mirror of https://github.com/axmolengine/axmol.git
154 lines
5.3 KiB
CMake
154 lines
5.3 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# this CMakeLists is to generate Cocos2d-x Engine Library
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# build libcocos2d
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# build luacocos2d if BUILD_LUA_LIBS=ON
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# The version number
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set(COCOS2D_X_VERSION 3.18)
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set(COCOS_CORE_LIB cocos2d)
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include(2d/CMakeLists.txt)
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include(3d/CMakeLists.txt)
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include(platform/CMakeLists.txt)
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include(physics/CMakeLists.txt)
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include(physics3d/CMakeLists.txt)
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include(math/CMakeLists.txt)
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include(navmesh/CMakeLists.txt)
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include(renderer/CMakeLists.txt)
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include(base/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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include(audio/CMakeLists.txt)
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# default value for cocos2dx extensions modules build
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" OFF)
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option(BUILD_EXTENSIONS "Build extension library" ON)
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if(BUILD_EDITOR_COCOSTUDIO)
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include(editor-support/cocostudio/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER})
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endif(BUILD_EDITOR_COCOSTUDIO)
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if(BUILD_EDITOR_SPINE)
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include(editor-support/spine/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER})
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endif(BUILD_EDITOR_SPINE)
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if(BUILD_EXTENSIONS)
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include(../extensions/CMakeLists.txt)
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endif(BUILD_EXTENSIONS)
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set(COCOS_HEADER cocos2d.h
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${COCOS_2D_HEADER}
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${COCOS_3D_HEADER}
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${COCOS_PLATFORM_HEADER}
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${COCOS_PHYSICS_HEADER}
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${COCOS_PHYSICS3D_HEADER}
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${COCOS_MATH_HEADER}
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${COCOS_NAVMESH_HEADER}
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${COCOS_RENDERER_HEADER}
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${COCOS_BASE_HEADER}
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${COCOS_AUDIO_HEADER}
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${COCOS_UI_HEADER}
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${COCOS_NETWORK_HEADER}
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${COCOS_EDITOR_SUPPORT_HEADER}
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${COCOS_EXTENSIONS_HEADER}
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)
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set(COCOS_SRC cocos2d.cpp
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${COCOS_2D_SRC}
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${COCOS_3D_SRC}
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${COCOS_PLATFORM_SRC}
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${COCOS_PHYSICS_SRC}
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${COCOS_PHYSICS3D_SRC}
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${COCOS_MATH_SRC}
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${COCOS_NAVMESH_SRC}
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${COCOS_RENDERER_SRC}
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${COCOS_BASE_SRC}
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${COCOS_AUDIO_SRC}
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${COCOS_UI_SRC}
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${COCOS_NETWORK_SRC}
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${COCOS_EDITOR_SUPPORT_SRC}
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${COCOS_EXTENSIONS_SRC}
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${COCOS_STORAGE_SRC}
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)
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list(APPEND COCOS_SRC ${COCOS_HEADER})
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add_library(cocos2d ${COCOS_SRC})
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# use external libs
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add_subdirectory(${COCOS2DX_ROOT_PATH}/external ${ENGINE_BINARY_PATH}/external)
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target_link_libraries(cocos2d external)
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# add base macro define and compile options
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use_cocos2dx_compile_define(cocos2d)
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use_cocos2dx_compile_options(cocos2d)
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# use all platform related system libs
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use_cocos2dx_libs_depend(cocos2d)
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target_include_directories(cocos2d
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PUBLIC ${COCOS2DX_ROOT_PATH}
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PUBLIC ${COCOS2DX_ROOT_PATH}/cocos
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PUBLIC ${COCOS2DX_ROOT_PATH}/extensions
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PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/platform
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PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/editor-support
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/base
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/audio/include
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INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/platform/${PLATFORM_FOLDER}
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)
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set_target_properties(cocos2d
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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VERSION "${COCOS2D_X_VERSION}"
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FOLDER "Internal"
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)
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## Lua bindings lib
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if(BUILD_LUA_LIBS)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings ${ENGINE_BINARY_PATH}/cocos/lua-bindings)
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endif()
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if(XCODE OR VS)
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cocos_mark_code_files("cocos2d")
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endif()
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if(WINDOWS)
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# precompiled header. Compilation time speedup ~4x.
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target_sources(cocos2d PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp")
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set_target_properties(cocos2d PROPERTIES COMPILE_FLAGS "/Yuprecheader.h /FIprecheader.h")
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set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/precheader.cpp" PROPERTIES COMPILE_FLAGS "/Ycprecheader.h")
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# compile c as c++. needed for precompiled header
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set_source_files_properties(${COCOS_SPINE_SRC} base/ccFPSImages.c PROPERTIES LANGUAGE CXX)
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endif()
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