axmol/extensions/cocostudio/CSParse3DBinary_generated.h

609 lines
28 KiB
C++

// automatically generated by the FlatBuffers compiler, do not modify
#ifndef FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
#define FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
#include "flatbuffers/flatbuffers.h"
#include "CSParseBinary_generated.h"
namespace flatbuffers
{
struct Node3DOption;
struct Sprite3DOptions;
struct Particle3DOptions;
struct UserCameraOptions;
struct GameNode3DOption;
struct Light3DOption;
struct Node3DOption FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NODEOPTIONS = 4,
VT_POSITION3D = 6,
VT_ROTATION3D = 8,
VT_SCALE3D = 10,
VT_CAMERAMASK = 12
};
const WidgetOptions* nodeOptions() const { return GetPointer<const WidgetOptions*>(VT_NODEOPTIONS); }
const FVec3* position3D() const { return GetStruct<const FVec3*>(VT_POSITION3D); }
const FVec3* rotation3D() const { return GetStruct<const FVec3*>(VT_ROTATION3D); }
const FVec3* scale3D() const { return GetStruct<const FVec3*>(VT_SCALE3D); }
int32_t cameramask() const { return GetField<int32_t>(VT_CAMERAMASK, 0); }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NODEOPTIONS) &&
verifier.VerifyTable(nodeOptions()) && VerifyField<FVec3>(verifier, VT_POSITION3D) &&
VerifyField<FVec3>(verifier, VT_ROTATION3D) && VerifyField<FVec3>(verifier, VT_SCALE3D) &&
VerifyField<int32_t>(verifier, VT_CAMERAMASK) && verifier.EndTable();
}
};
struct Node3DOptionBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_nodeOptions(flatbuffers::Offset<WidgetOptions> nodeOptions)
{
fbb_.AddOffset(Node3DOption::VT_NODEOPTIONS, nodeOptions);
}
void add_position3D(const FVec3* position3D) { fbb_.AddStruct(Node3DOption::VT_POSITION3D, position3D); }
void add_rotation3D(const FVec3* rotation3D) { fbb_.AddStruct(Node3DOption::VT_ROTATION3D, rotation3D); }
void add_scale3D(const FVec3* scale3D) { fbb_.AddStruct(Node3DOption::VT_SCALE3D, scale3D); }
void add_cameramask(int32_t cameramask) { fbb_.AddElement<int32_t>(Node3DOption::VT_CAMERAMASK, cameramask, 0); }
explicit Node3DOptionBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Node3DOptionBuilder& operator=(const Node3DOptionBuilder&);
flatbuffers::Offset<Node3DOption> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<Node3DOption>(end);
return o;
}
};
inline flatbuffers::Offset<Node3DOption> CreateNode3DOption(flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<WidgetOptions> nodeOptions = 0,
const FVec3* position3D = 0,
const FVec3* rotation3D = 0,
const FVec3* scale3D = 0,
int32_t cameramask = 0)
{
Node3DOptionBuilder builder_(_fbb);
builder_.add_cameramask(cameramask);
builder_.add_scale3D(scale3D);
builder_.add_rotation3D(rotation3D);
builder_.add_position3D(position3D);
builder_.add_nodeOptions(nodeOptions);
return builder_.Finish();
}
struct Sprite3DOptions FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NODE3DOPTION = 4,
VT_FILEDATA = 6,
VT_RUNACTION = 8,
VT_ISFLIPPED = 10,
VT_LIGHTFLAG = 12
};
const Node3DOption* node3DOption() const { return GetPointer<const Node3DOption*>(VT_NODE3DOPTION); }
const ResourceData* fileData() const { return GetPointer<const ResourceData*>(VT_FILEDATA); }
bool runAction() const { return GetField<uint8_t>(VT_RUNACTION, 0) != 0; }
