mirror of https://github.com/axmolengine/axmol.git
1130 lines
35 KiB
C++
1130 lines
35 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ActionsEaseTest.h"
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#include "../testResource.h"
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enum {
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kTagAction1 = 1,
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kTagAction2 = 2,
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kTagSlider = 1,
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};
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Layer* nextEaseAction();
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Layer* backEaseAction();
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Layer* restartEaseAction();
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//------------------------------------------------------------------
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//
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// SpriteDemo
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//
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//------------------------------------------------------------------
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void EaseSpriteDemo::centerSprites(unsigned int numberOfSprites)
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{
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auto s = Director::getInstance()->getWinSize();
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if( numberOfSprites == 0 )
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{
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_tamara->setVisible(false);
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_kathia->setVisible(false);
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_grossini->setVisible(false);
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}
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else if ( numberOfSprites == 1 )
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{
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_tamara->setVisible(false);
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_kathia->setVisible(false);
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_grossini->setPosition(s.width/2, s.height/2);
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}
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else if( numberOfSprites == 2 )
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{
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_kathia->setPosition(s.width/3, s.height/2);
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_tamara->setPosition(2*s.width/3, s.height/2);
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_grossini->setVisible(false);
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}
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else if( numberOfSprites == 3 )
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{
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_grossini->setPosition(s.width/2, s.height/2);
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_tamara->setPosition(s.width/4, s.height/2);
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_kathia->setPosition(3 * s.width/4, s.height/2);
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}
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}
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//------------------------------------------------------------------
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//
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// SpriteEase
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//
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//------------------------------------------------------------------
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void SpriteEase::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130,0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseIn::create(move->clone(), 2.5f);
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseOut::create(move->clone(), 2.5f);
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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auto a2 = _grossini->runAction(RepeatForever::create(seq1));
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a2->setTag(1);
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auto a1 = _tamara->runAction(RepeatForever::create(seq2));
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a1->setTag(1);
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auto a = _kathia->runAction(RepeatForever::create(seq3));
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a->setTag(1);
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schedule(schedule_selector(SpriteEase::testStopAction), 6.25f);
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}
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void SpriteEase::testStopAction(float dt)
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{
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unschedule(schedule_selector(SpriteEase::testStopAction));
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_tamara->stopActionByTag(1);
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_kathia->stopActionByTag(1);
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_grossini->stopActionByTag(1);
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}
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std::string SpriteEase::subtitle() const
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{
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return "EaseIn - EaseOut - Stop";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130,0));
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// id move_back = move->reverse();
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auto move_ease_inout1 = EaseInOut::create(move->clone(), 0.65f);
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auto move_ease_inout_back1 = move_ease_inout1->reverse();
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auto move_ease_inout2 = EaseInOut::create(move->clone(), 1.35f);
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auto move_ease_inout_back2 = move_ease_inout2->reverse();
