axmol/cocos/renderer/backend
coulsonwang 9bea7a3255 fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
..
metal fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
opengl vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
Backend.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
BlendState.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
BlendState.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Buffer.h remove unneeded function and rename function to more readable 2019-04-30 15:19:53 +08:00
CommandBuffer.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
CommandBuffer.h [Feature] CaptureScreen works (#19547) 2019-03-27 18:09:26 -07:00
DepthStencilState.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
DepthStencilState.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Device.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Device.h [Feature] add DeviceInfo for querying implementation limits. 2019-03-14 15:58:55 +08:00
DeviceInfo.h Feature/update device info (#19712) 2019-05-15 18:26:00 -07:00
Macros.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Program.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Program.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
ProgramCache.cpp fix lineColor.vert shader (#19684) 2019-05-09 20:30:37 -07:00
ProgramCache.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
ProgramState.cpp fix location (#19764) 2019-05-27 19:14:55 -07:00
ProgramState.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
RenderPassDescriptor.cpp fix depth/stencil validation failed in iPhoneX (#19458) 2019-03-04 15:09:34 +08:00
RenderPassDescriptor.h [MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. (#19582) 2019-04-08 18:56:05 -07:00
RenderPipeline.h [bugfix] GL vertex attribute layout incorrect (#19484) 2019-03-12 10:37:52 +08:00
RenderPipelineDescriptor.h Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
ShaderCache.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ShaderCache.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ShaderModule.cpp metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ShaderModule.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
Texture.cpp Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
Texture.h Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
Types.cpp Update cocos/renderer/backend/Types.cpp 2019-03-15 17:28:57 +08:00
Types.h Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
VertexLayout.cpp fix lua-tests errors (#19646) 2019-05-05 00:26:34 -07:00
VertexLayout.h fix lua-tests errors (#19646) 2019-05-05 00:26:34 -07:00