axmol/tests/cpp-tests/Classes/LightTest/LightTestDemo.cpp

135 lines
2.5 KiB
C++

#include "LightTestDemo.h"
#include "3d/CCLight.h"
static int sceneIdx = -1;
static std::function<Layer*()> createFunctions[] =
{
CL(LightTestDemo)
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static Layer* nextSpriteTestAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
static Layer* backSpriteTestAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
static Layer* restartSpriteTestAction()
{
auto layer = (createFunctions[sceneIdx])();
return layer;
}
LightTestDemo::LightTestDemo()
{
addSprite();
addLights();
}
LightTestDemo::~LightTestDemo()
{
}
std::string LightTestDemo::title() const
{
return "Point Light";
}
std::string LightTestDemo::subtitle() const
{
return "";
}
void LightTestDemo::restartCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild(restartSpriteTestAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void LightTestDemo::nextCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild( nextSpriteTestAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void LightTestDemo::backCallback( Ref* sender )
{
auto s = new LightTestScene();
s->addChild( backSpriteTestAction() );
Director::getInstance()->replaceScene(s);
s->release();
}
void LightTestDemo::addSprite()
{
auto s = Director::getInstance()->getWinSize();
std::string fileName = "Sprite3DTest/orc.c3b";
auto sprite = Sprite3D::create(fileName);
sprite->setScale(5.0f);
sprite->setRotation3D(Vec3(0,180,0));
sprite->setPosition(Vec2(s.width/2, s.height/2));
addChild(sprite);
auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
auto animation = Animation3D::create(fileName);
if (animation)
{
auto animate = Animate3D::create(animation);
sprite->runAction(RepeatForever::create(animate));
}
}
void LightTestDemo::onEnter()
{
BaseTest::onEnter();
}
void LightTestDemo::onExit()
{
BaseTest::onExit();
}
void LightTestDemo::addLights()
{
auto s = Director::getInstance()->getWinSize();
auto light1 = Light3D::Create(Light3D::POINT);
light1->setEnabled(true);
light1->setPosition(Vec2(s.width/2, s.height));
light1->setColor(Color3B(255, 255, 255));
addChild(light1);
}
void LightTestScene::runThisTest()
{
auto layer = nextSpriteTestAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
}