mirror of https://github.com/axmolengine/axmol.git
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
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# Copies files for the given game into the target res directory
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# GAME_NAME name of the game
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# REL_DIR to which directory these files are relative
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# SRC_FILES which files from the REL_DIR to copy (GLOB)
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macro(COPY_RES_FILES GAME_NAME GAME_RES_TARGET REL_DIR SRC_FILES DST)
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file( GLOB_RECURSE RES_FILES RELATIVE ${REL_DIR} ${SRC_FILES} )
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set(ALL_FILES)
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foreach(SRC_FILE ${RES_FILES})
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add_custom_command(
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OUTPUT "${DST}/${SRC_FILE}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${REL_DIR}/${SRC_FILE}"
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"${DST}/${SRC_FILE}"
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COMMENT "Copy ${SRC_FILE}"
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)
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list(APPEND ALL_FILES "${DST}/${SRC_FILE}" )
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endforeach()
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# create target for copying these files
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add_custom_target( ${GAME_RES_TARGET} DEPENDS ${ALL_FILES} )
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endmacro()
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# convenience to call above with current directory and everything in "res"
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macro(COPY_RES GAME_NAME CRG_PATTERN DST)
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# a target for all addition asserts (will be done in default compile, but if you target the executable
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# it won't be done -- good for testing)
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add_custom_target( ${GAME_NAME}_ASSETS ALL )
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COPY_RES_FILES( ${GAME_NAME} ${GAME_NAME}_CORE_RES
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${CMAKE_CURRENT_SOURCE_DIR}
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"${CRG_PATTERN}"
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${DST}
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)
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add_dependencies( ${GAME_NAME}_ASSETS ${GAME_NAME}_CORE_RES )
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endmacro()
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