mirror of https://github.com/axmolengine/axmol.git
201 lines
6.8 KiB
C++
201 lines
6.8 KiB
C++
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "PcmAudioService"
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#include "audio/android/PcmAudioService.h"
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#include "audio/android/AudioMixerController.h"
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namespace cocos2d { namespace experimental {
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static std::vector<char> __silenceData;
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#define AUDIO_PLAYER_BUFFER_COUNT (2)
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class SLPcmAudioPlayerCallbackProxy
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{
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public:
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static void samplePlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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PcmAudioService *thiz = reinterpret_cast<PcmAudioService *>(context);
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thiz->bqFetchBufferCallback(bq);
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}
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};
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PcmAudioService::PcmAudioService(SLEngineItf engineItf, SLObjectItf outputMixObject)
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: _engineItf(engineItf), _outputMixObj(outputMixObject), _playObj(nullptr),
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_playItf(nullptr), _volumeItf(nullptr), _bufferQueueItf(nullptr), _numChannels(-1),
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_sampleRate(-1), _bufferSizeInBytes(0), _controller(nullptr), _isInitialised(false)
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{
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}
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PcmAudioService::~PcmAudioService()
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{
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ALOGV("PcmAudioServicee() (%p), before destroy play object", this);
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SL_DESTROY_OBJ(_playObj);
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ALOGV("PcmAudioServicee() end");
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}
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bool PcmAudioService::enqueue()
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{
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if (_controller->hasPlayingTacks())
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{
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if (_controller->isPaused())
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{
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SLresult r = (*_bufferQueueItf)->Enqueue(_bufferQueueItf, __silenceData.data(), __silenceData.size());
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SL_RETURN_VAL_IF_FAILED(r, false, "enqueue silent data failed!");
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}
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else
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{
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_controller->mixOneFrame();
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auto current = _controller->current();
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ALOG_ASSERT(current != nullptr, "current buffer is nullptr ...");
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SLresult r = (*_bufferQueueItf)->Enqueue(_bufferQueueItf, current->buf, current->size);
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SL_RETURN_VAL_IF_FAILED(r, false, "enqueue failed!");
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}
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}
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else
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{
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SLresult r = (*_bufferQueueItf)->Enqueue(_bufferQueueItf, __silenceData.data(), __silenceData.size());
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SL_RETURN_VAL_IF_FAILED(r, false, "enqueue silent data failed!");
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}
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return true;
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}
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void PcmAudioService::bqFetchBufferCallback(SLAndroidSimpleBufferQueueItf bq)
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{
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// FIXME: PcmAudioService instance may be destroyed, we need to find a way to wait...
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// It's in sub thread
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enqueue();
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}
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bool PcmAudioService::init(AudioMixerController* controller, int numChannels, int sampleRate, int bufferSizeInBytes)
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{
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_controller = controller;
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_numChannels = numChannels;
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_sampleRate = sampleRate;
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_bufferSizeInBytes = bufferSizeInBytes;
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SLuint32 channelMask = SL_SPEAKER_FRONT_CENTER;
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if (numChannels > 1)
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{
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channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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}
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SLDataFormat_PCM formatPcm = {
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SL_DATAFORMAT_PCM,
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(SLuint32) numChannels,
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(SLuint32) sampleRate * 1000,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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channelMask,
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SL_BYTEORDER_LITTLEENDIAN
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};
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SLDataLocator_AndroidSimpleBufferQueue locBufQueue = {
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SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
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AUDIO_PLAYER_BUFFER_COUNT
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};
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SLDataSource source = {&locBufQueue, &formatPcm};
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SLDataLocator_OutputMix locOutmix = {
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SL_DATALOCATOR_OUTPUTMIX,
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_outputMixObj
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};
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SLDataSink sink = {&locOutmix, nullptr};
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const SLInterfaceID ids[] = {
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SL_IID_PLAY,
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SL_IID_VOLUME,
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SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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};
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const SLboolean req[] = {
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SL_BOOLEAN_TRUE,
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SL_BOOLEAN_TRUE,
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SL_BOOLEAN_TRUE,
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};
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SLresult r;
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r = (*_engineItf)->CreateAudioPlayer(_engineItf, &_playObj, &source, &sink,
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sizeof(ids) / sizeof(ids[0]), ids, req);
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SL_RETURN_VAL_IF_FAILED(r, false, "CreateAudioPlayer failed");
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r = (*_playObj)->Realize(_playObj, SL_BOOLEAN_FALSE);
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SL_RETURN_VAL_IF_FAILED(r, false, "Realize failed");
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r = (*_playObj)->GetInterface(_playObj, SL_IID_PLAY, &_playItf);
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SL_RETURN_VAL_IF_FAILED(r, false, "GetInterface SL_IID_PLAY failed");
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r = (*_playObj)->GetInterface(_playObj, SL_IID_VOLUME, &_volumeItf);
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SL_RETURN_VAL_IF_FAILED(r, false, "GetInterface SL_IID_VOLUME failed");
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r = (*_playObj)->GetInterface(_playObj, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &_bufferQueueItf);
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SL_RETURN_VAL_IF_FAILED(r, false, "GetInterface SL_IID_ANDROIDSIMPLEBUFFERQUEUE failed");
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r = (*_bufferQueueItf)->RegisterCallback(_bufferQueueItf,
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SLPcmAudioPlayerCallbackProxy::samplePlayerCallback,
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this);
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SL_RETURN_VAL_IF_FAILED(r, false, "_bufferQueueItf RegisterCallback failed");
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if (__silenceData.empty())
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{
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__silenceData.resize(_numChannels * _bufferSizeInBytes, 0x00);
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}
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r = (*_bufferQueueItf)->Enqueue(_bufferQueueItf, __silenceData.data(), __silenceData.size());
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SL_RETURN_VAL_IF_FAILED(r, false, "_bufferQueueItf Enqueue failed");
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r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
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SL_RETURN_VAL_IF_FAILED(r, false, "SetPlayState failed");
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_isInitialised = true;
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return true;
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}
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void PcmAudioService::pause()
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{
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if (_isInitialised)
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{
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PAUSED);
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SL_RETURN_IF_FAILED(r, "PcmAudioService::pause failed");
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}
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}
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void PcmAudioService::resume()
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{
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if (_isInitialised)
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{
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
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SL_RETURN_IF_FAILED(r, "PcmAudioService::resume failed");
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}
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}
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}} // namespace cocos2d { namespace experimental {
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