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auto move_ease_inout3 = EaseInOut::create(move->clone(), 1.0f);
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auto move_ease_inout_back3 = move_ease_inout3->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create( move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), nullptr);
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auto seq2 = Sequence::create( move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), nullptr);
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auto seq3 = Sequence::create( move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), nullptr);
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_tamara->runAction(RepeatForever::create(seq1));
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_kathia->runAction(RepeatForever::create(seq2));
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_grossini->runAction(RepeatForever::create(seq3));
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}
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std::string SpriteEaseInOut::subtitle() const
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{
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return "EaseInOut and rates";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseExponential
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//
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//------------------------------------------------------------------
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void SpriteEaseExponential::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130,0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseExponentialIn::create(move->clone());
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseExponentialOut::create(move->clone());
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseExponential::subtitle() const
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{
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return "ExpIn - ExpOut actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseExponentialInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseExponentialInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease = EaseExponentialInOut::create(move->clone() );
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auto move_ease_back = move_ease->reverse(); //--> reverse()
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create( move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create( move_ease, delay, move_ease_back, delay->clone(), nullptr);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseExponentialInOut::subtitle() const
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{
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return "EaseExponentialInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseSine
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//
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//------------------------------------------------------------------
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void SpriteEaseSine::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseSineIn::create(move->clone() );
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseSineOut::create(move->clone() );
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseSine::subtitle() const
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{
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return "EaseSineIn - EaseSineOut";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseSineInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseSineInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130,0));
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auto move_back = move->reverse();
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auto move_ease = EaseSineInOut::create(move->clone() );
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auto move_ease_back = move_ease->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseSineInOut::subtitle() const
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{
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return "EaseSineInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseElastic
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//
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//------------------------------------------------------------------
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void SpriteEaseElastic::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseElasticIn::create(move->clone() );
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseElasticOut::create(move->clone() );
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseElastic::subtitle() const
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{
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return "Elastic In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseElasticInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseElasticInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_ease_inout1 = EaseElasticInOut::create(move->clone(), 0.3f);
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auto move_ease_inout_back1 = move_ease_inout1->reverse();
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auto move_ease_inout2 = EaseElasticInOut::create(move->clone(), 0.45f);
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auto move_ease_inout_back2 = move_ease_inout2->reverse();
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auto move_ease_inout3 = EaseElasticInOut::create(move->clone(), 0.6f);
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auto move_ease_inout_back3 = move_ease_inout3->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move_ease_inout1, delay, move_ease_inout_back1, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_inout2, delay->clone(), move_ease_inout_back2, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_inout3, delay->clone(), move_ease_inout_back3, delay->clone(), nullptr);
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_tamara->runAction( RepeatForever::create(seq1));
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_kathia->runAction( RepeatForever::create(seq2));
