axmol/cocos2dx/actions/CCActionGrid.cpp

415 lines
9.3 KiB
C++

/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2009 On-Core
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCActionGrid.h"
#include "CCDirector.h"
#include "effects/CCGrid.h"
namespace cocos2d
{
// implementation of CCGridAction
CCGridAction* CCGridAction::actionWithSize(const ccGridSize& gridSize, ccTime duration)
{
CCGridAction *pAction = new CCGridAction();
if (pAction)
{
if (pAction->initWithSize(gridSize, duration))
{
pAction->autorelease();
}
else
{
CC_SAFE_DELETE(pAction);
}
}
return pAction;
}
bool CCGridAction::initWithSize(const ccGridSize& gridSize, ccTime duration)
{
if (CCActionInterval::initWithDuration(duration))
{
m_sGridSize = gridSize;
return true;
}
return false;
}
void CCGridAction::startWithTarget(CCNode *pTarget)
{
CCActionInterval::startWithTarget(pTarget);
CCGridBase *newgrid = this->getGrid();
CCNode *t = m_pTarget;
CCGridBase *targetGrid = t->getGrid();
if (targetGrid && targetGrid->getReuseGrid() > 0)
{
if (targetGrid->isActive() && targetGrid->getGridSize().x == m_sGridSize.x
&& targetGrid->getGridSize().y == m_sGridSize.y /*&& dynamic_cast<CCGridBase*>(targetGrid) != NULL*/)
{
targetGrid->reuse();
}
else
{
CCAssert(0, "");
}
}
else
{
if (targetGrid && targetGrid->isActive())
{
targetGrid->setActive(false);
}
t->setGrid(newgrid);
t->getGrid()->setActive(true);
}
}
CCGridBase* CCGridAction::getGrid(void)
{
// Abstract class needs implementation
CCAssert(0, "");
return NULL;
}
CCActionInterval* CCGridAction::reverse(void)
{
return CCReverseTime::actionWithAction(this);
}
CCObject* CCGridAction::copyWithZone(CCZone *pZone)
{
CCZone* pNewZone = NULL;
CCGridAction* pCopy = NULL;
if(pZone && pZone->m_pCopyObject)
{
//in case of being called at sub class
pCopy = (CCGridAction*)(pZone->m_pCopyObject);
}
else
{
pCopy = new CCGridAction();
pZone = pNewZone = new CCZone(pCopy);
}
CCActionInterval::copyWithZone(pZone);
pCopy->initWithSize(m_sGridSize, m_fDuration);
CC_SAFE_DELETE(pNewZone);
return pCopy;
}
// implementation of Grid3DAction
CCGridBase* CCGrid3DAction::getGrid(void)
{
return CCGrid3D::gridWithSize(m_sGridSize);
}
ccVertex3F CCGrid3DAction::vertex(const ccGridSize& pos)
{
CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
return g->vertex(pos);
}
ccVertex3F CCGrid3DAction::originalVertex(const ccGridSize& pos)
{
CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
return g->originalVertex(pos);
}
void CCGrid3DAction::setVertex(const ccGridSize& pos, const ccVertex3F& vertex)
{
CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid();
g->setVertex(pos, vertex);
}
// implementation of TiledGrid3DAction
CCGridBase* CCTiledGrid3DAction::getGrid(void)
{
return CCTiledGrid3D::gridWithSize(m_sGridSize);
}
ccQuad3 CCTiledGrid3DAction::tile(const ccGridSize& pos)
{
CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
return g->tile(pos);
}
ccQuad3 CCTiledGrid3DAction::originalTile(const ccGridSize& pos)
{
CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
return g->originalTile(pos);
}
void CCTiledGrid3DAction::setTile(const ccGridSize& pos, const ccQuad3& coords)
{
CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid();
return g->setTile(pos, coords);
}
// implementation CCAccelDeccelAmplitude
CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::actionWithAction(CCAction *pAction, ccTime duration)
{
CCAccelDeccelAmplitude *pRet = new CCAccelDeccelAmplitude();
if (pRet)
{
if (pRet->initWithAction(pAction, duration))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
}
return pRet;
}
bool CCAccelDeccelAmplitude::initWithAction(CCAction *pAction, ccTime duration)
{
