mirror of https://github.com/axmolengine/axmol.git
898 lines
28 KiB
C++
898 lines
28 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008 Apple Inc. All Rights Reserved.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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* Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from:
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* https://devforums.apple.com/message/37855#37855 by a1studmuffin
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*/
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#include "CCTexture2D.h"
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#include "ccConfig.h"
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#include "ccMacros.h"
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#include "CCConfiguration.h"
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#include "platform/CCImage.h"
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#include "CCGL.h"
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#include "support/ccUtils.h"
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#include "platform/CCPlatformMacros.h"
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#include "textures/CCTexturePVR.h"
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#include "textures/CCTextureETC.h"
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#include "CCDirector.h"
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#include "shaders/CCGLProgram.h"
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#include "shaders/ccGLStateCache.h"
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#include "shaders/CCShaderCache.h"
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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#include "CCTextureCache.h"
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#endif
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NS_CC_BEGIN
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//CLASS IMPLEMENTATIONS:
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// If the image has alpha, you can create RGBA8 (32-bit) or RGBA4 (16-bit) or RGB5A1 (16-bit)
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// Default is: RGBA8888 (32-bit textures)
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static Texture2D::PixelFormat g_defaultAlphaPixelFormat = Texture2D::PixelFormat::DEFAULT;
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static bool _PVRHaveAlphaPremultiplied = false;
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Texture2D::Texture2D()
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: _pixelFormat(Texture2D::PixelFormat::DEFAULT)
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, _pixelsWide(0)
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, _pixelsHigh(0)
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, _name(0)
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, _maxS(0.0)
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, _maxT(0.0)
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, _hasPremultipliedAlpha(false)
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, _hasMipmaps(false)
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, _shaderProgram(NULL)
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{
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}
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Texture2D::~Texture2D()
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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VolatileTexture::removeTexture(this);
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#endif
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CCLOGINFO("cocos2d: deallocing Texture2D %u.", _name);
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CC_SAFE_RELEASE(_shaderProgram);
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if(_name)
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{
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GL::deleteTexture(_name);
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}
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}
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Texture2D::PixelFormat Texture2D::getPixelFormat() const
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{
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return _pixelFormat;
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}
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unsigned int Texture2D::getPixelsWide() const
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{
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return _pixelsWide;
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}
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unsigned int Texture2D::getPixelsHigh() const
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{
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return _pixelsHigh;
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}
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GLuint Texture2D::getName() const
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{
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return _name;
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}
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Size Texture2D::getContentSize() const
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{
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Size ret;
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ret.width = _contentSize.width / CC_CONTENT_SCALE_FACTOR();
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ret.height = _contentSize.height / CC_CONTENT_SCALE_FACTOR();
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return ret;
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}
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const Size& Texture2D::getContentSizeInPixels()
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{
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return _contentSize;
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}
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GLfloat Texture2D::getMaxS() const
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{
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return _maxS;
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}
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void Texture2D::setMaxS(GLfloat maxS)
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{
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_maxS = maxS;
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}
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GLfloat Texture2D::getMaxT() const
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{
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return _maxT;
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}
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void Texture2D::setMaxT(GLfloat maxT)
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{
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_maxT = maxT;
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}
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GLProgram* Texture2D::getShaderProgram() const
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{
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return _shaderProgram;
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}
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void Texture2D::setShaderProgram(GLProgram* pShaderProgram)
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{
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CC_SAFE_RETAIN(pShaderProgram);
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CC_SAFE_RELEASE(_shaderProgram);
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_shaderProgram = pShaderProgram;
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}
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void Texture2D::releaseData(void *data)
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{
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free(data);
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}
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void* Texture2D::keepData(void *data, unsigned int length)
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{
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CC_UNUSED_PARAM(length);
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//The texture data mustn't be saved because it isn't a mutable texture.
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return data;
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}
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bool Texture2D::hasPremultipliedAlpha() const
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{
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return _hasPremultipliedAlpha;
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}
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bool Texture2D::initWithData(const void *data, Texture2D::PixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const Size& contentSize)
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{
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unsigned int bitsPerPixel;
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//Hack: bitsPerPixelForFormat returns wrong number for RGB_888 textures. See function.