bool isFlipped() const { return GetField<uint8_t>(VT_ISFLIPPED, 0) != 0; }
int32_t lightFlag() const { return GetField<int32_t>(VT_LIGHTFLAG, 0); }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NODE3DOPTION) &&
verifier.VerifyTable(node3DOption()) && VerifyOffset(verifier, VT_FILEDATA) &&
verifier.VerifyTable(fileData()) && VerifyField<uint8_t>(verifier, VT_RUNACTION) &&
VerifyField<uint8_t>(verifier, VT_ISFLIPPED) && VerifyField<int32_t>(verifier, VT_LIGHTFLAG) &&
verifier.EndTable();
}
};
struct Sprite3DOptionsBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption)
{
fbb_.AddOffset(Sprite3DOptions::VT_NODE3DOPTION, node3DOption);
}
void add_fileData(flatbuffers::Offset<ResourceData> fileData)
{
fbb_.AddOffset(Sprite3DOptions::VT_FILEDATA, fileData);
}
void add_runAction(bool runAction)
{
fbb_.AddElement<uint8_t>(Sprite3DOptions::VT_RUNACTION, static_cast<uint8_t>(runAction), 0);
}
void add_isFlipped(bool isFlipped)
{
fbb_.AddElement<uint8_t>(Sprite3DOptions::VT_ISFLIPPED, static_cast<uint8_t>(isFlipped), 0);
}
void add_lightFlag(int32_t lightFlag) { fbb_.AddElement<int32_t>(Sprite3DOptions::VT_LIGHTFLAG, lightFlag, 0); }
explicit Sprite3DOptionsBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Sprite3DOptionsBuilder& operator=(const Sprite3DOptionsBuilder&);
flatbuffers::Offset<Sprite3DOptions> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<Sprite3DOptions>(end);
return o;
}
};
inline flatbuffers::Offset<Sprite3DOptions> CreateSprite3DOptions(flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
flatbuffers::Offset<ResourceData> fileData = 0,
bool runAction = false,
bool isFlipped = false,
int32_t lightFlag = 0)
{
Sprite3DOptionsBuilder builder_(_fbb);
builder_.add_lightFlag(lightFlag);
builder_.add_fileData(fileData);
builder_.add_node3DOption(node3DOption);
builder_.add_isFlipped(isFlipped);
builder_.add_runAction(runAction);
return builder_.Finish();
}
struct Particle3DOptions FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NODE3DOPTION = 4,
VT_FILEDATA = 6
};
const Node3DOption* node3DOption() const { return GetPointer<const Node3DOption*>(VT_NODE3DOPTION); }
const ResourceData* fileData() const { return GetPointer<const ResourceData*>(VT_FILEDATA); }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NODE3DOPTION) &&
verifier.VerifyTable(node3DOption()) && VerifyOffset(verifier, VT_FILEDATA) &&
verifier.VerifyTable(fileData()) && verifier.EndTable();
}
};
struct Particle3DOptionsBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption)
{
fbb_.AddOffset(Particle3DOptions::VT_NODE3DOPTION, node3DOption);
}
void add_fileData(flatbuffers::Offset<ResourceData> fileData)
{
fbb_.AddOffset(Particle3DOptions::VT_FILEDATA, fileData);
}
explicit Particle3DOptionsBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Particle3DOptionsBuilder& operator=(const Particle3DOptionsBuilder&);
flatbuffers::Offset<Particle3DOptions> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<Particle3DOptions>(end);
return o;
}
};
inline flatbuffers::Offset<Particle3DOptions> CreateParticle3DOptions(
flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
flatbuffers::Offset<ResourceData> fileData = 0)
{
Particle3DOptionsBuilder builder_(_fbb);
