axmol/extensions/physics-nodes/CCPhysicsDebugNode.h

74 lines
2.0 KiB
C++

/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __PHYSICSNODES_DEBUGNODE_H__
#define __PHYSICSNODES_DEBUGNODE_H__
#include "extensions/ExtensionMacros.h"
#include "2d/CCDrawNode.h"
struct cpSpace;
NS_CC_EXT_BEGIN
/**
A BaseData that draws the components of a physics engine.
Supported physics engines:
- Chipmunk
- Objective-Chipmunk
@since v2.1
*/
class PhysicsDebugNode : public DrawNode
{
public:
/** Create a debug node for a regular Chipmunk space. */
static PhysicsDebugNode* create(cpSpace *space);
/**
* @js ctor
*/
PhysicsDebugNode();
/**
* @js NA
* @lua NA
*/
virtual ~PhysicsDebugNode();
cpSpace* getSpace() const;
void setSpace(cpSpace *space);
// Overrides
virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) override;
protected:
cpSpace *_spacePtr;
};
NS_CC_EXT_END
#endif // __PHYSICSNODES_DEBUGNODE_H__