axmol/TestAudioEngine.win32/TestAudioEngine.win32Dlg.cpp

133 lines
3.4 KiB
C++

// TestAudioEngine-win32Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "TestAudioEngine.win32.h"
#include "TestAudioEngine.win32Dlg.h"
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
const static char kszMusic[] = "music.mid";
const static char kszEffect1[] = "effect1.wav";
const static char kszEffect2[] = "effect2.wav";
static int s_nEffect1;
static int s_nEffect2;
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CTestAudioEnginewin32Dlg dialog
CTestAudioEnginewin32Dlg::CTestAudioEnginewin32Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTestAudioEnginewin32Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTestAudioEnginewin32Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CTestAudioEnginewin32Dlg, CDialog)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_MUSIC, &CTestAudioEnginewin32Dlg::OnBnClickedMusic)
ON_BN_CLICKED(IDC_MUSIC_STOP, &CTestAudioEnginewin32Dlg::OnBnClickedMusicStop)
ON_BN_CLICKED(IDC_EFFECT1, &CTestAudioEnginewin32Dlg::OnBnClickedEffect1)
ON_BN_CLICKED(IDC_EFFECT2, &CTestAudioEnginewin32Dlg::OnBnClickedEffect2)
// ON_WM_CLOSE()
ON_WM_DESTROY()
END_MESSAGE_MAP()
// CTestAudioEnginewin32Dlg message handlers
BOOL CTestAudioEnginewin32Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTestAudioEnginewin32Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTestAudioEnginewin32Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CTestAudioEnginewin32Dlg::OnBnClickedMusic()
{
SimpleAudioEngine::sharedEngine()->playBackgroundMusic(kszMusic, true);
}
void CTestAudioEnginewin32Dlg::OnBnClickedMusicStop()
{
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
}
void CTestAudioEnginewin32Dlg::OnBnClickedEffect1()
{
s_nEffect1 = SimpleAudioEngine::sharedEngine()->playEffect(kszEffect1);
}
void CTestAudioEnginewin32Dlg::OnBnClickedEffect2()
{
s_nEffect2 = SimpleAudioEngine::sharedEngine()->playEffect(kszEffect2);
}
void CTestAudioEnginewin32Dlg::OnDestroy()
{
CDialog::OnDestroy();
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
SimpleAudioEngine::sharedEngine()->unloadEffectAll();
}