mirror of https://github.com/axmolengine/axmol.git
113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NSSet.h"
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using namespace std;
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namespace cocos2d {
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NSSet::NSSet(void)
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{
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m_pSet = new set<NSObject *>;
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}
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NSSet::NSSet(const NSSet &rSetObject)
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{
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m_pSet = new set<NSObject *>(*rSetObject.m_pSet);
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}
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NSSet::~NSSet(void)
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{
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if (m_pSet)
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{
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delete m_pSet;
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m_pSet = NULL;
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}
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}
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NSSet* NSSet::copy(void)
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{
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NSSet *pSet = new NSSet(*this);
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return pSet;
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}
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NSSet* NSSet::mutableCopy(void)
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{
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return copy();
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}
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int NSSet::count(void)
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{
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return (int)m_pSet->size();
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}
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void NSSet::addObject(NSObject *pObject)
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{
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m_pSet->insert(pObject);
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}
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void NSSet::removeObject(NSObject *pObject)
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{
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m_pSet->erase(pObject);
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}
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bool NSSet::containsObject(NSObject *pObject)
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{
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return m_pSet->find(pObject) != m_pSet->end();
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}
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NSSetIterator NSSet::begin(void)
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{
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return m_pSet->begin();
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}
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NSSetIterator NSSet::end(void)
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{
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return m_pSet->end();
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}
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NSObject* NSSet::anyObject()
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{
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if (!m_pSet || m_pSet->empty())
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{
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return NULL;
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}
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NSSetIterator it;
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for( it = m_pSet->begin(); it != m_pSet->end(); it++)
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{
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if (*it)
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{
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return (*it);
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}
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}
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return NULL;
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}
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}//namespace cocos2d
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