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_grossini->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseElasticInOut::subtitle() const
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{
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return "EaseElasticInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBounce
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//
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//------------------------------------------------------------------
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void SpriteEaseBounce::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseBounceIn::create(move->clone() );
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseBounceOut::create(move->clone() );
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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_kathia->runAction( RepeatForever::create(seq3));
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}
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std::string SpriteEaseBounce::subtitle() const
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{
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return "Bounce In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBounceInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseBounceInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease = EaseBounceInOut::create(move->clone() );
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auto move_ease_back = move_ease->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
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this->positionForTwo();
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_grossini->runAction( RepeatForever::create(seq1));
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_tamara->runAction( RepeatForever::create(seq2));
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}
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std::string SpriteEaseBounceInOut::subtitle() const
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{
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return "EaseBounceInOut action";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBack
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//
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//------------------------------------------------------------------
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void SpriteEaseBack::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease_in = EaseBackIn::create(move->clone());
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auto move_ease_in_back = move_ease_in->reverse();
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auto move_ease_out = EaseBackOut::create( move->clone());
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auto move_ease_out_back = move_ease_out->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
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auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
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auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
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_grossini->runAction(RepeatForever::create(seq1));
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_tamara->runAction(RepeatForever::create(seq2));
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_kathia->runAction(RepeatForever::create(seq3));
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}
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std::string SpriteEaseBack::subtitle() const
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{
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return "Back In - Out actions";
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}
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//------------------------------------------------------------------
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//
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// SpriteEaseBackInOut
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//
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//------------------------------------------------------------------
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void SpriteEaseBackInOut::onEnter()
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{
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EaseSpriteDemo::onEnter();
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auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
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auto move_back = move->reverse();
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auto move_ease = EaseBackInOut::create(move->clone() );
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auto move_ease_back = move_ease->reverse();
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auto delay = DelayTime::create(0.25f);
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auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
|
|
std::string SpriteEaseBackInOut::subtitle() const
|
|
{
|
|
return "EaseBackInOut action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseBezier
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseBezier::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Bezier curve, make it (0,0)
|
|
//
|
|
|
|
centerSprites(3);
|
|
|
|
// sprite 1
|
|
ccBezierConfig bezier;
|
|
bezier.controlPoint_1 = Vec2(0, s.height/2);
|
|
bezier.controlPoint_2 = Vec2(300, -s.height/2);
|
|
bezier.endPosition = Vec2(300,100);
|
|
|
|
auto bezierForward = BezierBy::create(3, bezier);
|
|
auto bezierEaseForward = EaseBezierAction::create(bezierForward);
|
|
bezierEaseForward->setBezierParamer(0.5, 0.5, 1.0, 1.0);
|
|
|
|
auto bezierEaseBack = bezierEaseForward->reverse();
|
|
auto rep = RepeatForever::create(Sequence::create( bezierEaseForward, bezierEaseBack, nullptr));
|
|
|
|
|
|
// sprite 2
|
|
_tamara->setPosition(80,160));
|
|
ccBezierConfig bezier2;
|
|
bezier2.controlPoint_1 = Vec2(100, s.height/2);
|
|
bezier2.controlPoint_2 = Vec2(200, -s.height/2);
|
|
bezier2.endPosition = Vec2(240,160);
|
|
|
|
auto bezierTo1 = BezierTo::create(2, bezier2);
|
|
auto bezierEaseTo1 = EaseBezierAction::create(bezierTo1);
