mirror of https://github.com/axmolengine/axmol.git
895 lines
25 KiB
C++
895 lines
25 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "renderer/CCTextureCache.h"
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#include <errno.h>
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#include <stack>
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#include <cctype>
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#include <list>
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#include "renderer/CCTexture2D.h"
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#include "base/ccMacros.h"
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#include "base/ccUTF8.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "platform/CCFileUtils.h"
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#include "base/ccUtils.h"
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#include "base/CCNinePatchImageParser.h"
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#include "renderer/backend/Device.h"
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using namespace std;
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NS_AX_BEGIN
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std::string TextureCache::s_etc1AlphaFileSuffix = "@alpha";
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// implementation TextureCache
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void TextureCache::setETC1AlphaFileSuffix(std::string_view suffix)
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{
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s_etc1AlphaFileSuffix = suffix;
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}
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std::string TextureCache::getETC1AlphaFileSuffix()
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{
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return s_etc1AlphaFileSuffix;
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}
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TextureCache::TextureCache() : _loadingThread(nullptr), _needQuit(false), _asyncRefCount(0) {}
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TextureCache::~TextureCache()
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{
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AXLOGINFO("deallocing TextureCache: %p", this);
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for (auto&& texture : _textures)
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texture.second->release();
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AX_SAFE_DELETE(_loadingThread);
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}
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std::string TextureCache::getDescription() const
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{
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return StringUtils::format("<TextureCache | Number of textures = %d>", static_cast<int>(_textures.size()));
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}
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struct TextureCache::AsyncStruct
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{
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public:
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AsyncStruct(std::string_view fn, const std::function<void(Texture2D*)>& f, std::string_view key)
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: filename(fn)
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, callback(f)
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, callbackKey(key)
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, pixelFormat(Texture2D::getDefaultAlphaPixelFormat())
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, loadSuccess(false)
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{}
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std::string filename;
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std::function<void(Texture2D*)> callback;
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std::string callbackKey;
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Image image;
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Image imageAlpha;
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backend::PixelFormat pixelFormat;
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bool loadSuccess;
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};
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/**
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The addImageAsync logic follow the steps:
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- find the image has been add or not, if not add an AsyncStruct to _requestQueue (GL thread)
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- get AsyncStruct from _requestQueue, load res and fill image data to AsyncStruct.image, then add AsyncStruct to
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_responseQueue (Load thread)
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- on schedule callback, get AsyncStruct from _responseQueue, convert image to texture, then delete AsyncStruct (GL
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thread)
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the Critical Area include these members:
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- _requestQueue: locked by _requestMutex
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- _responseQueue: locked by _responseMutex
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the object's life time:
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- AsyncStruct: construct and destruct in GL thread
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- image data: new in Load thread, delete in GL thread(by Image instance)
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Note:
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- all AsyncStruct referenced in _asyncStructQueue, for unbind function use.
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How to deal add image many times?
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- At first, this situation is abnormal, we only ensure the logic is correct.
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- If the image has been loaded, the after load image call will return immediately.
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- If the image request is in queue already, there will be more than one request in queue,
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- In addImageAsyncCallback, will deduplicate the request to ensure only create one texture.
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Does process all response in addImageAsyncCallback consume more time?
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- Convert image to texture faster than load image from disk, so this isn't a
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problem.
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Call unbindImageAsync(path) to prevent the call to the callback when the
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texture is loaded.
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*/
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void TextureCache::addImageAsync(std::string_view path, const std::function<void(Texture2D*)>& callback)
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{
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addImageAsync(path, callback, path);
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}
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/**
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The addImageAsync logic follow the steps:
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- find the image has been add or not, if not add an AsyncStruct to _requestQueue (GL thread)
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- get AsyncStruct from _requestQueue, load res and fill image data to AsyncStruct.image, then add AsyncStruct to
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_responseQueue (Load thread)
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- on schedule callback, get AsyncStruct from _responseQueue, convert image to texture, then delete AsyncStruct (GL
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thread)
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the Critical Area include these members:
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- _requestQueue: locked by _requestMutex
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- _responseQueue: locked by _responseMutex
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the object's life time:
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- AsyncStruct: construct and destruct in GL thread
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- image data: new in Load thread, delete in GL thread(by Image instance)
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Note:
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- all AsyncStruct referenced in _asyncStructQueue, for unbind function use.