builder_.add_fileData(fileData);
builder_.add_node3DOption(node3DOption);
return builder_.Finish();
}
struct UserCameraOptions FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NODE3DOPTION = 4,
VT_FOV = 6,
VT_NEARCLIP = 8,
VT_FARCLIP = 10,
VT_CAMERAFLAG = 12,
VT_SKYBOXENABLED = 14,
VT_LEFTFILEDATA = 16,
VT_RIGHTFILEDATA = 18,
VT_UPFILEDATA = 20,
VT_DOWNFILEDATA = 22,
VT_FORWARDFILEDATA = 24,
VT_BACKFILEDATA = 26
};
const Node3DOption* node3DOption() const { return GetPointer<const Node3DOption*>(VT_NODE3DOPTION); }
float fov() const { return GetField<float>(VT_FOV, 60.0f); }
float nearClip() const { return GetField<float>(VT_NEARCLIP, 1.0f); }
float farClip() const { return GetField<float>(VT_FARCLIP, 1000.0f); }
int32_t cameraFlag() const { return GetField<int32_t>(VT_CAMERAFLAG, 0); }
bool skyBoxEnabled() const { return GetField<uint8_t>(VT_SKYBOXENABLED, 0) != 0; }
const ResourceData* leftFileData() const { return GetPointer<const ResourceData*>(VT_LEFTFILEDATA); }
const ResourceData* rightFileData() const { return GetPointer<const ResourceData*>(VT_RIGHTFILEDATA); }
const ResourceData* upFileData() const { return GetPointer<const ResourceData*>(VT_UPFILEDATA); }
const ResourceData* downFileData() const { return GetPointer<const ResourceData*>(VT_DOWNFILEDATA); }
const ResourceData* forwardFileData() const { return GetPointer<const ResourceData*>(VT_FORWARDFILEDATA); }
const ResourceData* backFileData() const { return GetPointer<const ResourceData*>(VT_BACKFILEDATA); }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NODE3DOPTION) &&
verifier.VerifyTable(node3DOption()) && VerifyField<float>(verifier, VT_FOV) &&
VerifyField<float>(verifier, VT_NEARCLIP) && VerifyField<float>(verifier, VT_FARCLIP) &&
VerifyField<int32_t>(verifier, VT_CAMERAFLAG) && VerifyField<uint8_t>(verifier, VT_SKYBOXENABLED) &&
VerifyOffset(verifier, VT_LEFTFILEDATA) && verifier.VerifyTable(leftFileData()) &&
VerifyOffset(verifier, VT_RIGHTFILEDATA) && verifier.VerifyTable(rightFileData()) &&
VerifyOffset(verifier, VT_UPFILEDATA) && verifier.VerifyTable(upFileData()) &&
VerifyOffset(verifier, VT_DOWNFILEDATA) && verifier.VerifyTable(downFileData()) &&
VerifyOffset(verifier, VT_FORWARDFILEDATA) && verifier.VerifyTable(forwardFileData()) &&
VerifyOffset(verifier, VT_BACKFILEDATA) && verifier.VerifyTable(backFileData()) && verifier.EndTable();
}
};
struct UserCameraOptionsBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption)
{
fbb_.AddOffset(UserCameraOptions::VT_NODE3DOPTION, node3DOption);
}
void add_fov(float fov) { fbb_.AddElement<float>(UserCameraOptions::VT_FOV, fov, 60.0f); }
void add_nearClip(float nearClip) { fbb_.AddElement<float>(UserCameraOptions::VT_NEARCLIP, nearClip, 1.0f); }
void add_farClip(float farClip) { fbb_.AddElement<float>(UserCameraOptions::VT_FARCLIP, farClip, 1000.0f); }
void add_cameraFlag(int32_t cameraFlag)
{
fbb_.AddElement<int32_t>(UserCameraOptions::VT_CAMERAFLAG, cameraFlag, 0);
}
void add_skyBoxEnabled(bool skyBoxEnabled)
{
fbb_.AddElement<uint8_t>(UserCameraOptions::VT_SKYBOXENABLED, static_cast<uint8_t>(skyBoxEnabled), 0);
}
void add_leftFileData(flatbuffers::Offset<ResourceData> leftFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_LEFTFILEDATA, leftFileData);
