mirror of https://github.com/axmolengine/axmol.git
130 lines
3.4 KiB
C++
130 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
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#define COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
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#include "tolua++.h"
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#include "scripting/lua-bindings/manual/base/LuaScriptHandlerMgr.h"
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#include "base/CCEventListenerAcceleration.h"
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#include "base/CCEventListenerCustom.h"
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#include "2d/CCNode.h"
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NS_AX_BEGIN
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class LuaEventListenerCustom
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{
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public:
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static EventListenerCustom* create(std::string_view eventName);
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};
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class LuaEventListenerAcceleration
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{
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public:
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static EventListenerAcceleration* create();
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};
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NS_AX_END
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USING_NS_AX;
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TOLUA_API int register_all_axys_manual(lua_State* tolua_S);
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TOLUA_API int register_all_axys_module_manual(lua_State* tolua_S);
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TOLUA_API int register_all_axys_math_manual(lua_State* tolua_S);
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TOLUA_API int register_all_axys_shaders_manual(lua_State *tolua_S);
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TOLUA_API int register_all_axys_bytearray_manual(lua_State *tulua_S);
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struct LuaEventAccelerationData
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{
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void* acc;
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Event* event;
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LuaEventAccelerationData(void* inAcc,Event* inEvent)
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:acc(inAcc),event(inEvent)
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{
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}
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};
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struct LuaEventKeyboarData
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{
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int keyCode;
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Event* event;
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LuaEventKeyboarData(int inKeyCode,Event* inEvent)
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:keyCode(inKeyCode),event(inEvent)
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{
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}
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};
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struct LuaEventTouchData
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{
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Touch* touch;
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Event* event;
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LuaEventTouchData(Touch* inTouch, Event* inEvent)
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:touch(inTouch),
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event(inEvent)
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{
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}
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};
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struct LuaEventTouchesData
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{
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std::vector<Touch*> touches;
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Event* event;
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LuaEventTouchesData(const std::vector<Touch*>& inTouches, Event* inEvent)
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:touches(inTouches),
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event(inEvent)
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{
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}
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};
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struct LuaEventMouseData
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{
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Event* event;
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LuaEventMouseData(Event* inEvent)
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:event(inEvent)
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{
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}
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};
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class LuaNode :public ax::Node
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{
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public:
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virtual ~LuaNode() {}
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virtual void draw(ax::Renderer *renderer, const ax::Mat4& transform, uint32_t flags) override;
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};
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TOLUA_API int tolua_luanode_open(lua_State* tolua_S);
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TOLUA_API int register_luanode_manual(lua_State* tolua_S);
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#endif // #ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_GENERATED_LUA_COCOS2DX_MANUAL_H
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