mirror of https://github.com/axmolengine/axmol.git
163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LUA_ENGINE_H__
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#define __LUA_ENGINE_H__
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extern "C" {
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#include "lua.h"
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}
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#include "ccTypes.h"
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#include "CCObject.h"
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#include "CCTouch.h"
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#include "CCSet.h"
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#include "CCNode.h"
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namespace cocos2d
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{
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class CCTimer;
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// Lua support for CCSchedule
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class CCSchedulerFuncEntry : public CCObject
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{
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public:
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// functionRefID return by tolua_ref_function(), called from LuaCocos2d.cpp
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static CCSchedulerFuncEntry* entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused);
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~CCSchedulerFuncEntry(void);
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inline cocos2d::CCTimer* getTimer(void) {
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return m_timer;
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}
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inline bool isPaused(void) {
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return m_paused;
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}
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inline int getRefID(void) {
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return m_refID;
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}
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inline int getEntryID(void) {
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return m_entryID;
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}
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void markDeleted(void) {
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m_isMarkDeleted = true;
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}
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bool isMarkDeleted(void) {
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return m_isMarkDeleted;
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}
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private:
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CCSchedulerFuncEntry(void);
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bool initWithFunctionRefID(int refID, ccTime fInterval, bool bPaused);
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cocos2d::CCTimer* m_timer;
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bool m_paused;
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int m_functionRefID; // Lua function reference
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int m_entryID;
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bool m_isMarkDeleted;
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};
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// Lua support for cocos2d-x
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class CCLuaEngine
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{
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public:
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~CCLuaEngine();
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/**
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@brief Method used to get a pointer to the lua_State that the script module is attached to.
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@return A pointer to the lua_State that the script module is attached to.
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*/
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lua_State* getLuaState(void) const {
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return m_state;
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}
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/**
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@brief Remove CCObject from lua state
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@param object to remove
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*/
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void removeCCObject(cocos2d::CCObject *object);
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/**
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@brief Remove Lua function reference
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*/
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void removeLuaFunctionRef(int functionRefID);
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/**
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@brief Add a path to find lua files in
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@param path to be added to the Lua path
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*/
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void addSearchPath(const char* path);
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/**
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@brief Execute a script file.
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@param filename String object holding the filename of the script file that is to be executed
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*/
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int executeScriptFile(const char* filename);
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/**
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@brief Execute a scripted global function.
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@brief The function should not take any parameters and should return an integer.
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@param function_name String object holding the name of the function, in the global script environment, that is to be executed.
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@return The integer value returned from the script function.
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*/
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int executeGlobalFunction(const char* function_name);
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/**
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@brief Execute a function by ref id
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@param The function ref id
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@param Number of parameters
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@return The integer value returned from the script function.
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*/
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int executeFunctionByRefID(int functionRefId, int numArgs = 0);
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int executeFunctionWithIntegerData(int functionRefId, int data);
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int executeFunctionWithFloatData(int functionRefId, float data);
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int executeFunctionWithBooleanData(int functionRefId, bool data);
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// functions for excute touch event
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int executeTouchEvent(int functionRefId, cocos2d::CCTouch *pTouch);
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int executeTouchesEvent(int functionRefId, cocos2d::CCSet *pTouches);
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// execute a schedule function
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int executeSchedule(int functionRefID, cocos2d::ccTime dt);
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static CCLuaEngine* sharedEngine();
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static void purgeSharedEngine();
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private:
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CCLuaEngine();
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static CCLuaEngine* s_engine;
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lua_State* m_state;
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};
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} // namespace cocos2d
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#endif // __LUA_ENGINE_H__
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