axmol/cocos/scripting/lua-bindings/auto/api/Grid3D.lua

71 lines
1.9 KiB
Lua

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-- @module Grid3D
-- @extend GridBase
-- @parent_module cc
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--
-- @function [parent=#Grid3D] getNeedDepthTestForBlit
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @{<br>
-- Getter and Setter for depth test state when blit.<br>
-- js NA
-- @function [parent=#Grid3D] setNeedDepthTestForBlit
-- @param self
-- @param #bool neededDepthTest
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#Grid3D] create
-- @param self
-- @param #size_table gridSize
-- @param #cc.Texture2D texture
-- @param #bool flipped
-- @return Grid3D#Grid3D ret (return value: cc.Grid3D)
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--
-- @function [parent=#Grid3D] calculateVertexPoints
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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-- @{<br>
-- Implementations for interfaces in base calss.
-- @function [parent=#Grid3D] beforeBlit
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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--
-- @function [parent=#Grid3D] afterBlit
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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--
-- @function [parent=#Grid3D] reuse
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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--
-- @function [parent=#Grid3D] blit
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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-- Constructor.<br>
-- js ctor
-- @function [parent=#Grid3D] Grid3D
-- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
return nil