mirror of https://github.com/axmolengine/axmol.git
151 lines
4.0 KiB
C++
151 lines
4.0 KiB
C++
#ifndef SkGroupShape_DEFINED
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#define SkGroupShape_DEFINED
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#include "SkMatrix.h"
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#include "SkShape.h"
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#include "SkTDArray.h"
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#include "SkThread.h"
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template <typename T> class SkTRefCnt : public T {
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public:
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SkTRefCnt() : fRefCnt(1) {}
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~SkTRefCnt() { SkASSERT(1 == fRefCnt); }
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int32_t getRefCnt() const { return fRefCnt; }
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/** Increment the reference count. Must be balanced by a call to unref().
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*/
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void ref() const {
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SkASSERT(fRefCnt > 0);
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sk_atomic_inc(&fRefCnt);
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}
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/** Decrement the reference count. If the reference count is 1 before the
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decrement, then call delete on the object. Note that if this is the
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case, then the object needs to have been allocated via new, and not on
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the stack.
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*/
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void unref() const {
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SkASSERT(fRefCnt > 0);
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if (sk_atomic_dec(&fRefCnt) == 1) {
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fRefCnt = 1; // so our destructor won't complain
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SkDELETE(this);
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}
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}
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static void SafeRef(const SkTRefCnt* obj) {
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if (obj) {
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obj->ref();
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}
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}
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static void SafeUnref(const SkTRefCnt* obj) {
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if (obj) {
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obj->unref();
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}
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}
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private:
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mutable int32_t fRefCnt;
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};
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class SkMatrixRef : public SkTRefCnt<SkMatrix> {
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public:
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SkMatrixRef() { this->reset(); }
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explicit SkMatrixRef(const SkMatrix& matrix) {
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SkMatrix& m = *this;
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m = matrix;
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}
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SkMatrix& operator=(const SkMatrix& matrix) {
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SkMatrix& m = *this;
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m = matrix;
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return m;
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}
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};
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class SkGroupShape : public SkShape {
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public:
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SkGroupShape();
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virtual ~SkGroupShape();
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/** Return the number of child shapes in this group
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*/
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int countShapes() const;
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/** Return the shape at the specified index. Note this does not affect the
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owner count of the index'd shape. If index is out of range, returns NULL
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*/
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SkShape* getShape(int index, SkMatrixRef** = NULL) const;
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/** Helper function to return the matrixref of the specified shape.
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*/
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SkMatrixRef* getShapeMatrixRef(int index) const {
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SkMatrixRef* mr = NULL;
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(void)this->getShape(index, &mr);
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return mr;
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}
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/** Ref the specified shape, and insert it into the child list at the
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specified index. If index == countShapes(), then the shape will be
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appended to the child list, otherwise if index is out of range, the
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shape is not added. Either way, the shape parameter is returned.
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Child shapes are drawn in order, after the parent, so the shape at index
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0 will be drawn first, and the shape at index countShapes() - 1 will be
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drawn last.
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*/
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void addShape(int index, SkShape*, SkMatrixRef* = NULL);
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void addShape(int index, SkShape* shape, const SkMatrix& matrix) {
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SkMatrixRef* mr = SkNEW_ARGS(SkMatrixRef, (matrix));
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this->addShape(index, shape, mr);
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mr->unref();
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}
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/** Helper method to append a shape, passing countShapes() for the index
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*/
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SkShape* appendShape(SkShape* shape, SkMatrixRef* mr = NULL) {
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this->addShape(this->countShapes(), shape, mr);
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return shape;
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}
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SkShape* appendShape(SkShape* shape, const SkMatrix& matrix) {
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this->addShape(this->countShapes(), shape, matrix);
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return shape;
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}
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/** Unref the specified index, and remove it from the child list. If index
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is out of range, does nothing.
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*/
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void removeShape(int index);
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/** Unrefs and removes all of the child shapes
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*/
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void removeAllShapes();
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// overrides
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virtual Factory getFactory();
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virtual void flatten(SkFlattenableWriteBuffer&);
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// public for Registrar
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer&);
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protected:
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// overrides
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virtual void onDraw(SkCanvas*);
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SkGroupShape(SkFlattenableReadBuffer&);
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private:
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struct Rec {
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SkShape* fShape;
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SkMatrixRef* fMatrixRef;
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};
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SkTDArray<Rec> fList;
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typedef SkShape INHERITED;
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};
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#endif
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