|
|
bezierEaseTo1->setBezierParamer(0.5, 0.5, 1.0, 1.0);
|
|
|
|
// sprite 3
|
|
_kathia->setPosition(400,160);
|
|
auto bezierTo2 = BezierTo::create(2, bezier2);
|
|
auto bezierEaseTo2 = EaseBezierAction::create(bezierTo2);
|
|
bezierEaseTo2->setBezierParamer(0.0, 0.5, -5.0, 1.0);
|
|
|
|
|
|
_grossini->runAction( rep);
|
|
_tamara->runAction(bezierEaseTo1);
|
|
_kathia->runAction(bezierEaseTo2);
|
|
|
|
}
|
|
|
|
std::string SpriteEaseBezier::subtitle()const
|
|
{
|
|
return "SpriteEaseBezier action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuadratic
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuadratic::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease_in = EaseQuadraticActionIn::create(move->clone() );
|
|
auto move_ease_in_back = move_ease_in->reverse();
|
|
|
|
auto move_ease_out = EaseQuadraticActionOut::create(move->clone() );
|
|
auto move_ease_out_back = move_ease_out->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
|
|
auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
_kathia->runAction( RepeatForever::create(seq3));
|
|
}
|
|
|
|
std::string SpriteEaseQuadratic::subtitle() const
|
|
{
|
|
return "SpriteEaseQuadratic action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuadraticInOut
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuadraticInOut::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease = EaseQuadraticActionInOut::create(move->clone() );
|
|
auto move_ease_back = move_ease->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
std::string SpriteEaseQuadraticInOut::subtitle()const
|
|
{
|
|
return "SpriteEaseQuadraticInOut action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuartic
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuartic::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease_in = EaseQuarticActionIn::create(move->clone() );
|
|
auto move_ease_in_back = move_ease_in->reverse();
|
|
|
|
auto move_ease_out = EaseQuarticActionOut::create(move->clone() );
|
|
auto move_ease_out_back = move_ease_out->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
|
|
auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
_kathia->runAction( RepeatForever::create(seq3));
|
|
}
|
|
|
|
std::string SpriteEaseQuartic::subtitle()const
|
|
{
|
|
return "SpriteEaseQuartic action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuarticInOut
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuarticInOut::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease = EaseQuarticActionInOut::create(move->clone() );
|
|
auto move_ease_back = move_ease->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
std::string SpriteEaseQuarticInOut::subtitle()const
|
|
{
|
|
return "SpriteEaseQuarticInOut action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuintic
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuintic::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease_in = EaseQuinticActionIn::create(move->clone() );
|
|
auto move_ease_in_back = move_ease_in->reverse();
|
|
|
|
auto move_ease_out = EaseQuinticActionOut::create(move->clone() );
|
|
auto move_ease_out_back = move_ease_out->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
|
|
auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
_kathia->runAction( RepeatForever::create(seq3));
|
|
}
|
|
|
|
std::string SpriteEaseQuintic::subtitle()const
|
|
{
|
|
return "SpriteEaseQuintic action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseQuinticInOut
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseQuinticInOut::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease = EaseQuinticActionInOut::create(move->clone() );
|
|
auto move_ease_back = move_ease->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
std::string SpriteEaseQuinticInOut::subtitle()const
|
|
{
|
|
return "SpriteEaseQuinticInOut action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseCircle
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseCircle::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease_in = EaseCircleActionIn::create(move->clone() );
|
|
auto move_ease_in_back = move_ease_in->reverse();
|
|
|
|
auto move_ease_out = EaseCircleActionOut::create(move->clone() );
|
|
auto move_ease_out_back = move_ease_out->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
|
|
auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
_kathia->runAction( RepeatForever::create(seq3));
|
|
}
|
|
|
|
std::string SpriteEaseCircle::subtitle()const
|
|
{
|
|
return "SpriteEaseCircle action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseCircleInOut
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseCircleInOut::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease = EaseCircleActionInOut::create(move->clone() );
|
|
auto move_ease_back = move_ease->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
std::string SpriteEaseCircleInOut::subtitle()const
|
|
{
|
|
return "SpriteEaseCircleInOut action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseCubic
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseCubic::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease_in = EaseCubicActionIn::create(move->clone() );
|
|
auto move_ease_in_back = move_ease_in->reverse();
|
|
|
|
auto move_ease_out = EaseCubicActionOut::create(move->clone() );
|
|
auto move_ease_out_back = move_ease_out->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease_in, delay->clone(), move_ease_in_back, delay->clone(), nullptr);
|
|
auto seq3 = Sequence::create(move_ease_out, delay->clone(), move_ease_out_back, delay->clone(), nullptr);
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
_kathia->runAction( RepeatForever::create(seq3));
|
|
}
|
|
|
|
std::string SpriteEaseCubic::subtitle()const
|
|
{
|
|
return "SpriteEaseCubic action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpriteEaseCubicInOut
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpriteEaseCubicInOut::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto move = MoveBy::create(3, Vec2(VisibleRect::right().x-130, 0));
|
|
auto move_back = move->reverse();
|
|
|
|
auto move_ease = EaseCubicActionInOut::create(move->clone() );
|
|
auto move_ease_back = move_ease->reverse();
|
|
|
|
auto delay = DelayTime::create(0.25f);
|
|
|
|
