mirror of https://github.com/axmolengine/axmol.git
31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
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class CCTextureAtlas : public CCObject
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{
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unsigned int getTotalQuads();
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unsigned int getCapacity();
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void setTexture(CCTexture2D* val);
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CCTexture2D* getTexture();
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void setQuads(V3F_C4B_T2F_Quad* val);
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V3F_C4B_T2F_Quad* getQuads();
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void updateQuad(V3F_C4B_T2F_Quad* quad, unsigned int index);
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void insertQuad(V3F_C4B_T2F_Quad* quad, unsigned int index);
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void insertQuadFromIndex(unsigned int fromIndex, unsigned int newIndex);
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void removeQuadAtIndex(unsigned int index);
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void removeAllQuads();
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bool resizeCapacity(unsigned int n);
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void drawNumberOfQuads(unsigned int n);
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void drawNumberOfQuads(unsigned int n, unsigned int start);
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void increaseTotalQuadsWith(unsigned int amount);
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void moveQuadsFromIndex(unsigned int oldIndex, unsigned int amount, unsigned int newIndex);
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void moveQuadsFromIndex(unsigned int index, unsigned int newIndex);
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void fillWithEmptyQuadsFromIndex(unsigned int index, unsigned int amount);
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void drawQuads();
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static CCTextureAtlas* create(const char* file , unsigned int capacity);
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static CCTextureAtlas* createWithTexture(CCTexture2D *texture, unsigned int capacity);
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};
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