mirror of https://github.com/axmolengine/axmol.git
378 lines
11 KiB
C++
378 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "WidgetReader/Node3DReader/Node3DReader.h"
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#include "CSParseBinary_generated.h"
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#include "CSParse3DBinary_generated.h"
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#include "FlatBuffersSerialize.h"
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#include "WidgetReader/NodeReader/NodeReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_AX;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
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Node3DReader::Node3DReader() {}
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Node3DReader::~Node3DReader() {}
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static Node3DReader* _instanceNode3DReader = nullptr;
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Node3DReader* Node3DReader::getInstance()
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{
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if (!_instanceNode3DReader)
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{
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_instanceNode3DReader = new Node3DReader();
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}
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return _instanceNode3DReader;
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}
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void Node3DReader::purge()
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{
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AX_SAFE_DELETE(_instanceNode3DReader);
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}
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void Node3DReader::destroyInstance()
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{
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AX_SAFE_DELETE(_instanceNode3DReader);
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}
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Vec3 Node3DReader::getVec3Attribute(pugi::xml_attribute attribute) const
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{
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if (!attribute)
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return Vec3::ZERO;
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Vec3 ret;
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std::string attriname;
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "X")
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{
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ret.x = atof(value.data());
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}
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else if (attriname == "Y")
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{
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ret.y = atof(value.data());
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}
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else if (attriname == "Z")
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{
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ret.z = atof(value.data());
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}
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attribute = attribute.next_attribute();
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}
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return ret;
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}
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Offset<Table> Node3DReader::createOptionsWithFlatBuffersForNode(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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std::string name;
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long actionTag = 0;
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Vec2 rotationSkew = Vec2::ZERO;
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int zOrder = 0;
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bool visible = true;
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uint8_t alpha = 255;
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int tag = 0;
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Vec2 position = Vec2::ZERO;
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Vec2 scale = Vec2(1.0f, 1.0f);
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Vec2 anchorPoint = Vec2::ZERO;
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Color4B color(255, 255, 255, 255);
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Vec2 size = Vec2::ZERO;
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bool flipX = false;
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bool flipY = false;
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bool ignoreSize = false;
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bool touchEnabled = false;
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std::string frameEvent;
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std::string customProperty;
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bool positionXPercentEnabled = false;
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bool positionYPercentEnabled = false;
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float positionXPercent = 0;
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float positionYPercent = 0;
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bool sizeXPercentEnable = false;
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bool sizeYPercentEnable = false;
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float sizeXPercent = 0;
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float sizeYPercent = 0;
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bool stretchHorizontalEnabled = false;
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bool stretchVerticalEnabled = false;
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std::string horizontalEdge;
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std::string verticalEdge;
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float leftMargin = 0;
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float rightMargin = 0;
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float topMargin = 0;
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float bottomMargin = 0;
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// attributes
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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std::string_view attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "Name")
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{
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name = value;
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}
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else if (attriname == "ActionTag")
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{
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actionTag = atol(value.data());
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}
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else if (attriname == "VisibleForFrame")
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{
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visible = (value == "True") ? true : false;
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}
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else if (attriname == "Alpha")
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{
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alpha = atoi(value.data());
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}
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else if (attriname == "Tag")
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{
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tag = atoi(value.data());
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}
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else if (attriname == "UserData")
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{
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customProperty = value;
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}
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else if (attriname == "FrameEvent")
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{
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frameEvent = value;
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}
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attribute = attribute.next_attribute();
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}
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view attriname = child.name();
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if (attriname == "Position3D")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "X")
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{
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position.x = atof(value.data());
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}
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else if (attriname == "Y")
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{
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position.y = atof(value.data());
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}
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attribute = attribute.next_attribute();
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}
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}
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else if (attriname == "Scale3D")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "X")
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{
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scale.x = atof(value.data());
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}
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else if (attriname == "Y")
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{
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scale.y = atof(value.data());
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}
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attribute = attribute.next_attribute();
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}
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}
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else if (attriname == "CColor")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "A")
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{
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color.a = atoi(value.data());
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}
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else if (attriname == "R")
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{
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color.r = atoi(value.data());
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}
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else if (attriname == "G")
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{
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color.g = atoi(value.data());
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}
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else if (attriname == "B")
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{
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color.b = atoi(value.data());
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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RotationSkew f_rotationskew(rotationSkew.x, rotationSkew.y);
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FVec2 f_position(position.x, position.y);
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Scale f_scale(scale.x, scale.y);
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AnchorPoint f_anchortpoint(anchorPoint.x, anchorPoint.y);
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Color f_color(color.a, color.r, color.g, color.b);
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FlatSize f_size(size.x, size.y);
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auto f_layoutComponent = CreateLayoutComponentTable(
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*builder, positionXPercentEnabled, positionYPercentEnabled, positionXPercent, positionYPercent,
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sizeXPercentEnable, sizeYPercentEnable, sizeXPercent, sizeYPercent, stretchHorizontalEnabled,
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stretchVerticalEnabled, builder->CreateString(horizontalEdge), builder->CreateString(verticalEdge), leftMargin,
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rightMargin, topMargin, bottomMargin);
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auto options = CreateWidgetOptions(*builder, builder->CreateString(name), (int)actionTag, &f_rotationskew, zOrder,
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visible, alpha, tag, &f_position, &f_scale, &f_anchortpoint, &f_color, &f_size,
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flipX, flipY, ignoreSize, touchEnabled, builder->CreateString(frameEvent),
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builder->CreateString(customProperty), 0, 0, f_layoutComponent,
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false, // 3D Node currently: fixed: cascadeColorEnabled = false
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false // 3D Node currently: fixed: cascadeOpacityEnabled = false
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);
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return *(Offset<Table>*)(&options);
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}
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Offset<Table> Node3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = createOptionsWithFlatBuffersForNode(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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Vec3 position;
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Vec3 rotation;
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Vec3 scale;
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int cameraMask = 0;
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std::string attriname;
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string_view value = attribute.value();
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if (attriname == "CameraFlagMode")
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{
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cameraMask = atoi(value.data());
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}
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attribute = attribute.next_attribute();
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}
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view name = child.name();
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if (name == "Position3D")
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{
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position = getVec3Attribute(child.first_attribute());
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}
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else if (name == "Rotation3D")
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{
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rotation = getVec3Attribute(child.first_attribute());
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}
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else if (name == "Scale3D")
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{
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scale = getVec3Attribute(child.first_attribute());
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}
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child = child.next_sibling();
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}
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FVec3 position3D(position.x, position.y, position.z);
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FVec3 rotation3D(rotation.x, rotation.y, rotation.z);
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FVec3 scale3D(scale.x, scale.y, scale.z);
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auto options = CreateNode3DOption(*builder, nodeOptions, &position3D, &rotation3D, &scale3D, cameraMask);
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return *(Offset<Table>*)(&options);
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}
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void Node3DReader::setPropsWithFlatBuffers(ax::Node* node, const flatbuffers::Table* node3DOptions)
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{
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auto options = (Node3DOption*)node3DOptions;
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const FVec3* position = options->position3D();
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const FVec3* rotation = options->rotation3D();
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const FVec3* scale = options->scale3D();
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int cameraMask = options->cameramask();
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if (position)
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{
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node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
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}
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if (rotation)
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{
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node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
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}
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if (scale)
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{
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node->setScaleX(scale->x());
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node->setScaleY(scale->y());
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node->setScaleZ(scale->z());
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}
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node->setCameraMask(cameraMask, true);
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
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}
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Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table* node3DOptions)
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)node3DOptions);
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return node;
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}
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} // namespace cocostudio
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