mirror of https://github.com/axmolengine/axmol.git
510 lines
18 KiB
C++
510 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/spine/axlua_spine_manual.hpp"
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#include "scripting/lua-bindings/auto/axlua_spine_auto.hpp"
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "scripting/lua-bindings/manual/base/LuaScriptHandlerMgr.h"
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#include "scripting/lua-bindings/manual/CCLuaValue.h"
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#include "spine/spine.h"
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#include "spine/spine-cocos2dx.h"
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#include "scripting/lua-bindings/manual/spine/LuaSkeletonAnimation.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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using namespace spine;
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static int axlua_CCSkeletonAnimation_createWithFile(lua_State* L)
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{
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if (nullptr == L)
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return 0;
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int argc = 0;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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if (!tolua_isusertable(L, 1, "sp.SkeletonAnimation", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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argc = lua_gettop(L) - 1;
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if (2 == argc)
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{
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#if _AX_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) || !tolua_isstring(L, 3, 0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");
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auto tolua_ret = LuaSkeletonAnimation::createWithFile(skeletonDataFile, atlasFile);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret, "sp.SkeletonAnimation");
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return 1;
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}
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else if (3 == argc)
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{
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#if _AX_DEBUG >= 1
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if (!tolua_isstring(L, 2, 0, &tolua_err) || !tolua_isstring(L, 3, 0, &tolua_err) ||
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!tolua_isnumber(L, 4, 0, &tolua_err))
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{
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goto tolua_lerror;
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}
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#endif
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const char* skeletonDataFile = tolua_tostring(L, 2, "");
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const char* atlasFile = tolua_tostring(L, 3, "");
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LUA_NUMBER scale = tolua_tonumber(L, 4, 1);
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auto tolua_ret = LuaSkeletonAnimation::createWithFile(skeletonDataFile, atlasFile, scale);
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int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
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int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, nID, pLuaID, (void*)tolua_ret, "sp.SkeletonAnimation");
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return 1;
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}
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luaL_error(L,
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"'createWithFile' function of SkeletonAnimation has wrong number of arguments: %d, was expecting %d\n",
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argc, 2);
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(L, "#ferror in function 'createWithFile'.", &tolua_err);
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#endif
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return 0;
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}
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int executeSpineEvent(LuaSkeletonAnimation* skeletonAnimation,
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int handler,
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spine::EventType eventType,
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spine::TrackEntry* entry,
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spine::Event* event = nullptr)
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{
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if (nullptr == skeletonAnimation || 0 == handler)
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return 0;
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LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
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if (nullptr == stack)
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return 0;
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lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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if (nullptr == L)
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return 0;
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int ret = 0;
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std::string animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName().buffer() : "";
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std::string eventTypeName = "";
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switch (eventType)
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{
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case spine::EventType::EventType_Start:
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{
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eventTypeName = "start";
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}
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break;
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case spine::EventType::EventType_Interrupt:
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{
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eventTypeName = "interrupt";
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}
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break;
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case spine::EventType::EventType_End:
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{
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eventTypeName = "end";
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}
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break;
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case spine::EventType::EventType_Dispose:
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{
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eventTypeName = "dispose";
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}
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break;
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case spine::EventType::EventType_Complete:
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{
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eventTypeName = "complete";
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}
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break;
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case spine::EventType::EventType_Event:
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{
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eventTypeName = "event";
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}
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break;
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default:
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break;
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}
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LuaValueDict spineEvent;
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventTypeName)));
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spineEvent.insert(spineEvent.end(),
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LuaValueDict::value_type("trackIndex", LuaValue::intValue(entry->getTrackIndex())));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName)));
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spineEvent.insert(spineEvent.end(),