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if(pixelFormat == Texture2D::PixelFormat::RGB888)
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{
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bitsPerPixel = 24;
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}
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else
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{
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bitsPerPixel = getBitsPerPixelForFormat(pixelFormat);
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}
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unsigned int bytesPerRow = pixelsWide * bitsPerPixel / 8;
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if(bytesPerRow % 8 == 0)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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}
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else if(bytesPerRow % 4 == 0)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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else if(bytesPerRow % 2 == 0)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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}
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else
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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}
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glGenTextures(1, &_name);
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GL::bindTexture2D(_name);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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// Specify OpenGL texture image
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switch(pixelFormat)
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{
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case Texture2D::PixelFormat::RGBA8888:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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break;
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case Texture2D::PixelFormat::RGB888:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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break;
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case Texture2D::PixelFormat::RGBA4444:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
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break;
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case Texture2D::PixelFormat::RGB5A1:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, data);
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break;
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case Texture2D::PixelFormat::RGB565:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
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break;
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case Texture2D::PixelFormat::AI88:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data);
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break;
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case Texture2D::PixelFormat::A8:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
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break;
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case Texture2D::PixelFormat::I8:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, (GLsizei)pixelsWide, (GLsizei)pixelsHigh, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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break;
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default:
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CCASSERT(0, "NSInternalInconsistencyException");
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}
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_contentSize = contentSize;
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_pixelsWide = pixelsWide;
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_pixelsHigh = pixelsHigh;
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_pixelFormat = pixelFormat;
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_maxS = contentSize.width / (float)(pixelsWide);
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_maxT = contentSize.height / (float)(pixelsHigh);
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_hasPremultipliedAlpha = false;
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_hasMipmaps = false;
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setShaderProgram(ShaderCache::getInstance()->programForKey(GLProgram::SHADER_NAME_POSITION_TEXTURE));
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return true;
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}
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const char* Texture2D::description(void) const
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{
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return String::createWithFormat("<Texture2D | Name = %u | Dimensions = %u x %u | Coordinates = (%.2f, %.2f)>", _name, _pixelsWide, _pixelsHigh, _maxS, _maxT)->getCString();
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}
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// implementation Texture2D (Image)
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bool Texture2D::initWithImage(Image *uiImage)