}
void add_rightFileData(flatbuffers::Offset<ResourceData> rightFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_RIGHTFILEDATA, rightFileData);
}
void add_upFileData(flatbuffers::Offset<ResourceData> upFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_UPFILEDATA, upFileData);
}
void add_downFileData(flatbuffers::Offset<ResourceData> downFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_DOWNFILEDATA, downFileData);
}
void add_forwardFileData(flatbuffers::Offset<ResourceData> forwardFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_FORWARDFILEDATA, forwardFileData);
}
void add_backFileData(flatbuffers::Offset<ResourceData> backFileData)
{
fbb_.AddOffset(UserCameraOptions::VT_BACKFILEDATA, backFileData);
}
explicit UserCameraOptionsBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
UserCameraOptionsBuilder& operator=(const UserCameraOptionsBuilder&);
flatbuffers::Offset<UserCameraOptions> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<UserCameraOptions>(end);
return o;
}
};
inline flatbuffers::Offset<UserCameraOptions> CreateUserCameraOptions(
flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
float fov = 60.0f,
float nearClip = 1.0f,
float farClip = 1000.0f,
int32_t cameraFlag = 0,
bool skyBoxEnabled = false,
flatbuffers::Offset<ResourceData> leftFileData = 0,
flatbuffers::Offset<ResourceData> rightFileData = 0,
flatbuffers::Offset<ResourceData> upFileData = 0,
flatbuffers::Offset<ResourceData> downFileData = 0,
flatbuffers::Offset<ResourceData> forwardFileData = 0,
flatbuffers::Offset<ResourceData> backFileData = 0)
{
UserCameraOptionsBuilder builder_(_fbb);
builder_.add_backFileData(backFileData);
builder_.add_forwardFileData(forwardFileData);
builder_.add_downFileData(downFileData);
builder_.add_upFileData(upFileData);
builder_.add_rightFileData(rightFileData);
builder_.add_leftFileData(leftFileData);
builder_.add_cameraFlag(cameraFlag);
builder_.add_farClip(farClip);
builder_.add_nearClip(nearClip);
builder_.add_fov(fov);
builder_.add_node3DOption(node3DOption);
builder_.add_skyBoxEnabled(skyBoxEnabled);
return builder_.Finish();
}
struct GameNode3DOption FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NAME = 4,
VT_SKYBOXMASK = 6,
VT_SKYBOXENABLED = 8,
VT_LEFTFILEDATA = 10,
VT_RIGHTFILEDATA = 12,
VT_UPFILEDATA = 14,
VT_DOWNFILEDATA = 16,
VT_FORWARDFILEDATA = 18,
VT_BACKFILEDATA = 20,
VT_FRAMEEVENT = 22,
VT_CUSTOMPROPERTY = 24,
VT_USEDEFAULTLIGHT = 26
};
const flatbuffers::String* name() const { return GetPointer<const flatbuffers::String*>(VT_NAME); }
int32_t skyBoxMask() const { return GetField<int32_t>(VT_SKYBOXMASK, 0); }
bool skyBoxEnabled() const { return GetField<uint8_t>(VT_SKYBOXENABLED, 0) != 0; }
const ResourceData* leftFileData() const { return GetPointer<const ResourceData*>(VT_LEFTFILEDATA); }
const ResourceData* rightFileData() const { return GetPointer<const ResourceData*>(VT_RIGHTFILEDATA); }
const ResourceData* upFileData() const { return GetPointer<const ResourceData*>(VT_UPFILEDATA); }
const ResourceData* downFileData() const { return GetPointer<const ResourceData*>(VT_DOWNFILEDATA); }
const ResourceData* forwardFileData() const { return GetPointer<const ResourceData*>(VT_FORWARDFILEDATA); }