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LuaValueDict::value_type("loopCount", LuaValue::intValue(std::floor(entry->getTrackTime() /
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entry->getAnimationEnd()))));
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if (nullptr != event)
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{
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LuaValueDict eventData;
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eventData.insert(eventData.end(),
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LuaValueDict::value_type("name", LuaValue::stringValue(event->getData().getName().buffer())));
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eventData.insert(eventData.end(),
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LuaValueDict::value_type("intValue", LuaValue::intValue(event->getData().getIntValue())));
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eventData.insert(eventData.end(), LuaValueDict::value_type(
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"floatValue", LuaValue::floatValue(event->getData().getFloatValue())));
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eventData.insert(
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eventData.end(),
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LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->getData().getStringValue().buffer())));
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spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData)));
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}
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stack->pushLuaValueDict(spineEvent);
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ret = stack->executeFunctionByHandler(handler, 1);
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return ret;
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}
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int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err) ||
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!toluafix_isfunction(tolua_S, 2, "LUA_FUNCTION", 0, &tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) ||
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!tolua_isnoobj(tolua_S, 4, &tolua_err))
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goto tolua_lerror;
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else
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#endif
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{
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LuaSkeletonAnimation* self = (LuaSkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
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if (NULL != self)
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{
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int handler = (toluafix_ref_function(tolua_S, 2, 0));
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spine::EventType eventType = static_cast<spine::EventType>((int)tolua_tonumber(tolua_S, 3, 0));
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switch (eventType)
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{
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case spine::EventType::EventType_Start:
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{
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self->setStartListener(
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[=](spine::TrackEntry* entry) { executeSpineEvent(self, handler, eventType, entry); });
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START);
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}
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break;
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case spine::EventType::EventType_Interrupt:
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{
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self->setInterruptListener(
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[=](spine::TrackEntry* entry) { executeSpineEvent(self, handler, eventType, entry); });
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_INTERRUPT);
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}
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break;
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case spine::EventType::EventType_End:
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{
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self->setEndListener(
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[=](spine::TrackEntry* entry) { executeSpineEvent(self, handler, eventType, entry); });
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END);
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}
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break;
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case spine::EventType::EventType_Dispose:
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{
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self->setDisposeListener(
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[=](spine::TrackEntry* entry) { executeSpineEvent(self, handler, eventType, entry); });
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_DISPOSE);
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}
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break;
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case spine::EventType::EventType_Complete:
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{
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self->setCompleteListener(
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[=](spine::TrackEntry* entry) { executeSpineEvent(self, handler, eventType, entry); });
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE);
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}
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break;
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case spine::EventType::EventType_Event:
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{
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self->setEventListener([=](spine::TrackEntry* entry, spine::Event* event) {
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executeSpineEvent(self, handler, eventType, entry, event);
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});
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ScriptHandlerMgr::getInstance()->addObjectHandler(
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(void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT);
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}
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break;
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default:
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break;
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}
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S, "#ferror in function 'registerSpineEventHandler'.", &tolua_err);
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return 0;
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#endif
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}
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int tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err) ||
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!tolua_isnumber(tolua_S, 2, 0, &tolua_err) || !tolua_isnoobj(tolua_S, 3, &tolua_err))
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goto tolua_lerror;
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else
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#endif
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{
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LuaSkeletonAnimation* self = (LuaSkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
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if (NULL != self)
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{
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spine::EventType eventType = static_cast<spine::EventType>((int)tolua_tonumber(tolua_S, 2, 0));
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ScriptHandlerMgr::HandlerType handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
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switch (eventType)
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{
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case spine::EventType::EventType_Start:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START;
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self->setStartListener(nullptr);
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break;
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case spine::EventType::EventType_Interrupt:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_INTERRUPT;