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How to deal add image many times?
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- At first, this situation is abnormal, we only ensure the logic is correct.
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- If the image has been loaded, the after load image call will return immediately.
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- If the image request is in queue already, there will be more than one request in queue,
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- In addImageAsyncCallback, will deduplicate the request to ensure only create one texture.
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Does process all response in addImageAsyncCallback consume more time?
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- Convert image to texture faster than load image from disk, so this isn't a
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problem.
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The callbackKey allows to unbind the callback in cases where the loading of
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path is requested by several sources simultaneously. Each source can then
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unbind the callback independently as needed whilst a call to
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unbindImageAsync(path) would be ambiguous.
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*/
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void TextureCache::addImageAsync(std::string_view path,
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const std::function<void(Texture2D*)>& callback,
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std::string_view callbackKey)
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{
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Texture2D* texture = nullptr;
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path);
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auto it = _textures.find(fullpath);
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if (it != _textures.end())
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texture = it->second;
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if (texture != nullptr)
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{
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if (callback)
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callback(texture);
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return;
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}
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// check if file exists
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if (fullpath.empty() || !FileUtils::getInstance()->isFileExist(fullpath))
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{
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if (callback)
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callback(nullptr);
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return;
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}
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// lazy init
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if (_loadingThread == nullptr)
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{
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// create a new thread to load images
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_needQuit = false;
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_loadingThread = new std::thread(&TextureCache::loadImage, this);
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}
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if (0 == _asyncRefCount)
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{
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Director::getInstance()->getScheduler()->schedule(AX_SCHEDULE_SELECTOR(TextureCache::addImageAsyncCallBack),
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this, 0, false);
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}
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++_asyncRefCount;
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// generate async struct
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AsyncStruct* data = new AsyncStruct(fullpath, callback, callbackKey);
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// add async struct into queue
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_asyncStructQueue.push_back(data);
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std::unique_lock<std::mutex> ul(_requestMutex);
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_requestQueue.push_back(data);
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_sleepCondition.notify_one();
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}
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void TextureCache::unbindImageAsync(std::string_view callbackKey)
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{
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if (_asyncStructQueue.empty())
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{
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return;
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}
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for (auto&& asyncStruct : _asyncStructQueue)
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{
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if (asyncStruct->callbackKey == callbackKey)
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{
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asyncStruct->callback = nullptr;
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}
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}
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}
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void TextureCache::unbindAllImageAsync()
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{
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if (_asyncStructQueue.empty())
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{
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return;
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}
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for (auto&& asyncStruct : _asyncStructQueue)
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{
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asyncStruct->callback = nullptr;
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}
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}
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void TextureCache::loadImage()
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{
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AsyncStruct* asyncStruct = nullptr;
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while (!_needQuit)
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{
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std::unique_lock<std::mutex> ul(_requestMutex);
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// pop an AsyncStruct from request queue
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if (_requestQueue.empty())
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{
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asyncStruct = nullptr;
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}
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else
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{
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asyncStruct = _requestQueue.front();
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_requestQueue.pop_front();
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}
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if (nullptr == asyncStruct)
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{
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if (_needQuit)
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{
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break;
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}
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_sleepCondition.wait(ul);
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continue;
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}
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ul.unlock();
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// load image
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asyncStruct->loadSuccess = asyncStruct->image.initWithImageFileThreadSafe(asyncStruct->filename);
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// ETC1 ALPHA supports.