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{
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if (uiImage == NULL)
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{
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CCLOG("cocos2d: Texture2D. Can't create Texture. UIImage is nil");
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return false;
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}
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unsigned int imageWidth = uiImage->getWidth();
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unsigned int imageHeight = uiImage->getHeight();
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Configuration *conf = Configuration::getInstance();
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unsigned maxTextureSize = conf->getMaxTextureSize();
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if (imageWidth > maxTextureSize || imageHeight > maxTextureSize)
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{
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CCLOG("cocos2d: WARNING: Image (%u x %u) is bigger than the supported %u x %u", imageWidth, imageHeight, maxTextureSize, maxTextureSize);
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return false;
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}
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// always load premultiplied images
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return initPremultipliedATextureWithImage(uiImage, imageWidth, imageHeight);
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}
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bool Texture2D::initPremultipliedATextureWithImage(Image *image, unsigned int width, unsigned int height)
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{
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unsigned char* tempData = image->getData();
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unsigned int* inPixel32 = NULL;
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unsigned char* inPixel8 = NULL;
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unsigned short* outPixel16 = NULL;
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bool hasAlpha = image->hasAlpha();
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Size imageSize = Size((float)(image->getWidth()), (float)(image->getHeight()));
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Texture2D::PixelFormat pixelFormat;
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size_t bpp = image->getBitsPerComponent();
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// compute pixel format
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if (hasAlpha)
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{
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pixelFormat = g_defaultAlphaPixelFormat;
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}
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else
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{
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if (bpp >= 8)
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{
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pixelFormat = Texture2D::PixelFormat::RGB888;
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}
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else
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{
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pixelFormat = Texture2D::PixelFormat::RGB565;
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}
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}
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// Repack the pixel data into the right format
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unsigned int length = width * height;
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if (pixelFormat == Texture2D::PixelFormat::RGB565)
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{
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if (hasAlpha)
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
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tempData = new unsigned char[width * height * 2];
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outPixel16 = (unsigned short*)tempData;
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inPixel32 = (unsigned int*)image->getData();
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for(unsigned int i = 0; i < length; ++i, ++inPixel32)
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{
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*outPixel16++ =
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((((*inPixel32 >> 0) & 0xFF) >> 3) << 11) | // R
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((((*inPixel32 >> 8) & 0xFF) >> 2) << 5) | // G
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((((*inPixel32 >> 16) & 0xFF) >> 3) << 0); // B
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}
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}
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else
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBB" to "RRRRRGGGGGGBBBBB"
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tempData = new unsigned char[width * height * 2];