const ResourceData* backFileData() const { return GetPointer<const ResourceData*>(VT_BACKFILEDATA); }
const flatbuffers::String* frameEvent() const { return GetPointer<const flatbuffers::String*>(VT_FRAMEEVENT); }
const flatbuffers::String* customProperty() const
{
return GetPointer<const flatbuffers::String*>(VT_CUSTOMPROPERTY);
}
bool useDefaultLight() const { return GetField<uint8_t>(VT_USEDEFAULTLIGHT, 0) != 0; }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NAME) && verifier.VerifyString(name()) &&
VerifyField<int32_t>(verifier, VT_SKYBOXMASK) && VerifyField<uint8_t>(verifier, VT_SKYBOXENABLED) &&
VerifyOffset(verifier, VT_LEFTFILEDATA) && verifier.VerifyTable(leftFileData()) &&
VerifyOffset(verifier, VT_RIGHTFILEDATA) && verifier.VerifyTable(rightFileData()) &&
VerifyOffset(verifier, VT_UPFILEDATA) && verifier.VerifyTable(upFileData()) &&
VerifyOffset(verifier, VT_DOWNFILEDATA) && verifier.VerifyTable(downFileData()) &&
VerifyOffset(verifier, VT_FORWARDFILEDATA) && verifier.VerifyTable(forwardFileData()) &&
VerifyOffset(verifier, VT_BACKFILEDATA) && verifier.VerifyTable(backFileData()) &&
VerifyOffset(verifier, VT_FRAMEEVENT) && verifier.VerifyString(frameEvent()) &&
VerifyOffset(verifier, VT_CUSTOMPROPERTY) && verifier.VerifyString(customProperty()) &&
VerifyField<uint8_t>(verifier, VT_USEDEFAULTLIGHT) && verifier.EndTable();
}
};
struct GameNode3DOptionBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(GameNode3DOption::VT_NAME, name); }
void add_skyBoxMask(int32_t skyBoxMask)
{
fbb_.AddElement<int32_t>(GameNode3DOption::VT_SKYBOXMASK, skyBoxMask, 0);
}
void add_skyBoxEnabled(bool skyBoxEnabled)
{
fbb_.AddElement<uint8_t>(GameNode3DOption::VT_SKYBOXENABLED, static_cast<uint8_t>(skyBoxEnabled), 0);
}
void add_leftFileData(flatbuffers::Offset<ResourceData> leftFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_LEFTFILEDATA, leftFileData);
}
void add_rightFileData(flatbuffers::Offset<ResourceData> rightFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_RIGHTFILEDATA, rightFileData);
}
void add_upFileData(flatbuffers::Offset<ResourceData> upFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_UPFILEDATA, upFileData);
}
void add_downFileData(flatbuffers::Offset<ResourceData> downFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_DOWNFILEDATA, downFileData);
}
void add_forwardFileData(flatbuffers::Offset<ResourceData> forwardFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_FORWARDFILEDATA, forwardFileData);
}
void add_backFileData(flatbuffers::Offset<ResourceData> backFileData)
{
fbb_.AddOffset(GameNode3DOption::VT_BACKFILEDATA, backFileData);
}
void add_frameEvent(flatbuffers::Offset<flatbuffers::String> frameEvent)
{
fbb_.AddOffset(GameNode3DOption::VT_FRAMEEVENT, frameEvent);
}
void add_customProperty(flatbuffers::Offset<flatbuffers::String> customProperty)
{
fbb_.AddOffset(GameNode3DOption::VT_CUSTOMPROPERTY, customProperty);
}
void add_useDefaultLight(bool useDefaultLight)
{
fbb_.AddElement<uint8_t>(GameNode3DOption::VT_USEDEFAULTLIGHT, static_cast<uint8_t>(useDefaultLight), 0);
}
explicit GameNode3DOptionBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