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if (asyncStruct->loadSuccess && asyncStruct->image.getFileType() == Image::Format::ETC1 &&
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!s_etc1AlphaFileSuffix.empty())
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{ // check whether alpha texture exists & load it
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auto alphaFile = asyncStruct->filename + s_etc1AlphaFileSuffix;
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if (FileUtils::getInstance()->isFileExist(alphaFile))
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asyncStruct->imageAlpha.initWithImageFileThreadSafe(alphaFile);
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}
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// push the asyncStruct to response queue
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_responseMutex.lock();
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_responseQueue.push_back(asyncStruct);
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_responseMutex.unlock();
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}
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}
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void TextureCache::addImageAsyncCallBack(float /*dt*/)
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{
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Texture2D* texture = nullptr;
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AsyncStruct* asyncStruct = nullptr;
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while (true)
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{
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// pop an AsyncStruct from response queue
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_responseMutex.lock();
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if (_responseQueue.empty())
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{
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asyncStruct = nullptr;
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}
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else
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{
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asyncStruct = _responseQueue.front();
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_responseQueue.pop_front();
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// the asyncStruct's sequence order in _asyncStructQueue must equal to the order in _responseQueue
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AX_ASSERT(asyncStruct == _asyncStructQueue.front());
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_asyncStructQueue.pop_front();
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}
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_responseMutex.unlock();
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if (nullptr == asyncStruct)
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{
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break;
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}
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// check the image has been convert to texture or not
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auto it = _textures.find(asyncStruct->filename);
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if (it != _textures.end())
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{
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texture = it->second;
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}
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else
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{
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// convert image to texture
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if (asyncStruct->loadSuccess)
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{
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Image* image = &(asyncStruct->image);
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// generate texture in render thread
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texture = new Texture2D();
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texture->initWithImage(image, asyncStruct->pixelFormat);
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// parse 9-patch info
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this->parseNinePatchImage(image, texture, asyncStruct->filename);
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture file name
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VolatileTextureMgr::addImageTexture(texture, asyncStruct->filename);
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#endif
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// cache the texture. retain it, since it is added in the map
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_textures.emplace(asyncStruct->filename, texture);
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texture->retain();
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texture->autorelease();
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// ETC1 ALPHA supports.
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if (asyncStruct->imageAlpha.getFileType() == Image::Format::ETC1)
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{
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texture->updateWithImage(&asyncStruct->imageAlpha, asyncStruct->pixelFormat, 1);
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}
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}
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else
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{
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texture = nullptr;
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AXLOG("cocos2d: failed to call TextureCache::addImageAsync(%s)", asyncStruct->filename.c_str());
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}
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}
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// call callback function
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if (asyncStruct->callback)
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{
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(asyncStruct->callback)(texture);
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}
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// release the asyncStruct
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delete asyncStruct;
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--_asyncRefCount;
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}
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if (0 == _asyncRefCount)
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{
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Director::getInstance()->getScheduler()->unschedule(AX_SCHEDULE_SELECTOR(TextureCache::addImageAsyncCallBack),
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this);
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}
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}
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Texture2D* TextureCache::addImage(std::string_view path)
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{
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return addImage(path, Texture2D::getDefaultAlphaPixelFormat());
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}
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Texture2D* TextureCache::addImage(std::string_view path, PixelFormat format)
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{
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Texture2D* texture = nullptr;
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Image* image = nullptr;
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// Split up directory and filename
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// MUTEX:
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// Needed since addImageAsync calls this method from a different thread
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(path);
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if (fullpath.empty())
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{
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return nullptr;
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}
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auto it = _textures.find(fullpath);
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if (it != _textures.end())
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texture = it->second;
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if (!texture)
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{
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// all images are handled by UIImage except PVR extension that is handled by our own handler
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do
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{
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image = new Image();
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bool bRet = image->initWithImageFile(fullpath);
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AX_BREAK_IF(!bRet);
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texture = new Texture2D();
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if (texture->initWithImage(image, format))
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{
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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// cache the texture file name
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VolatileTextureMgr::addImageTexture(texture, fullpath);
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#endif
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// texture already retained, no need to re-retain it
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_textures.emplace(fullpath, texture);
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//-- ANDROID ETC1 ALPHA SUPPORTS.