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outPixel16 = (unsigned short*)tempData;
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inPixel8 = (unsigned char*)image->getData();
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for(unsigned int i = 0; i < length; ++i)
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{
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*outPixel16++ =
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(((*inPixel8++ & 0xFF) >> 3) << 11) | // R
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(((*inPixel8++ & 0xFF) >> 2) << 5) | // G
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(((*inPixel8++ & 0xFF) >> 3) << 0); // B
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}
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}
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}
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else if (pixelFormat == Texture2D::PixelFormat::RGBA4444)
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA"
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inPixel32 = (unsigned int*)image->getData();
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tempData = new unsigned char[width * height * 2];
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outPixel16 = (unsigned short*)tempData;
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for(unsigned int i = 0; i < length; ++i, ++inPixel32)
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{
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*outPixel16++ =
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((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R
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((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G
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((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B
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((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A
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}
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}
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else if (pixelFormat == Texture2D::PixelFormat::RGB5A1)
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGBBBBBA"
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inPixel32 = (unsigned int*)image->getData();
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tempData = new unsigned char[width * height * 2];
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outPixel16 = (unsigned short*)tempData;
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for(unsigned int i = 0; i < length; ++i, ++inPixel32)
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{
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*outPixel16++ =
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((((*inPixel32 >> 0) & 0xFF) >> 3) << 11) | // R
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((((*inPixel32 >> 8) & 0xFF) >> 3) << 6) | // G
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((((*inPixel32 >> 16) & 0xFF) >> 3) << 1) | // B
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((((*inPixel32 >> 24) & 0xFF) >> 7) << 0); // A
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}
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}
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else if (pixelFormat == Texture2D::PixelFormat::A8)
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "AAAAAAAA"
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inPixel32 = (unsigned int*)image->getData();
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tempData = new unsigned char[width * height];
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unsigned char *outPixel8 = tempData;
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for(unsigned int i = 0; i < length; ++i, ++inPixel32)
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{
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*outPixel8++ = (*inPixel32 >> 24) & 0xFF; // A
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}
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}
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if (hasAlpha && pixelFormat == Texture2D::PixelFormat::RGB888)
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{
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// Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRRRRGGGGGGGGBBBBBBBB"
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inPixel32 = (unsigned int*)image->getData();
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tempData = new unsigned char[width * height * 3];
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unsigned char *outPixel8 = tempData;
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for(unsigned int i = 0; i < length; ++i, ++inPixel32)
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{
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*outPixel8++ = (*inPixel32 >> 0) & 0xFF; // R
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*outPixel8++ = (*inPixel32 >> 8) & 0xFF; // G
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*outPixel8++ = (*inPixel32 >> 16) & 0xFF; // B
