mirror of https://github.com/axmolengine/axmol.git
132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
#ifndef __PERFORMANCE_SPRITE_TEST_H__
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#define __PERFORMANCE_SPRITE_TEST_H__
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#include "PerformanceTest.h"
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class SubTest
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{
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public:
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~SubTest();
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void removeByTag(int tag);
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Sprite* createSpriteWithTag(int tag);
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void initWithSubTest(int nSubTest, Node* parent);
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protected:
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int subtestNumber;
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SpriteBatchNode *batchNode;
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Node* parent;
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};
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class SpriteMenuLayer : public PerformBasicLayer
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{
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public:
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SpriteMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0)
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: PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase)
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{
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}
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virtual void restartCallback(Object* sender);
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virtual void nextCallback(Object* sender);
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virtual void backCallback(Object* sender);
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virtual void showCurrentTest();
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};
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class SpriteMainScene : public Scene
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{
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public:
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virtual ~SpriteMainScene();
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virtual std::string title();
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void initWithSubTest(int nSubTest, int nNodes);
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void updateNodes();
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void testNCallback(Object* sender);
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void onIncrease(Object* sender);
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void onDecrease(Object* sender);
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virtual void doTest(Sprite* sprite) = 0;
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int getSubTestNum() { return subtestNumber; }
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int getNodesNum() { return quantityNodes; }
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virtual void onEnter();
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virtual void onExit();
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void updateAutoTest(float dt);
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void onAutoTest(Object* sender);
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private:
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void dumpProfilerFPS();
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void beginAutoTest();
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void endAutoTest();
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void nextAutoTest();
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void finishAutoTest();
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void autoShowSpriteTests(int curCase, int subTest,int nodes);
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public:
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static bool _s_autoTest;
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static int _s_nSpriteCurCase;
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protected:
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int lastRenderedCount;
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int quantityNodes;
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SubTest *_subTest;
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int subtestNumber;
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std::vector<float> _vecFPS;
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int _executeTimes;
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const int MAX_AUTO_TEST_TIMES = 25;
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const int MAX_SPRITE_TEST_CASE = 7;
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const int MAX_SUB_TEST_NUMS = 9;
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const int AUTO_TEST_NODE_NUM1 = 500;
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const int AUTO_TEST_NODE_NUM2 = 1500;
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};
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class SpritePerformTest1 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest2 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest3 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest4 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest5 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest6 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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class SpritePerformTest7 : public SpriteMainScene
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{
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public:
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virtual void doTest(Sprite* sprite);
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virtual std::string title();
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};
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void runSpriteTest();
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#endif
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