mirror of https://github.com/axmolengine/axmol.git
18 lines
361 B
GLSL
18 lines
361 B
GLSL
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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uniform sampler2D u_texture1;
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uniform float u_interpolate;
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void main() {
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vec4 color1 = texture2D(CC_Texture0, v_texCoord);
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vec4 color2 = texture2D(u_texture1, v_texCoord);
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gl_FragColor = v_fragmentColor * mix( color1, color2, u_interpolate);
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}
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