if (CCActionInterval::initWithDuration(duration))
{
m_fRate = 1.0f;
m_pOther = (CCActionInterval*)(pAction);
pAction->retain();
return true;
}
return false;
}
CCAccelDeccelAmplitude::~CCAccelDeccelAmplitude(void)
{
CC_SAFE_RELEASE(m_pOther);
}
void CCAccelDeccelAmplitude::startWithTarget(CCNode *pTarget)
{
CCActionInterval::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
}
void CCAccelDeccelAmplitude::update(ccTime time)
{
float f = time * 2;
if (f > 1)
{
f -= 1;
f = 1 - f;
}
((CCAccelDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(f, m_fRate));
}
CCActionInterval* CCAccelDeccelAmplitude::reverse(void)
{
return CCAccelDeccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
}
// implementation of AccelAmplitude
CCAccelAmplitude* CCAccelAmplitude::actionWithAction(CCAction *pAction, ccTime duration)
{
CCAccelAmplitude *pRet = new CCAccelAmplitude();
if (pRet)
{
if (pRet->initWithAction(pAction, duration))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
}
return pRet;
}
bool CCAccelAmplitude::initWithAction(CCAction *pAction, ccTime duration)
{
if (CCActionInterval::initWithDuration(duration))
{
m_fRate = 1.0f;
m_pOther = (CCActionInterval*)(pAction);
pAction->retain();
return true;
}
return false;
}
CCAccelAmplitude::~CCAccelAmplitude(void)
{
CC_SAFE_DELETE(m_pOther);
}
void CCAccelAmplitude::startWithTarget(CCNode *pTarget)
{
CCActionInterval::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
}
void CCAccelAmplitude::update(ccTime time)
{
((CCAccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(time, m_fRate));
m_pOther->update(time);
}
CCActionInterval* CCAccelAmplitude::reverse(void)
{
return CCAccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
}
// DeccelAmplitude
CCDeccelAmplitude* CCDeccelAmplitude::actionWithAction(CCAction *pAction, ccTime duration)
{
CCDeccelAmplitude *pRet = new CCDeccelAmplitude();
if (pRet)
{
if (pRet->initWithAction(pAction, duration))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
}
return pRet;
}
bool CCDeccelAmplitude::initWithAction(CCAction *pAction, ccTime duration)
{
if (CCActionInterval::initWithDuration(duration))
{
m_fRate = 1.0f;
m_pOther = (CCActionInterval*)(pAction);
pAction->retain();
return true;
}
return false;
}
CCDeccelAmplitude::~CCDeccelAmplitude(void)
{
CC_SAFE_RELEASE(m_pOther);
}
void CCDeccelAmplitude::startWithTarget(CCNode *pTarget)
{
CCActionInterval::startWithTarget(pTarget);
m_pOther->startWithTarget(pTarget);
}
void CCDeccelAmplitude::update(ccTime time)
{
((CCDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf((1 - time), m_fRate));
m_pOther->update(time);
}
CCActionInterval* CCDeccelAmplitude::reverse(void)
{
return CCDeccelAmplitude::actionWithAction(m_pOther->reverse(), m_fDuration);
}
// implementation of StopGrid
void CCStopGrid::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
CCGridBase *pGrid = m_pTarget->getGrid();
if (pGrid && pGrid->isActive())
{
pGrid->setActive(false);
}
}
CCStopGrid* CCStopGrid::action(void)
{
CCStopGrid* pAction = new CCStopGrid();
pAction->autorelease();
return pAction;
}
// implementation of CCReuseGrid
CCReuseGrid* CCReuseGrid::actionWithTimes(int times)
{
CCReuseGrid *pAction = new CCReuseGrid();
if (pAction)
{
if (pAction->initWithTimes(times))
{
pAction->autorelease();
}
else
{
CC_SAFE_DELETE(pAction);
}
}
return pAction;
}
bool CCReuseGrid::initWithTimes(int times)
{
m_nTimes = times;
return true;
}
void CCReuseGrid::startWithTarget(CCNode *pTarget)
{
CCActionInstant::startWithTarget(pTarget);
if (m_pTarget->getGrid() && m_pTarget->getGrid()->isActive())
{
m_pTarget->getGrid()->setReuseGrid(m_pTarget->getGrid()->getReuseGrid() + m_nTimes);
}
}
} // end of namespace cocos2d