Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Ed Bartley 9f04817235 * CCScrollView did not scroll correctly if the container items do not fill the ScrollView. The issue can be observed by modifying TableViewTestLayer::numberOfCellsInTableView(…) in the ExtensionsTest/TableViewTest project from 20 cells to 2 cells. 2012-12-04 15:32:13 -05:00
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extensions * CCScrollView did not scroll correctly if the container items do not fill the ScrollView. The issue can be observed by modifying TableViewTestLayer::numberOfCellsInTableView(…) in the ExtensionsTest/TableViewTest project from 20 cells to 2 cells. 2012-12-04 15:32:13 -05:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Windows 8 Metro & Windows Phone 8: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8. We will merge it back sooner or later
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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