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}
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}
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initWithData(tempData, pixelFormat, width, height, imageSize);
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if (tempData != image->getData())
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{
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delete [] tempData;
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}
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_hasPremultipliedAlpha = image->isPremultipliedAlpha();
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return true;
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}
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// implementation Texture2D (Text)
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bool Texture2D::initWithString(const char *text, const char *fontName, float fontSize, const Size& dimensions/* = Size(0, 0)*/, Label::HAlignment hAlignment/* = Label::HAlignment::CENTER */, Label::VAlignment vAlignment/* = Label::VAlignment::TOP */)
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{
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FontDefinition tempDef;
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tempDef._shadow._shadowEnabled = false;
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tempDef._stroke._strokeEnabled = false;
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tempDef._fontName = std::string(fontName);
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tempDef._fontSize = fontSize;
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tempDef._dimensions = dimensions;
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tempDef._alignment = hAlignment;
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tempDef._vertAlignment = vAlignment;
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tempDef._fontFillColor = Color3B::WHITE;
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return initWithString(text, tempDef);
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}
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bool Texture2D::initWithString(const char *text, const FontDefinition& textDefinition)
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture data
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VolatileTexture::addStringTexture(this, text, textDefinition);
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#endif
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bool bRet = false;
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Image::TextAlign eAlign;
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if (Label::VAlignment::TOP == textDefinition._vertAlignment)
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{
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eAlign = (Label::HAlignment::CENTER == textDefinition._alignment) ? Image::TextAlign::TOP
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: (Label::HAlignment::LEFT == textDefinition._alignment) ? Image::TextAlign::TOP_LEFT : Image::TextAlign::TOP_RIGHT;
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}
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else if (Label::VAlignment::CENTER == textDefinition._vertAlignment)
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{
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eAlign = (Label::HAlignment::CENTER == textDefinition._alignment) ? Image::TextAlign::CENTER
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: (Label::HAlignment::LEFT == textDefinition._alignment) ? Image::TextAlign::LEFT : Image::TextAlign::RIGHT;
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}
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else if (Label::VAlignment::BOTTOM == textDefinition._vertAlignment)
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{
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eAlign = (Label::HAlignment::CENTER == textDefinition._alignment) ? Image::TextAlign::BOTTOM
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: (Label::HAlignment::LEFT == textDefinition._alignment) ? Image::TextAlign::BOTTOM_LEFT : Image::TextAlign::BOTTOM_RIGHT;
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}
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else
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{
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CCASSERT(false, "Not supported alignment format!");
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return false;
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}
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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// handle shadow parameters
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bool shadowEnabled = false;
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float shadowDX = 0.0f;
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float shadowDY = 0.0f;
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float shadowBlur = 0.0f;
|
|
float shadowOpacity = 0.0f;
|
|
|
|
if ( textDefinition._shadow._shadowEnabled )
|
|
{
|
|
shadowEnabled = true;
|
|
shadowDX = textDefinition._shadow._shadowOffset.width;
|
|
shadowDY = textDefinition._shadow._shadowOffset.height;
