mirror of https://github.com/axmolengine/axmol.git
280 lines
8.2 KiB
C++
280 lines
8.2 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCLight.h"
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#include "3d/CCMeshRenderer.h"
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#include "3d/CCAnimate3D.h"
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#include "3d/CCAnimation3D.h"
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#include "platform/CCFileUtils.h"
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#include "WidgetReader/MeshReader/MeshReader.h"
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#include "CSParseBinary_generated.h"
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#include "CSParse3DBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/Node3DReader/Node3DReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_AX;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(MeshReader)
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MeshReader::MeshReader() {}
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MeshReader::~MeshReader() {}
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static MeshReader* _instanceMeshReader = nullptr;
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MeshReader* MeshReader::getInstance()
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{
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if (!_instanceMeshReader)
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{
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_instanceMeshReader = new MeshReader();
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}
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return _instanceMeshReader;
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}
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void MeshReader::purge()
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{
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AX_SAFE_DELETE(_instanceMeshReader);
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}
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void MeshReader::destroyInstance()
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{
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AX_SAFE_DELETE(_instanceMeshReader);
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}
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Vec2 MeshReader::getVec2Attribute(pugi::xml_attribute attribute) const
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{
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if (!attribute)
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return Vec2::ZERO;
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Vec2 ret;
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std::string attriname;
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "X")
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{
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ret.x = atof(value.data());
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}
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else if (attriname == "Y")
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{
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ret.y = atof(value.data());
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}
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attribute = attribute.next_attribute();
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}
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return ret;
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}
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Offset<Table> MeshReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
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bool runAction = false;
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std::string path;
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int resourceType = 0;
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bool isFlipped = false;
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int lightFlag = 0;
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std::string attriname;
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "RunAction3D")
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{
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runAction = value == "True" ? true : false;
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}
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else if (attriname == "IsFlipped")
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{
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isFlipped = value == "True" ? true : false;
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}
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else if (attriname == "LightFlag")
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{
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if (value == "LIGHT0")
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lightFlag = (int)LightFlag::LIGHT0;
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else if (value == "LIGHT1")
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lightFlag = (int)LightFlag::LIGHT1;
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else if (value == "LIGHT2")
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lightFlag = (int)LightFlag::LIGHT2;
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else if (value == "LIGHT3")
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lightFlag = (int)LightFlag::LIGHT3;
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else if (value == "LIGHT4")
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lightFlag = (int)LightFlag::LIGHT4;
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else if (value == "LIGHT5")
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lightFlag = (int)LightFlag::LIGHT5;
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else if (value == "LIGHT6")
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lightFlag = (int)LightFlag::LIGHT6;
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else if (value == "LIGHT7")
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lightFlag = (int)LightFlag::LIGHT7;
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else if (value == "LIGHT8")
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lightFlag = (int)LightFlag::LIGHT8;
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else if (value == "LIGHT9")
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lightFlag = (int)LightFlag::LIGHT9;
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else if (value == "LIGHT10")
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lightFlag = (int)LightFlag::LIGHT10;
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else if (value == "LIGHT11")
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lightFlag = (int)LightFlag::LIGHT11;
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else if (value == "LIGHT12")
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lightFlag = (int)LightFlag::LIGHT12;
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}
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attribute = attribute.next_attribute();
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}
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// FileData
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view name = child.name();
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if (name == "FileData")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string_view value = attribute.value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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if (value == "Normal")
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{
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resourceType = 1;
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}
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else if (value == "Default")
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{
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resourceType = 0;
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}
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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auto options = CreateSprite3DOptions(
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*builder, node3DOptions,
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CreateResourceData(*builder, builder->CreateString(path), builder->CreateString(""), resourceType), runAction,
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isFlipped, lightFlag);
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return *(Offset<Table>*)(&options);
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}
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void MeshReader::setPropsWithFlatBuffers(ax::Node* node, const flatbuffers::Table* sprite3DOptions)
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{
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MeshRenderer* mesh = static_cast<MeshRenderer*>(node);
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auto options = (Sprite3DOptions*)sprite3DOptions;
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int lightFlag = options->lightFlag();
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bool runAction = options->runAction() != 0;
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bool isFlipped = options->isFlipped() != 0;
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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if (runAction && FileUtils::getInstance()->isFileExist(path))
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{
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Animation3D* animation = Animation3D::create(path);
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if (animation)
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{
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Animate3D* animate = Animate3D::create(animation);
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Action* action = RepeatForever::create(animate);
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mesh->runAction(action);
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}
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}
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auto nodeOptions = options->node3DOption()->nodeOptions();
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uint8_t alpha = (uint8_t)nodeOptions->color()->a();
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uint8_t red = (uint8_t)nodeOptions->color()->r();
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uint8_t green = (uint8_t)nodeOptions->color()->g();
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uint8_t blue = (uint8_t)nodeOptions->color()->b();
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if (alpha != 255)
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{
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mesh->setOpacity(alpha);
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}
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if (red != 255 || green != 255 || blue != 255)
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{
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mesh->setColor(Color3B(red, green, blue));
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}
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if (isFlipped)
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{
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mesh->setCullFaceEnabled(true);
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mesh->setCullFace(CullFaceSide::FRONT);
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}
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if (lightFlag <= 0)
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{
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lightFlag = 1;
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}
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mesh->setLightMask(lightFlag);
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auto node3DReader = Node3DReader::getInstance();
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node3DReader->setPropsWithFlatBuffers(mesh, (Table*)(options->node3DOption()));
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}
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Node* MeshReader::createNodeWithFlatBuffers(const flatbuffers::Table* sprite3DOptions)
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{
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auto options = (Sprite3DOptions*)sprite3DOptions;
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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MeshRenderer* ret = MeshRenderer::create();
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if (FileUtils::getInstance()->isFileExist(path))
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{
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ret->initWithFile(path);
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}
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setPropsWithFlatBuffers(ret, sprite3DOptions);
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return ret;
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}
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} // namespace cocostudio
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