GameNode3DOptionBuilder& operator=(const GameNode3DOptionBuilder&);
flatbuffers::Offset<GameNode3DOption> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<GameNode3DOption>(end);
return o;
}
};
inline flatbuffers::Offset<GameNode3DOption> CreateGameNode3DOption(
flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<flatbuffers::String> name = 0,
int32_t skyBoxMask = 0,
bool skyBoxEnabled = false,
flatbuffers::Offset<ResourceData> leftFileData = 0,
flatbuffers::Offset<ResourceData> rightFileData = 0,
flatbuffers::Offset<ResourceData> upFileData = 0,
flatbuffers::Offset<ResourceData> downFileData = 0,
flatbuffers::Offset<ResourceData> forwardFileData = 0,
flatbuffers::Offset<ResourceData> backFileData = 0,
flatbuffers::Offset<flatbuffers::String> frameEvent = 0,
flatbuffers::Offset<flatbuffers::String> customProperty = 0,
bool useDefaultLight = false)
{
GameNode3DOptionBuilder builder_(_fbb);
builder_.add_customProperty(customProperty);
builder_.add_frameEvent(frameEvent);
builder_.add_backFileData(backFileData);
builder_.add_forwardFileData(forwardFileData);
builder_.add_downFileData(downFileData);
builder_.add_upFileData(upFileData);
builder_.add_rightFileData(rightFileData);
builder_.add_leftFileData(leftFileData);
builder_.add_skyBoxMask(skyBoxMask);
builder_.add_name(name);
builder_.add_useDefaultLight(useDefaultLight);
builder_.add_skyBoxEnabled(skyBoxEnabled);
return builder_.Finish();
}
inline flatbuffers::Offset<GameNode3DOption> CreateGameNode3DOptionDirect(
flatbuffers::FlatBufferBuilder& _fbb,
const char* name = nullptr,
int32_t skyBoxMask = 0,
bool skyBoxEnabled = false,
flatbuffers::Offset<ResourceData> leftFileData = 0,
flatbuffers::Offset<ResourceData> rightFileData = 0,
flatbuffers::Offset<ResourceData> upFileData = 0,
flatbuffers::Offset<ResourceData> downFileData = 0,
flatbuffers::Offset<ResourceData> forwardFileData = 0,
flatbuffers::Offset<ResourceData> backFileData = 0,
const char* frameEvent = nullptr,
const char* customProperty = nullptr,
bool useDefaultLight = false)
{
auto name__ = name ? _fbb.CreateString(name) : 0;
auto frameEvent__ = frameEvent ? _fbb.CreateString(frameEvent) : 0;
auto customProperty__ = customProperty ? _fbb.CreateString(customProperty) : 0;
return flatbuffers::CreateGameNode3DOption(_fbb, name__, skyBoxMask, skyBoxEnabled, leftFileData, rightFileData,
upFileData, downFileData, forwardFileData, backFileData, frameEvent__,
customProperty__, useDefaultLight);
}
struct Light3DOption FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table
{
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE
{
VT_NODE3DOPTION = 4,
VT_ENABLED = 6,
VT_TYPE = 8,
VT_FLAG = 10,
VT_INTENSITY = 12,
VT_RANGE = 14,
VT_OUTERANGLE = 16
};
const Node3DOption* node3DOption() const { return GetPointer<const Node3DOption*>(VT_NODE3DOPTION); }
bool enabled() const { return GetField<uint8_t>(VT_ENABLED, 0) != 0; }
int32_t type() const { return GetField<int32_t>(VT_TYPE, 0); }
int32_t flag() const { return GetField<int32_t>(VT_FLAG, 0); }
float intensity() const { return GetField<float>(VT_INTENSITY, 0.0f); }
float range() const { return GetField<float>(VT_RANGE, 0.0f); }
float outerAngle() const { return GetField<float>(VT_OUTERANGLE, 0.0f); }
