mirror of https://github.com/axmolengine/axmol.git
241 lines
8.2 KiB
CMake
241 lines
8.2 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 2.8)
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project (Cocos2d-X)
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# The version number
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set(COCOS2D_X_VERSION 3.3.0-rc1)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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include(CocosBuildHelpers)
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message(${BUILDING_STRING})
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(BUILD_STATIC "Build static libraries" ON)
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option(DEBUG_MODE "Debug or release?" ON)
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option(BUILD_EXTENSIONS "Build extension library" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CPP_TESTS "Build TestCpp samples" ON)
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option(BUILD_LUA_LIBS "Build lua libraries" ON)
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option(BUILD_LUA_TESTS "Build TestLua samples" ON)
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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# Compiler options
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if(MSVC)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
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-wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
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-wd4514 -wd4056 -wd4996 -wd4099)
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else()
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -std=c99")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
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if(CLANG)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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endif()
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endif(MSVC)
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if(BUILD_STATIC)
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set (BUILD_TYPE STATIC)
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else()
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set (BUILD_TYPE SHARED)
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endif()
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# Some macro definitions
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if(WINDOWS)
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if(BUILD_STATIC)
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ADD_DEFINITIONS (-DCC_STATIC)
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else()
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ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
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endif()
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ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
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set(PLATFORM_FOLDER win32)
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elseif(MACOSX OR APPLE)
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ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
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ADD_DEFINITIONS (-DUSE_FILE32API)
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set(PLATFORM_FOLDER mac)
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elseif(LINUX)
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ADD_DEFINITIONS(-DLINUX)
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set(PLATFORM_FOLDER linux)
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elseif(ANDROID)
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ADD_DEFINITIONS (-DUSE_FILE32API)
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set(PLATFORM_FOLDER android)
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else()
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif()
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if(MINGW)
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add_definitions(-DGLEW_STATIC)
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add_definitions(-D__SSIZE_T)
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set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lws2_32")
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set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lws2_32")
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if(CLANG)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions ")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions ")
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endif()
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endif()
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 )
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set(ARCH_DIR "32-bit")
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else()
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message( FATAL_ERROR "Unsupported architecture, CMake will exit" )
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/cocos
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/deprecated
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
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${CMAKE_CURRENT_SOURCE_DIR}/extensions
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${CMAKE_CURRENT_SOURCE_DIR}/external
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)
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# Specific Link Directories
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if(LINUX)
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set(PLATFORM_LINK_DIR
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/usr/local/lib
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${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
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)
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set(PLATFORM_FOLDER_ARCH
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${PLATFORM_FOLDER}/${ARCH_DIR}
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)
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elseif(NOT MINGW)
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set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER})
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endif()
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# NB
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# we need to return these to libraries to their official state rather than
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# having our custom cocos2d namespace so that we may use system versions if
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# the platform provides them. It is very important that this
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# is done before we make prebuilt versions of these two libs
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../external/unzip
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${CMAKE_CURRENT_SOURCE_DIR}/../external/xxhash
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)
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# GLFW3 used on Mac, Windows and Linux desktop platforms
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if(LINUX OR MACOSX OR WINDOWS)
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list(APPEND CMAKE_INCLUDE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER})
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list(APPEND CMAKE_LIBRARY_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/prebuilt/${PLATFORM_FOLDER_ARCH})
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find_package(GLFW3 REQUIRED)
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message( STATUS "GLFW3 dirs: ${GLFW3_INCLUDE_DIRS}")
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include_directories(${GLFW3_INCLUDE_DIRS})
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endif(LINUX OR MACOSX OR WINDOWS)
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if(NOT MINGW)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
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${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
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${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/include
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/protobuf-lite/src
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}/freetype2
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)
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#todo: fix location of freetype includes for linux android on cocos prebuilt repo
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#i.e we should not need to include an extra dir of /freetype2
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link_directories(
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${PLATFORM_LINK_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/prebuilt/${PLATFORM_FOLDER_ARCH}
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER_ARCH}
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)
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endif()
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# build for 3rd party libraries
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if(LINUX OR APPLE)
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add_subdirectory(external/Box2D)
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add_subdirectory(external/unzip)
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add_subdirectory(external/xxhash)
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add_subdirectory(external/tinyxml2)
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add_subdirectory(external/protobuf-lite)
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endif()
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# libcocos2d.a
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add_subdirectory(cocos)
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# build cpp tests
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if(BUILD_CPP_TESTS)
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add_subdirectory(tests/cpp-empty-test)
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add_subdirectory(tests/cpp-tests)
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endif(BUILD_CPP_TESTS)
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## Scripting
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if(BUILD_LUA_LIBS)
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add_subdirectory(cocos/scripting/lua-bindings)
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# build lua tests
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if(BUILD_LUA_TESTS)
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add_subdirectory(tests/lua-tests/project)
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add_subdirectory(tests/lua-empty-test/project)
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endif(BUILD_LUA_TESTS)
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endif(BUILD_LUA_LIBS)
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