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std::string alphaFullPath{path};
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alphaFullPath += s_etc1AlphaFileSuffix;
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if (image->getFileType() == Image::Format::ETC1 && !s_etc1AlphaFileSuffix.empty() &&
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FileUtils::getInstance()->isFileExist(alphaFullPath))
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{
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Image imageAlpha;
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if (imageAlpha.initWithImageFile(alphaFullPath))
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{
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texture->updateWithImage(&imageAlpha, format, 1);
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}
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}
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// parse 9-patch info
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this->parseNinePatchImage(image, texture, path);
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}
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else
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{
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AXLOG("cocos2d: Couldn't create texture for file:%s in TextureCache", path.data());
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AX_SAFE_RELEASE(texture);
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texture = nullptr;
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}
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} while (0);
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}
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AX_SAFE_RELEASE(image);
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return texture;
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}
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void TextureCache::parseNinePatchImage(axis::Image* image, axis::Texture2D* texture, std::string_view path)
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{
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if (NinePatchImageParser::isNinePatchImage(path))
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{
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Rect frameRect = Rect(0, 0, image->getWidth(), image->getHeight());
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NinePatchImageParser parser(image, frameRect, false);
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texture->addSpriteFrameCapInset(nullptr, parser.parseCapInset());
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}
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}
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Texture2D* TextureCache::addImage(Image* image, std::string_view key)
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{
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return addImage(image, key, Texture2D::getDefaultAlphaPixelFormat());
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}
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Texture2D* TextureCache::addImage(Image* image, std::string_view key, PixelFormat format)
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{
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AXASSERT(image != nullptr, "TextureCache: image MUST not be nil");
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AXASSERT(image->getData() != nullptr, "TextureCache: image MUST not be nil");
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Texture2D* texture = nullptr;
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do
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{
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auto it = _textures.find(key);
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if (it != _textures.end())
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{
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texture = it->second;
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break;
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}
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texture = new Texture2D();
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if (texture->initWithImage(image, format))
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{
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_textures.emplace(key, texture);
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}
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else
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{
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AX_SAFE_RELEASE(texture);
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texture = nullptr;
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AXLOG("cocos2d: initWithImage failed!");
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}
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} while (0);
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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VolatileTextureMgr::addImage(texture, image);
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#endif
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return texture;
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}
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bool TextureCache::reloadTexture(std::string_view fileName)
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{
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Texture2D* texture = nullptr;
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(fileName);
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if (fullpath.empty())
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{
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return false;
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}
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|
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auto it = _textures.find(fullpath);
|
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if (it != _textures.end())
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{
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texture = it->second;
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}
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bool ret = false;
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if (!texture)
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{
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texture = this->addImage(fullpath);
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ret = (texture != nullptr);
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}
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else
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{
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do
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{
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Image image;
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bool bRet = image.initWithImageFile(fullpath);
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AX_BREAK_IF(!bRet);
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ret = texture->initWithImage(&image);
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} while (0);
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}
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return ret;
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}
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|
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// TextureCache - Remove
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void TextureCache::removeAllTextures()
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{
|
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for (auto&& texture : _textures)
|
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{
|
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texture.second->release();
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}
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_textures.clear();
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}
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|
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void TextureCache::removeUnusedTextures()
|
|
{
|
|
for (auto it = _textures.cbegin(); it != _textures.cend(); /* nothing */)
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|
{
|
|
Texture2D* tex = it->second;
|
|
if (tex->getReferenceCount() == 1)
|
|
{
|
|
AXLOG("cocos2d: TextureCache: removing unused texture: %s", it->first.c_str());
|
|
|
|
tex->release();
|
|
it = _textures.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextureCache::removeTexture(Texture2D* texture)
|
|
{
|
|
if (!texture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto it = _textures.cbegin(); it != _textures.cend(); /* nothing */)
|
|
{
|
|
if (it->second == texture)
|
|
{
|
|
it->second->release();
|
|
it = _textures.erase(it);
|
|
break;
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void TextureCache::removeTextureForKey(std::string_view textureKeyName)
|
|
{
|
|
auto it = _textures.find(textureKeyName);
|
|
|
|
if (it == _textures.end())
|
|
{
|
|
auto key = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
|
|
it = _textures.find(key);
|
|
}
|
|
|
|
if (it != _textures.end())
|
|
{
|
|
it->second->release();
|
|
_textures.erase(it);
|
|
}
|
|
}
|
|
|
|
Texture2D* TextureCache::getTextureForKey(std::string_view textureKeyName) const
|
|
{
|
|
auto it = _textures.find(textureKeyName);
|
|
|
|
if (it == _textures.end())
|
|
{
|
|
auto key = FileUtils::getInstance()->fullPathForFilename(textureKeyName);
|
|
it = _textures.find(key);
|
|
}
|
|
|
|
if (it != _textures.end())
|
|
return it->second;
|
|
return nullptr;
|
|
}
|
|
|
|
std::string TextureCache::getTextureFilePath(axis::Texture2D* texture) const
|
|
{
|
|
for (auto&& item : _textures)
|
|
{
|
|
if (item.second == texture)
|
|
{
|
|
return item.first;
|
|
break;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void TextureCache::waitForQuit()
|
|
{
|
|
// notify sub thread to quick
|
|
std::unique_lock<std::mutex> ul(_requestMutex);
|
|
_needQuit = true;
|
|
_sleepCondition.notify_one();
|
|
ul.unlock();
|
|
if (_loadingThread)
|
|
_loadingThread->join();
|
|
}
|
|
|
|
std::string TextureCache::getCachedTextureInfo() const
|
|
{
|
|
std::string buffer;
|
|
char buftmp[4096];
|
|
|
|
unsigned int count = 0;
|
|
unsigned int totalBytes = 0;
|
|
|
|
for (auto&& texture : _textures)
|
|
{
|
|
|
|
memset(buftmp, 0, sizeof(buftmp));
|
|
|
|
Texture2D* tex = texture.second;
|
|
unsigned int bpp = tex->getBitsPerPixelForFormat();
|
|
// Each texture takes up width * height * bytesPerPixel bytes.