|
|
shadowBlur = textDefinition._shadow._shadowBlur;
|
|
shadowOpacity = textDefinition._shadow._shadowOpacity;
|
|
}
|
|
|
|
// handle stroke parameters
|
|
bool strokeEnabled = false;
|
|
float strokeColorR = 0.0f;
|
|
float strokeColorG = 0.0f;
|
|
float strokeColorB = 0.0f;
|
|
float strokeSize = 0.0f;
|
|
|
|
if ( textDefinition._stroke._strokeEnabled )
|
|
{
|
|
strokeEnabled = true;
|
|
strokeColorR = textDefinition._stroke._strokeColor.r / 255.0f;
|
|
strokeColorG = textDefinition._stroke._strokeColor.g / 255.0f;
|
|
strokeColorB = textDefinition._stroke._strokeColor.b / 255.0f;
|
|
strokeSize = textDefinition._stroke._strokeSize;
|
|
}
|
|
|
|
Image* pImage = new Image();
|
|
do
|
|
{
|
|
CC_BREAK_IF(NULL == pImage);
|
|
|
|
bRet = pImage->initWithStringShadowStroke(text,
|
|
(int)textDefinition._dimensions.width,
|
|
(int)textDefinition._dimensions.height,
|
|
eAlign,
|
|
textDefinition._fontName.c_str(),
|
|
textDefinition._fontSize,
|
|
textDefinition._fontFillColor.r / 255.0f,
|
|
textDefinition._fontFillColor.g / 255.0f,
|
|
textDefinition._fontFillColor.b / 255.0f,
|
|
shadowEnabled,
|
|
shadowDX,
|
|
shadowDY,
|
|
shadowOpacity,
|
|
shadowBlur,
|
|
strokeEnabled,
|
|
strokeColorR,
|
|
strokeColorG,
|
|
strokeColorB,
|
|
strokeSize);
|
|
|
|
|
|
CC_BREAK_IF(!bRet);
|
|
bRet = initWithImage(pImage);
|
|
|
|
} while (0);
|
|
|
|
CC_SAFE_RELEASE(pImage);
|
|
|
|
return bRet;
|
|
|
|
#else
|
|
bool requestUnsupported = textDefinition._shadow._shadowEnabled || textDefinition._stroke._strokeEnabled;
|
|
|
|
CCASSERT(requestUnsupported == false, "Currently shadow and stroke only supported on iOS and Android!");
|
|
|
|
Image* pImage = new Image();
|
|
do
|
|
{
|
|
CC_BREAK_IF(NULL == pImage);
|
|
bRet = pImage->initWithString(text, (int)textDefinition._dimensions.width, (int)textDefinition._dimensions.height, eAlign, textDefinition._fontName.c_str(), (int)textDefinition._fontSize);
|
|
CC_BREAK_IF(!bRet);
|
|
bRet = initWithImage(pImage);
|
|
} while (0);
|
|
|
|
CC_SAFE_RELEASE(pImage);
|
|
|
|
return bRet;
|
|
#endif
|
|
}
|
|
|
|
|
|
// implementation Texture2D (Drawing)
|
|
|
|
void Texture2D::drawAtPoint(const Point& point)
|
|
{
|
|
GLfloat coordinates[] = {
|
|
0.0f, _maxT,
|
|
_maxS,_maxT,
|
|
0.0f, 0.0f,
|
|
_maxS,0.0f };
|
|
|
|
GLfloat width = (GLfloat)_pixelsWide * _maxS,
|
|
height = (GLfloat)_pixelsHigh * _maxT;
|
|
|
|
GLfloat vertices[] = {
|
|
point.x, point.y,
|
|
width + point.x, point.y,
|
|
point.x, height + point.y,
|
|
width + point.x, height + point.y };
|
|
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_TEX_COORDS );
|
|
_shaderProgram->use();
|
|
_shaderProgram->setUniformsForBuiltins();
|
|
|
|
GL::bindTexture2D( _name );
|
|
|
|
|
|
#ifdef EMSCRIPTEN
|
|
setGLBufferData(vertices, 8 * sizeof(GLfloat), 0);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
|
setGLBufferData(coordinates, 8 * sizeof(GLfloat), 1);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
#else
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
|
#endif // EMSCRIPTEN
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
void Texture2D::drawInRect(const Rect& rect)
|
|
{
|
|
GLfloat coordinates[] = {
|
|
0.0f, _maxT,
|
|
_maxS,_maxT,
|
|
0.0f, 0.0f,
|
|
_maxS,0.0f };
|
|
|
|
GLfloat vertices[] = { rect.origin.x, rect.origin.y, /*0.0f,*/
|
|
rect.origin.x + rect.size.width, rect.origin.y, /*0.0f,*/
|
|
rect.origin.x, rect.origin.y + rect.size.height, /*0.0f,*/
|
|
rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, /*0.0f*/ };
|
|
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_TEX_COORDS );
|
|
_shaderProgram->use();
|
|
_shaderProgram->setUniformsForBuiltins();
|
|
|
|
GL::bindTexture2D( _name );
|
|
|
|
#ifdef EMSCRIPTEN
|
|
setGLBufferData(vertices, 8 * sizeof(GLfloat), 0);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
|
setGLBufferData(coordinates, 8 * sizeof(GLfloat), 1);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
|
#else
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
|
#endif // EMSCRIPTEN
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
bool Texture2D::initWithPVRFile(const char* file)
|
|
{
|
|
bool bRet = false;
|
|
// nothing to do with Object::init
|
|
|
|
TexturePVR *pvr = new TexturePVR;
|
|
bRet = pvr->initWithContentsOfFile(file);
|
|
|
|
if (bRet)
|
|
{
|
|
pvr->setRetainName(true); // don't dealloc texture on release
|
|
|
|
_name = pvr->getName();
|
|
_maxS = 1.0f;
|
|
_maxT = 1.0f;
|
|
_pixelsWide = pvr->getWidth();
|
|
_pixelsHigh = pvr->getHeight();
|
|
_contentSize = Size((float)_pixelsWide, (float)_pixelsHigh);
|
|
// FIX ME, if premultiply should be false, or the test case in RenderTextureTest(RenderTextureTargetNode) works in wrong effect
|
|
//_hasPremultipliedAlpha = (pvr->isForcePremultipliedAlpha()) ? pvr->hasPremultipliedAlpha() : _PVRHaveAlphaPremultiplied;
|
|
_hasPremultipliedAlpha = _PVRHaveAlphaPremultiplied;
|
|
_pixelFormat = pvr->getFormat();
|
|
_hasMipmaps = pvr->getNumberOfMipmaps() > 1;
|
|
|
|
pvr->release();
|
|
}
|
|
else
|
|
{
|
|
CCLOG("cocos2d: Couldn't load PVR image %s", file);
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
bool Texture2D::initWithETCFile(const char* file)
|
|
{
|
|
bool bRet = false;
|
|
// nothing to do with Object::init
|
|
|
|