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break;
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case spine::EventType::EventType_End:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END;
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self->setEndListener(nullptr);
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break;
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case spine::EventType::EventType_Dispose:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_DISPOSE;
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break;
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case spine::EventType::EventType_Complete:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE;
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self->setCompleteListener(nullptr);
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break;
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case spine::EventType::EventType_Event:
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handlerType = ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT;
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self->setEventListener(nullptr);
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break;
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default:
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break;
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}
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ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, handlerType);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S, "#ferror in function 'unregisterScriptHandler'.", &tolua_err);
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return 0;
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#endif
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}
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static int axlua_spine_SkeletonAnimation_addAnimation(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S, "invalid 'cobj' in function 'axlua_spine_SkeletonAnimation_addAnimation'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 3)
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{
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int arg0;
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const char* arg1;
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bool arg2;
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ok &= luaval_to_int32(tolua_S, 2, (int*)&arg0, "sp.SkeletonAnimation:addAnimation");
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std::string arg1_tmp;
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ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:addAnimation");
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arg1 = arg1_tmp.c_str();
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ok &= luaval_to_boolean(tolua_S, 4, &arg2, "sp.SkeletonAnimation:addAnimation");
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if (!ok)
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return 0;
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cobj->addAnimation(arg0, arg1, arg2);
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lua_settop(tolua_S, 1);
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return 1;
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}
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if (argc == 4)
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{
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int arg0;
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const char* arg1;
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bool arg2;
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double arg3;
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ok &= luaval_to_int32(tolua_S, 2, (int*)&arg0, "sp.SkeletonAnimation:addAnimation");
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std::string arg1_tmp;
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ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:addAnimation");
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arg1 = arg1_tmp.c_str();
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ok &= luaval_to_boolean(tolua_S, 4, &arg2, "sp.SkeletonAnimation:addAnimation");
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ok &= luaval_to_number(tolua_S, 5, &arg3, "sp.SkeletonAnimation:addAnimation");
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if (!ok)
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return 0;
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cobj->addAnimation(arg0, arg1, arg2, arg3);
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "addAnimation", argc, 3);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S, "#ferror in function 'axlua_spine_SkeletonAnimation_addAnimation'.", &tolua_err);
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#endif
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return 0;
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}
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static int axlua_spine_SkeletonAnimation_setAnimation(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(tolua_S, 1, "sp.SkeletonAnimation", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S, "invalid 'cobj' in function 'axlua_spine_SkeletonAnimation_setAnimation'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 3)
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{
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int arg0;
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const char* arg1;
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bool arg2;
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ok &= luaval_to_int32(tolua_S, 2, (int*)&arg0, "sp.SkeletonAnimation:setAnimation");
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std::string arg1_tmp;
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ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:setAnimation");
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arg1 = arg1_tmp.c_str();
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ok &= luaval_to_boolean(tolua_S, 4, &arg2, "sp.SkeletonAnimation:setAnimation");
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if (!ok)
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return 0;
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cobj->setAnimation(arg0, arg1, arg2);
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "setAnimation", argc, 3);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S, "#ferror in function 'axlua_spine_SkeletonAnimation_setAnimation'.", &tolua_err);
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#endif
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return 0;
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}
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static void extendCCSkeletonAnimation(lua_State* L)
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{
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lua_pushstring(L, "sp.SkeletonAnimation");
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lua_rawget(L, LUA_REGISTRYINDEX);
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if (lua_istable(L, -1))
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{
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tolua_function(L, "create", axlua_CCSkeletonAnimation_createWithFile);
|
|
tolua_function(L, "registerSpineEventHandler", tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00);
|
|
tolua_function(L, "unregisterSpineEventHandler",
|
|
tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00);
|
|
tolua_function(L, "addAnimation", axlua_spine_SkeletonAnimation_addAnimation);
|
|
tolua_function(L, "setAnimation", axlua_spine_SkeletonAnimation_setAnimation);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
/*Because sp.SkeletonAnimation:create creat a LuaSkeletonAnimation object,so we need use LuaSkeletonAnimation
|
|
* typename for g_luaType*/
|
|
auto typeName = typeid(LuaSkeletonAnimation).name();
|
|
g_luaType[reinterpret_cast<uintptr_t>(typeName)] = "sp.SkeletonAnimation";
|
|
g_typeCast[typeName] = "sp.SkeletonAnimation";
|
|
}
|
|
|
|
int register_all_axys_spine_manual(lua_State* L)
|
|
{
|
|
if (nullptr == L)
|
|
return 0;
|
|
|
|
extendCCSkeletonAnimation(L);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int register_spine_module(lua_State* L)
|
|
{
|
|
lua_getglobal(L, "_G");
|
|
if (lua_istable(L, -1)) // stack:...,_G,
|
|
{
|
|
register_all_axys_spine(L);
|
|
register_all_axys_spine_manual(L);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return 1;
|
|
}
|