axmol/cocos/renderer/backend/opengl
coulsonwang 7c29811c81 vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
..
BlendStateGL.cpp [bugfix] GL vertex attribute layout incorrect (#19484) 2019-03-12 10:37:52 +08:00
BlendStateGL.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
BufferGL.cpp fix buffer usage (#19685) 2019-05-09 20:30:06 -07:00
BufferGL.h add private specifier 2019-05-05 14:34:44 +08:00
CommandBufferGL.cpp [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
CommandBufferGL.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
DepthStencilStateGL.cpp [bugfix] GL vertex attribute layout incorrect (#19484) 2019-03-12 10:37:52 +08:00
DepthStencilStateGL.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
DeviceGL.cpp fix compile error 2019-03-18 16:08:25 +08:00
DeviceGL.h metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
DeviceInfoGL.cpp Feature/update device info (#19712) 2019-05-15 18:26:00 -07:00
DeviceInfoGL.h Feature/update device info (#19712) 2019-05-15 18:26:00 -07:00
ProgramGL.cpp vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
ProgramGL.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
RenderPipelineGL.cpp [Feature] caching render pipeline (#19375) 2019-01-31 16:31:09 +08:00
RenderPipelineGL.h [bugfix] GL vertex attribute layout incorrect (#19484) 2019-03-12 10:37:52 +08:00
ShaderModuleGL.cpp fix android include headers (#19376) 2019-01-31 17:17:14 +08:00
ShaderModuleGL.h [Feature] fix spirte, label test when EGL context lost (#19612) 2019-04-29 18:51:45 -07:00
TextureGL.cpp bind texture target (#19786) 2019-06-03 18:25:32 -07:00
TextureGL.h Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
UtilsGL.cpp Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00
UtilsGL.h Feature/fix mipmap issues (#19753) 2019-06-02 18:39:51 -07:00