bool Verify(flatbuffers::Verifier& verifier) const
{
return VerifyTableStart(verifier) && VerifyOffset(verifier, VT_NODE3DOPTION) &&
verifier.VerifyTable(node3DOption()) && VerifyField<uint8_t>(verifier, VT_ENABLED) &&
VerifyField<int32_t>(verifier, VT_TYPE) && VerifyField<int32_t>(verifier, VT_FLAG) &&
VerifyField<float>(verifier, VT_INTENSITY) && VerifyField<float>(verifier, VT_RANGE) &&
VerifyField<float>(verifier, VT_OUTERANGLE) && verifier.EndTable();
}
};
struct Light3DOptionBuilder
{
flatbuffers::FlatBufferBuilder& fbb_;
flatbuffers::uoffset_t start_;
void add_node3DOption(flatbuffers::Offset<Node3DOption> node3DOption)
{
fbb_.AddOffset(Light3DOption::VT_NODE3DOPTION, node3DOption);
}
void add_enabled(bool enabled)
{
fbb_.AddElement<uint8_t>(Light3DOption::VT_ENABLED, static_cast<uint8_t>(enabled), 0);
}
void add_type(int32_t type) { fbb_.AddElement<int32_t>(Light3DOption::VT_TYPE, type, 0); }
void add_flag(int32_t flag) { fbb_.AddElement<int32_t>(Light3DOption::VT_FLAG, flag, 0); }
void add_intensity(float intensity) { fbb_.AddElement<float>(Light3DOption::VT_INTENSITY, intensity, 0.0f); }
void add_range(float range) { fbb_.AddElement<float>(Light3DOption::VT_RANGE, range, 0.0f); }
void add_outerAngle(float outerAngle) { fbb_.AddElement<float>(Light3DOption::VT_OUTERANGLE, outerAngle, 0.0f); }
explicit Light3DOptionBuilder(flatbuffers::FlatBufferBuilder& _fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Light3DOptionBuilder& operator=(const Light3DOptionBuilder&);
flatbuffers::Offset<Light3DOption> Finish()
{
const auto end = fbb_.EndTable(start_);
auto o = flatbuffers::Offset<Light3DOption>(end);
return o;
}
};
inline flatbuffers::Offset<Light3DOption> CreateLight3DOption(flatbuffers::FlatBufferBuilder& _fbb,
flatbuffers::Offset<Node3DOption> node3DOption = 0,
bool enabled = false,
int32_t type = 0,
int32_t flag = 0,
float intensity = 0.0f,
float range = 0.0f,
float outerAngle = 0.0f)
{
Light3DOptionBuilder builder_(_fbb);
builder_.add_outerAngle(outerAngle);
builder_.add_range(range);
builder_.add_intensity(intensity);
builder_.add_flag(flag);
builder_.add_type(type);
builder_.add_node3DOption(node3DOption);
builder_.add_enabled(enabled);
return builder_.Finish();
}
inline const flatbuffers::Node3DOption* GetNode3DOption(const void* buf)
{
return flatbuffers::GetRoot<flatbuffers::Node3DOption>(buf);
}
inline const flatbuffers::Node3DOption* GetSizePrefixedNode3DOption(const void* buf)
{
return flatbuffers::GetSizePrefixedRoot<flatbuffers::Node3DOption>(buf);
}
inline bool VerifyNode3DOptionBuffer(flatbuffers::Verifier& verifier)
{
return verifier.VerifyBuffer<flatbuffers::Node3DOption>(nullptr);
}
inline bool VerifySizePrefixedNode3DOptionBuffer(flatbuffers::Verifier& verifier)
{
return verifier.VerifySizePrefixedBuffer<flatbuffers::Node3DOption>(nullptr);
}
inline void FinishNode3DOptionBuffer(flatbuffers::FlatBufferBuilder& fbb,
flatbuffers::Offset<flatbuffers::Node3DOption> root)
{
fbb.Finish(root);
}
inline void FinishSizePrefixedNode3DOptionBuffer(flatbuffers::FlatBufferBuilder& fbb,
flatbuffers::Offset<flatbuffers::Node3DOption> root)
{
fbb.FinishSizePrefixed(root);
}
} // namespace flatbuffers
#endif // FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_