolengine/axmol.git
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
//
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// cocos2d
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//
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#ifndef __CHIPMUNKACCELTOUCHTEST_H__
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#define __CHIPMUNKACCELTOUCHTEST_H__
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#include "cocos2d.h"
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#include "chipmunk.h"
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#include "../testBasic.h"
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class ChipmunkAccelTouchTestLayer : public CCLayer
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{
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public:
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ChipmunkAccelTouchTestLayer();
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~ChipmunkAccelTouchTestLayer();
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void onEnter();
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void initPhysics();
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void createResetButton();
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void reset(CCObject* sender);
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void addNewSpriteAtPosition(CCPoint p);
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void update(float dt);
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virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
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virtual void didAccelerate(CCAcceleration* pAccelerationValue);
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private:
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CCTexture2D* m_pSpriteTexture; // weak ref
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cpSpace* m_pSpace; // strong ref
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cpShape* m_pWalls[4];
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};
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class ChipmunkPhysicsSprite : public CCSprite
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{
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public:
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ChipmunkPhysicsSprite();
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virtual ~ChipmunkPhysicsSprite();
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void setPhysicsBody(cpBody* body);
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virtual bool isDirty(void);
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virtual CCAffineTransform nodeToParentTransform(void);
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private:
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cpBody* m_pBody; // strong ref
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};
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class ChipmunkAccelTouchTestScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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#endif /* __CHIPMUNKACCELTOUCHTEST_H__ */
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