TextureETC *etc = new TextureETC;
|
|
bRet = etc->initWithFile(file);
|
|
|
|
if (bRet)
|
|
{
|
|
_name = etc->getName();
|
|
_maxS = 1.0f;
|
|
_maxT = 1.0f;
|
|
_pixelsWide = etc->getWidth();
|
|
_pixelsHigh = etc->getHeight();
|
|
_contentSize = Size((float)_pixelsWide, (float)_pixelsHigh);
|
|
_hasPremultipliedAlpha = true;
|
|
|
|
etc->release();
|
|
}
|
|
else
|
|
{
|
|
CCLOG("cocos2d: Couldn't load ETC image %s", file);
|
|
}
|
|
|
|
return bRet;
|
|
}
|
|
|
|
void Texture2D::PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied)
|
|
{
|
|
_PVRHaveAlphaPremultiplied = haveAlphaPremultiplied;
|
|
}
|
|
|
|
|
|
//
|
|
// Use to apply MIN/MAG filter
|
|
//
|
|
// implementation Texture2D (GLFilter)
|
|
|
|
void Texture2D::generateMipmap()
|
|
{
|
|
CCASSERT( _pixelsWide == ccNextPOT(_pixelsWide) && _pixelsHigh == ccNextPOT(_pixelsHigh), "Mipmap texture only works in POT textures");
|
|
GL::bindTexture2D( _name );
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
_hasMipmaps = true;
|
|
}
|
|
|
|
bool Texture2D::hasMipmaps() const
|
|
{
|
|
return _hasMipmaps;
|
|
}
|
|
|
|
void Texture2D::setTexParameters(const ccTexParams &texParams)
|
|
{
|
|
CCASSERT( (_pixelsWide == ccNextPOT(_pixelsWide) || texParams.wrapS == GL_CLAMP_TO_EDGE) &&
|
|
(_pixelsHigh == ccNextPOT(_pixelsHigh) || texParams.wrapT == GL_CLAMP_TO_EDGE),
|
|
"GL_CLAMP_TO_EDGE should be used in NPOT dimensions");
|
|
|
|
GL::bindTexture2D( _name );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texParams.minFilter );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texParams.magFilter );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texParams.wrapS );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texParams.wrapT );
|
|
|
|
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
|
VolatileTexture::setTexParameters(this, texParams);
|
|
#endif
|
|
}
|
|
|
|
void Texture2D::setAliasTexParameters()
|
|
{
|
|
GL::bindTexture2D( _name );
|
|
|
|
if( ! _hasMipmaps )
|
|
{
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
|
|
}
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
|
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
|
ccTexParams texParams = {(GLuint)(_hasMipmaps?GL_NEAREST_MIPMAP_NEAREST:GL_NEAREST),GL_NEAREST,GL_NONE,GL_NONE};
|
|
VolatileTexture::setTexParameters(this, texParams);
|
|
#endif
|
|
}
|
|
|
|
void Texture2D::setAntiAliasTexParameters()
|
|
{
|
|
GL::bindTexture2D( _name );
|
|
|
|
if( ! _hasMipmaps )
|
|
{
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
|
|
}
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
|
ccTexParams texParams = {(GLuint)(_hasMipmaps?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR),GL_LINEAR,GL_NONE,GL_NONE};
|
|
VolatileTexture::setTexParameters(this, texParams);
|
|
#endif
|
|
}
|
|
|
|
const char* Texture2D::getStringForFormat() const
|
|
{
|
|
switch (_pixelFormat)
|
|
{
|
|
case Texture2D::PixelFormat::RGBA8888:
|
|
return "RGBA8888";
|
|
|
|
case Texture2D::PixelFormat::RGB888:
|
|
return "RGB888";
|
|
|
|
case Texture2D::PixelFormat::RGB565:
|
|
return "RGB565";
|
|
|
|
case Texture2D::PixelFormat::RGBA4444:
|
|
return "RGBA4444";
|
|
|
|
case Texture2D::PixelFormat::RGB5A1:
|
|
return "RGB5A1";
|
|
|
|
case Texture2D::PixelFormat::AI88:
|
|
return "AI88";
|
|
|
|
case Texture2D::PixelFormat::A8:
|
|
return "A8";
|
|
|
|
case Texture2D::PixelFormat::I8:
|
|
return "I8";
|
|
|
|
case Texture2D::PixelFormat::PRVTC4:
|
|
return "PVRTC4";
|
|
|
|
case Texture2D::PixelFormat::PRVTC2:
|
|
return "PVRTC2";
|
|
|
|
default:
|
|
CCASSERT(false , "unrecognized pixel format");
|
|
CCLOG("stringForFormat: %ld, cannot give useful result", (long)_pixelFormat);
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// Texture options for images that contains alpha
|
|
//
|
|
// implementation Texture2D (PixelFormat)
|
|
|
|
void Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat format)
|
|
{
|
|
g_defaultAlphaPixelFormat = format;
|
|
}
|
|
|
|
Texture2D::PixelFormat Texture2D::getDefaultAlphaPixelFormat()
|
|
{
|
|
return g_defaultAlphaPixelFormat;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat(Texture2D::PixelFormat format) const
|
|
{
|
|
unsigned int ret=0;
|
|
|
|
switch (format) {
|
|
case Texture2D::PixelFormat::RGBA8888:
|
|
ret = 32;
|
|
break;
|
|
case Texture2D::PixelFormat::RGB888:
|
|
// It is 32 and not 24, since its internal representation uses 32 bits.
|
|
ret = 32;
|
|
break;
|
|
case Texture2D::PixelFormat::RGB565:
|
|
ret = 16;
|
|
break;
|
|
case Texture2D::PixelFormat::RGBA4444:
|
|
ret = 16;
|
|
break;
|
|
case Texture2D::PixelFormat::RGB5A1:
|
|
ret = 16;
|
|
break;
|
|
case Texture2D::PixelFormat::AI88:
|
|
ret = 16;
|
|
break;
|
|
case Texture2D::PixelFormat::A8:
|
|
ret = 8;
|
|
break;
|
|
case Texture2D::PixelFormat::I8:
|
|
ret = 8;
|
|
break;
|
|
case Texture2D::PixelFormat::PRVTC4:
|
|
ret = 4;
|
|
break;
|
|
case Texture2D::PixelFormat::PRVTC2:
|
|
ret = 2;
|
|
break;
|
|
default:
|
|
ret = -1;
|
|
CCASSERT(false , "unrecognized pixel format");
|
|
CCLOG("bitsPerPixelForFormat: %ld, cannot give useful result", (long)format);
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat() const
|
|
{
|
|
return this->getBitsPerPixelForFormat(_pixelFormat);
|
|
}
|
|
|
|
|
|
NS_CC_END
|