axmol/cocos/scripting/lua-bindings/auto/api/Bone.lua

222 lines
5.9 KiB
Lua

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-- @module Bone
-- @extend Node
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-- @function [parent=#Bone] isTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Bone] isIgnoreMovementBoneData
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Bone] updateZOrder
-- @param self
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-- @function [parent=#Bone] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- @function [parent=#Bone] isBlendDirty
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Bone] addChildBone
-- @param self
-- @param #ccs.Bone bone
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-- @function [parent=#Bone] getWorldInfo
-- @param self
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
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-- @function [parent=#Bone] getTween
-- @param self
-- @return Tween#Tween ret (return value: ccs.Tween)
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-- @function [parent=#Bone] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
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-- @function [parent=#Bone] updateColor
-- @param self
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-- @function [parent=#Bone] getName
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Bone] setTransformDirty
-- @param self
-- @param #bool bool
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-- @function [parent=#Bone] getDisplayRenderNodeType
-- @param self
-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
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-- @function [parent=#Bone] removeDisplay
-- @param self
-- @param #int int
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-- @function [parent=#Bone] setBoneData
-- @param self
-- @param #ccs.BoneData bonedata
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-- overload function: init(string)
--
-- overload function: init()
--
-- @function [parent=#Bone] init
-- @param self
-- @param #string str
-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#Bone] setParentBone
-- @param self
-- @param #ccs.Bone bone
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-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @function [parent=#Bone] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
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-- @function [parent=#Bone] setName
-- @param self
-- @param #string str
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-- @function [parent=#Bone] removeFromParent
-- @param self
-- @param #bool bool
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-- @function [parent=#Bone] getColliderDetector
-- @param self
-- @return ColliderDetector#ColliderDetector ret (return value: ccs.ColliderDetector)
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-- @function [parent=#Bone] getChildArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
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-- @function [parent=#Bone] getTweenData
-- @param self
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
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-- @function [parent=#Bone] changeDisplayWithIndex
-- @param self
-- @param #int int
-- @param #bool bool
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-- @function [parent=#Bone] changeDisplayWithName
-- @param self
-- @param #string str
-- @param #bool bool
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-- @function [parent=#Bone] setArmature
-- @param self
-- @param #ccs.Armature armature
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-- @function [parent=#Bone] setBlendDirty
-- @param self
-- @param #bool bool
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-- @function [parent=#Bone] removeChildBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool bool
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-- @function [parent=#Bone] setChildArmature
-- @param self
-- @param #ccs.Armature armature
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-- @function [parent=#Bone] getNodeToArmatureTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
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-- @function [parent=#Bone] getDisplayManager
-- @param self
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
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-- @function [parent=#Bone] getArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
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-- @function [parent=#Bone] getBoneData
-- @param self
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
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-- overload function: create(string)
--
-- overload function: create()
--
-- @function [parent=#Bone] create
-- @param self
-- @param #string str
-- @return Bone#Bone ret (retunr value: ccs.Bone)
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-- @function [parent=#Bone] updateDisplayedColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#Bone] setLocalZOrder
-- @param self
-- @param #int int
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-- @function [parent=#Bone] getNodeToWorldTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
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-- @function [parent=#Bone] update
-- @param self
-- @param #float float
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-- @function [parent=#Bone] updateDisplayedOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#Bone] Bone
-- @param self
return nil