auto seq1 = Sequence::create(move, delay, move_back, delay->clone(), nullptr);
|
|
auto seq2 = Sequence::create(move_ease, delay->clone(), move_ease_back, delay->clone(), nullptr);
|
|
|
|
this->positionForTwo();
|
|
|
|
_grossini->runAction( RepeatForever::create(seq1));
|
|
_tamara->runAction( RepeatForever::create(seq2));
|
|
}
|
|
|
|
std::string SpriteEaseCubicInOut::title()const
|
|
{
|
|
return "SpriteEaseCubicInOut action";
|
|
}
|
|
//------------------------------------------------------------------
|
|
//
|
|
// SpeedTest
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void SpeedTest::onEnter()
|
|
{
|
|
EaseSpriteDemo::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
// rotate and jump
|
|
auto jump1 = JumpBy::create(4, Vec2(-s.width+80, 0), 100, 4);
|
|
auto jump2 = jump1->reverse();
|
|
auto rot1 = RotateBy::create(4, 360*2);
|
|
auto rot2 = rot1->reverse();
|
|
|
|
auto seq3_1 = Sequence::create(jump2, jump1, nullptr);
|
|
auto seq3_2 = Sequence::create( rot1, rot2, nullptr);
|
|
auto spawn = Spawn::create(seq3_1, seq3_2, nullptr);
|
|
auto action = Speed::create(RepeatForever::create(spawn), 1.0f);
|
|
action->setTag(kTagAction1);
|
|
|
|
auto action2 = action->clone();
|
|
auto action3 = action->clone();
|
|
|
|
action2->setTag(kTagAction1);
|
|
action3->setTag(kTagAction1);
|
|
|
|
_grossini->runAction(action2);
|
|
_tamara->runAction(action3);
|
|
_kathia->runAction(action);
|
|
|
|
this->schedule(schedule_selector(SpeedTest::altertime), 1.0f);//:@selector(altertime:) interval:1.0f];
|
|
}
|
|
|
|
void SpeedTest::altertime(float dt)
|
|
{
|
|
auto action1 = static_cast<Speed*>(_grossini->getActionByTag(kTagAction1));
|
|
auto action2 = static_cast<Speed*>(_tamara->getActionByTag(kTagAction1));
|
|
auto action3 = static_cast<Speed*>(_kathia->getActionByTag(kTagAction1));
|
|
|
|
action1->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
action2->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
action3->setSpeed( CCRANDOM_MINUS1_1() * 2 );
|
|
}
|
|
|
|
std::string SpeedTest::subtitle() const
|
|
{
|
|
return "Speed action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// EaseSpriteDemo
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
enum
|
|
{
|
|
IDC_NEXT = 100,
|
|
IDC_BACK,
|
|
IDC_RESTART
|
|
};
|
|
|
|
static int sceneIdx = -1;
|
|
|
|
#define MAX_LAYER 24
|
|
|
|
Layer* createEaseLayer(int nIndex)
|
|
{
|
|
switch(nIndex)
|
|
{
|
|
case 0: return new SpriteEase();
|
|
case 1: return new SpriteEaseInOut();
|
|
case 2: return new SpriteEaseExponential();
|
|
case 3: return new SpriteEaseExponentialInOut();
|
|
case 4: return new SpriteEaseSine();
|
|
case 5: return new SpriteEaseSineInOut();
|
|
case 6: return new SpriteEaseElastic();
|
|
case 7: return new SpriteEaseElasticInOut();
|
|
case 8: return new SpriteEaseBounce();
|
|
case 9: return new SpriteEaseBounceInOut();
|
|
case 10: return new SpriteEaseBack();
|
|
case 11: return new SpriteEaseBackInOut();
|
|
case 12: return new SpriteEaseBezier();
|
|
case 13: return new SpriteEaseQuadratic();
|
|
case 14: return new SpriteEaseQuadraticInOut();
|
|
case 15: return new SpriteEaseQuartic();
|
|
case 16: return new SpriteEaseQuarticInOut();
|
|
case 17: return new SpriteEaseQuintic();
|
|
case 18: return new SpriteEaseQuinticInOut();
|
|
case 19: return new SpriteEaseCircle();
|
|
case 20: return new SpriteEaseCircleInOut();
|
|
case 21: return new SpriteEaseCubic();
|
|
case 22: return new SpriteEaseCubicInOut();
|
|
case MAX_LAYER-1: return new SpeedTest();
|
|
}
|
|
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Layer* nextEaseAction()
|
|
{
|
|
sceneIdx++;
|
|
sceneIdx = sceneIdx % MAX_LAYER;
|
|
|
|
auto layer = createEaseLayer(sceneIdx);
|
|
layer->autorelease();
|
|
|
|
return layer;
|
|
}
|
|
|
|
Layer* backEaseAction()
|
|
{
|
|
sceneIdx--;
|
|
int total = MAX_LAYER;
|
|
if( sceneIdx < 0 )
|
|
sceneIdx += total;
|
|
|
|
auto layer = createEaseLayer(sceneIdx);
|
|
layer->autorelease();
|
|
|
|
return layer;
|
|
}
|
|
|
|
Layer* restartEaseAction()
|
|
{
|
|
auto layer = createEaseLayer(sceneIdx);
|
|
layer->autorelease();
|
|
|
|
return layer;
|
|
}
|
|
|
|
|
|
EaseSpriteDemo::EaseSpriteDemo(void)
|
|
{
|
|
}
|
|
|
|
EaseSpriteDemo::~EaseSpriteDemo(void)
|
|
{
|
|
_grossini->release();
|
|
_tamara->release();
|
|
_kathia->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::positionForTwo()
|
|
{
|
|
_grossini->setPosition(VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*1/5);
|
|
_tamara->setPosition(VisibleRect::left().x+60, VisibleRect::bottom().y + VisibleRect::getVisibleRect().size.height*4/5);
|
|
_kathia->setVisible(false);
|
|
}
|
|
|
|
|
|
std::string EaseSpriteDemo::subtitle() const
|
|
{
|
|
return "No title";
|
|
}
|
|
|
|
void EaseSpriteDemo::onEnter()
|
|
{
|
|
BaseTest::onEnter();
|
|
|
|
// Or you can create an sprite using a filename. PNG and BMP files are supported. Probably TIFF too
|
|
_grossini = Sprite::create(s_pathGrossini); _grossini->retain();
|
|
_tamara = Sprite::create(s_pathSister1); _tamara->retain();
|
|
_kathia = Sprite::create(s_pathSister2); _kathia->retain();
|
|
|
|
addChild( _grossini, 3);
|
|
addChild( _kathia, 2);
|
|
addChild( _tamara, 1);
|
|
|
|
_grossini->setPosition(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*1/5);
|
|
_kathia->setPosition(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2.5f/5);
|
|
_tamara->setPosition(VisibleRect::left().x + 60, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*4/5);
|
|
}
|
|
|
|
void EaseSpriteDemo::restartCallback(Ref* sender)
|
|
{
|
|
auto s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild(restartEaseAction());
|
|
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::nextCallback(Ref* sender)
|
|
{
|
|
auto s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild( nextEaseAction() );
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void EaseSpriteDemo::backCallback(Ref* sender)
|
|
{
|
|
auto s = new ActionsEaseTestScene();//CCScene::create();
|
|
s->addChild( backEaseAction() );
|
|
Director::getInstance()->replaceScene(s);
|
|
s->release();
|
|
}
|
|
|
|
void ActionsEaseTestScene::runThisTest()
|
|
{
|
|
auto layer = nextEaseAction();
|
|
addChild(layer);
|
|
|
|
Director::getInstance()->replaceScene(this);
|
|
}
|