|
|
auto bytes = tex->getPixelsWide() * tex->getPixelsHigh() * bpp / 8;
|
|
totalBytes += bytes;
|
|
count++;
|
|
snprintf(buftmp, sizeof(buftmp) - 1, "\"%s\" rc=%d id=%p %d x %d @ %d bpp => %d KB\n", texture.first.c_str(),
|
|
(int32_t)tex->getReferenceCount(), tex->getBackendTexture(), (int32_t)tex->getPixelsWide(),
|
|
(int32_t)tex->getPixelsHigh(), (int32_t)bpp, (int32_t)bytes / 1024);
|
|
|
|
buffer += buftmp;
|
|
}
|
|
|
|
snprintf(buftmp, sizeof(buftmp) - 1, "TextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)\n",
|
|
(long)count, (long)totalBytes / 1024, totalBytes / (1024.0f * 1024.0f));
|
|
buffer += buftmp;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
void TextureCache::renameTextureWithKey(std::string_view srcName, std::string_view dstName)
|
|
{
|
|
auto it = _textures.find(srcName);
|
|
|
|
if (it == _textures.end())
|
|
{
|
|
auto key = FileUtils::getInstance()->fullPathForFilename(srcName);
|
|
it = _textures.find(key);
|
|
}
|
|
|
|
if (it != _textures.end())
|
|
{
|
|
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(dstName);
|
|
Texture2D* tex = it->second;
|
|
|
|
Image image;
|
|
bool ret = image.initWithImageFile(dstName);
|
|
if (ret)
|
|
{
|
|
tex->initWithImage(&image);
|
|
_textures.emplace(fullpath, tex);
|
|
_textures.erase(it);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if AX_ENABLE_CACHE_TEXTURE_DATA
|
|
|
|
std::list<VolatileTexture*> VolatileTextureMgr::_textures;
|
|
bool VolatileTextureMgr::_isReloading = false;
|
|
|
|
VolatileTexture::VolatileTexture(Texture2D* t)
|
|
: _texture(t)
|
|
, _uiImage(nullptr)
|
|
, _cashedImageType(kInvalid)
|
|
, _textureData(nullptr)
|
|
, _pixelFormat(backend::PixelFormat::RGBA8)
|
|
, _fileName("")
|
|
, _text("")
|
|
{}
|
|
|
|
VolatileTexture::~VolatileTexture()
|
|
{
|
|
AX_SAFE_RELEASE(_uiImage);
|
|
}
|
|
|
|
void VolatileTextureMgr::addImageTexture(Texture2D* tt, std::string_view imageFileName)
|
|
{
|
|
if (_isReloading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VolatileTexture* vt = findVolotileTexture(tt);
|
|
|
|
vt->_cashedImageType = VolatileTexture::kImageFile;
|
|
vt->_fileName = imageFileName;
|
|
vt->_pixelFormat = tt->getPixelFormat();
|
|
}
|
|
|
|
void VolatileTextureMgr::addImage(Texture2D* tt, Image* image)
|
|
{
|
|
if (tt == nullptr || image == nullptr)
|
|
return;
|
|
|
|
VolatileTexture* vt = findVolotileTexture(tt);
|
|
image->retain();
|
|
vt->_uiImage = image;
|
|
vt->_cashedImageType = VolatileTexture::kImage;
|
|
vt->_pixelFormat = tt->getPixelFormat();
|
|
}
|
|
|
|
VolatileTexture* VolatileTextureMgr::findVolotileTexture(Texture2D* tt)
|
|
{
|
|
VolatileTexture* vt = nullptr;
|
|
for (const auto& texture : _textures)
|
|
{
|
|
VolatileTexture* v = texture;
|
|
if (v->_texture == tt)
|
|
{
|
|
vt = v;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!vt)
