mirror of https://github.com/axmolengine/axmol.git
207 lines
6.4 KiB
C++
207 lines
6.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2014 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "Node3DReader.h"
|
|
|
|
#include "cocostudio/CSParseBinary_generated.h"
|
|
#include "cocostudio/CSParse3DBinary_generated.h"
|
|
|
|
#include "cocostudio/FlatBuffersSerialize.h"
|
|
#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
|
|
|
|
#include "tinyxml2.h"
|
|
#include "flatbuffers/flatbuffers.h"
|
|
|
|
USING_NS_CC;
|
|
using namespace flatbuffers;
|
|
|
|
namespace cocostudio
|
|
{
|
|
IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
|
|
|
|
Node3DReader::Node3DReader()
|
|
{
|
|
|
|
}
|
|
|
|
Node3DReader::~Node3DReader()
|
|
{
|
|
|
|
}
|
|
|
|
static Node3DReader* _instanceNode3DReader = nullptr;
|
|
|
|
Node3DReader* Node3DReader::getInstance()
|
|
{
|
|
if (!_instanceNode3DReader)
|
|
{
|
|
_instanceNode3DReader = new Node3DReader();
|
|
}
|
|
|
|
return _instanceNode3DReader;
|
|
}
|
|
|
|
void Node3DReader::purge()
|
|
{
|
|
CC_SAFE_DELETE(_instanceNode3DReader);
|
|
}
|
|
|
|
Vec3 Node3DReader::getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const
|
|
{
|
|
if(!attribute)
|
|
return Vec3::ZERO;
|
|
|
|
Vec3 ret(Vec3::ZERO);
|
|
std::string attriname;
|
|
|
|
while (attribute)
|
|
{
|
|
attriname = attribute->Name();
|
|
std::string value = attribute->Value();
|
|
|
|
if (attriname == "ValueX")
|
|
{
|
|
ret.x = atof(value.c_str());
|
|
}
|
|
else if (attriname == "ValueY")
|
|
{
|
|
ret.y = atof(value.c_str());
|
|
}
|
|
else if(attriname == "ValueZ")
|
|
{
|
|
ret.z = atof(value.c_str());
|
|
}
|
|
|
|
attribute = attribute->Next();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Offset<Table> Node3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
|
|
flatbuffers::FlatBufferBuilder *builder)
|
|
{
|
|
auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
|
|
auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
|
|
|
|
Vec3 position(Vec3::ZERO);
|
|
Vec3 rotation(Vec3::ZERO);
|
|
Vec3 scale(Vec3::ZERO);
|
|
int cameraMask = 0;
|
|
|
|
std::string attriname;
|
|
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
|
|
while(attribute)
|
|
{
|
|
attriname = attribute->Name();
|
|
std::string value = attribute->Value();
|
|
|
|
if(attriname == "CameraFlagMode")
|
|
{
|
|
cameraMask = atoi(value.c_str());
|
|
}
|
|
|
|
attribute = attribute->Next();
|
|
}
|
|
|
|
const tinyxml2::XMLElement* child = objectData->FirstChildElement();
|
|
|
|
while (child)
|
|
{
|
|
std::string name = child->Name();
|
|
|
|
if (name == "Position3D")
|
|
{
|
|
position = getVec3Attribute(child->FirstAttribute());
|
|
}
|
|
else if(name == "Rotation3D")
|
|
{
|
|
rotation = getVec3Attribute(child->FirstAttribute());
|
|
}
|
|
else if(name == "Scale3D")
|
|
{
|
|
scale = getVec3Attribute(child->FirstAttribute());
|
|
}
|
|
|
|
child = child->NextSiblingElement();
|
|
}
|
|
|
|
Vector3 postion3D(position.x, position.y, position.z);
|
|
Vector3 rotation3D(rotation.x, rotation.y, rotation.z);
|
|
Vector3 scale3D(scale.x, scale.y, scale.z);
|
|
|
|
auto options = CreateNode3DOption(*builder,
|
|
nodeOptions,
|
|
&postion3D,
|
|
&rotation3D,
|
|
&scale3D,
|
|
cameraMask
|
|
);
|
|
|
|
return *(Offset<Table>*)(&options);
|
|
}
|
|
|
|
void Node3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
|
|
const flatbuffers::Table* node3DOptions)
|
|
{
|
|
auto options = (Node3DOption*)node3DOptions;
|
|
|
|
const Vector3* position = options->position3D();
|
|
const Vector3* rotation = options->rotation3D();
|
|
const Vector3* scale = options->scale3D();
|
|
int cameraMask = options->cameramask();
|
|
|
|
if(position)
|
|
{
|
|
node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
|
|
}
|
|
|
|
if(rotation)
|
|
{
|
|
node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
|
|
}
|
|
|
|
if(scale)
|
|
{
|
|
node->setScaleX(scale->x());
|
|
node->setScaleY(scale->y());
|
|
node->setScaleZ(scale->z());
|
|
}
|
|
|
|
node->setCameraMask(cameraMask, true);
|
|
|
|
auto nodeReader = NodeReader::getInstance();
|
|
nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
|
|
}
|
|
|
|
Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
|
|
{
|
|
Node* node = Node::create();
|
|
|
|
setPropsWithFlatBuffers(node, (Table*)node3DOptions);
|
|
|
|
return node;
|
|
}
|
|
}
|