|
|
{
|
|
vt = new VolatileTexture(tt);
|
|
_textures.push_back(vt);
|
|
}
|
|
|
|
return vt;
|
|
}
|
|
|
|
void VolatileTextureMgr::addDataTexture(Texture2D* tt,
|
|
void* data,
|
|
int dataLen,
|
|
backend::PixelFormat pixelFormat,
|
|
const Vec2& contentSize)
|
|
{
|
|
if (_isReloading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VolatileTexture* vt = findVolotileTexture(tt);
|
|
|
|
vt->_cashedImageType = VolatileTexture::kImageData;
|
|
vt->_textureData = data;
|
|
vt->_dataLen = dataLen;
|
|
vt->_pixelFormat = pixelFormat;
|
|
vt->_textureSize = contentSize;
|
|
}
|
|
|
|
void VolatileTextureMgr::addStringTexture(Texture2D* tt, const char* text, const FontDefinition& fontDefinition)
|
|
{
|
|
if (_isReloading)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VolatileTexture* vt = findVolotileTexture(tt);
|
|
|
|
vt->_cashedImageType = VolatileTexture::kString;
|
|
vt->_text = text;
|
|
vt->_fontDefinition = fontDefinition;
|
|
}
|
|
|
|
void VolatileTextureMgr::removeTexture(Texture2D* t)
|
|
{
|
|
for (auto&& item : _textures)
|
|
{
|
|
VolatileTexture* vt = item;
|
|
if (vt->_texture == t)
|
|
{
|
|
_textures.remove(vt);
|
|
delete vt;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VolatileTextureMgr::reloadAllTextures()
|
|
{
|
|
_isReloading = true;
|
|
AXLOG("reload all texture");
|
|
|
|
for (auto&& texture : _textures)
|
|
{
|
|
VolatileTexture* vt = texture;
|
|
|
|
switch (vt->_cashedImageType)
|
|
{
|
|
case VolatileTexture::kImageFile:
|
|
{
|
|
reloadTexture(vt->_texture, vt->_fileName, vt->_pixelFormat);
|
|
|
|
// etc1 support check whether alpha texture exists & load it
|
|
Image image;
|
|
if (image.initWithImageFile(vt->_fileName + TextureCache::getETC1AlphaFileSuffix()))
|
|
{
|
|
vt->_texture->updateWithImage(&image, vt->_pixelFormat, 1);
|
|
}
|
|
}
|
|
break;
|
|
case VolatileTexture::kImageData:
|
|
{
|
|
vt->_texture->initWithData(vt->_textureData, vt->_dataLen, vt->_pixelFormat, vt->_textureSize.width,
|
|
vt->_textureSize.height);
|
|
}
|
|
break;
|
|
case VolatileTexture::kString:
|
|
{
|
|
vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition);
|
|
}
|
|
break;
|
|
case VolatileTexture::kImage:
|
|
{
|
|
vt->_texture->initWithImage(vt->_uiImage, vt->_pixelFormat);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_isReloading = false;
|
|
}
|
|
|
|
void VolatileTextureMgr::reloadTexture(Texture2D* texture, std::string_view filename, backend::PixelFormat pixelFormat)
|
|
{
|
|
if (!texture)
|
|
return;
|
|
|
|
Image* image = new Image();
|
|
Data data = FileUtils::getInstance()->getDataFromFile(filename);
|
|
|
|
if (image->initWithImageData(data.getBytes(), data.getSize()))
|
|
texture->initWithImage(image, pixelFormat);
|
|
|
|
AX_SAFE_DELETE(image);
|
|
}
|
|
|
|
#endif // AX_ENABLE_CACHE_TEXTURE_DATA
|
|
|
|
NS_AX_END
|