mirror of https://github.com/axmolengine/axmol.git
347 lines
8.3 KiB
C++
347 lines
8.3 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "3d/CCSequence3D.h"
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NS_CC_BEGIN
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class ExtraAnimate3D : public FiniteTimeAction
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{
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public:
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static ExtraAnimate3D* create();
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virtual ExtraAnimate3D* clone() const;
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virtual ExtraAnimate3D* reverse(void) const;
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virtual void update(float time);
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virtual void step(float dt);
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};
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ExtraAnimate3D* ExtraAnimate3D::create()
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{
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ExtraAnimate3D* ret = new ExtraAnimate3D();
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if (ret)
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{
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ret->autorelease();
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}
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return ret;
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}
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ExtraAnimate3D* ExtraAnimate3D::clone() const
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{
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// no copy constructor
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auto a = new ExtraAnimate3D();
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a->autorelease();
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return a;
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}
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ExtraAnimate3D* ExtraAnimate3D::reverse() const
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{
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return ExtraAnimate3D::create();
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}
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void ExtraAnimate3D::update(float time)
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{
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CC_UNUSED_PARAM(time);
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}
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void ExtraAnimate3D::step(float dt)
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{
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CC_UNUSED_PARAM(dt);
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}
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Sequence3D* Sequence3D::createWithTwoActions(Animate3D *actionOne, Animate3D *actionTwo)
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{
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Sequence3D *sequence3d = new Sequence3D();
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sequence3d->initWithTwoActions(actionOne, actionTwo);
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sequence3d->autorelease();
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return sequence3d;
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}
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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Sequence3D* Sequence3D::variadicCreate(Animate3D *action1, ...)
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{
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va_list params;
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va_start(params, action1);
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Sequence3D *ret = Sequence3D::createWithVariableList(action1, params);
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va_end(params);
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return ret;
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}
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#else
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Sequence3D* Sequence3D::create(Animate3D *action1, ...)
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{
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va_list params;
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va_start(params, action1);
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Sequence3D *ret = Sequence3D::createWithVariableList(action1, params);
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va_end(params);
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return ret;
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}
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#endif
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Sequence3D* Sequence3D::createWithVariableList(Animate3D *action1, va_list args)
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{
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Animate3D *now;
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Animate3D *prev = action1;
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bool bOneAction = true;
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while (action1)
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{
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now = va_arg(args, Animate3D*);
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if (now)
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{
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prev = (Animate3D*)createWithTwoActions(prev, now);
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bOneAction = false;
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}
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else
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{
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if (bOneAction)
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{
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prev = (Animate3D*)createWithTwoActions(prev, (Animate3D*)ExtraAnimate3D::create());
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}
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break;
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}
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}
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return ((Sequence3D*)prev);
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}
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Sequence3D* Sequence3D::create(const Vector<Animate3D*>& arrayOfActions)
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{
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Sequence3D* ret = nullptr;
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do
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{
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auto count = arrayOfActions.size();
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CC_BREAK_IF(count == 0);
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auto prev = arrayOfActions.at(0);
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if (count > 1)
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{
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for (int i = 1; i < count; ++i)
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{
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prev = (Animate3D*)createWithTwoActions(prev, arrayOfActions.at(i));
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}
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}
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else
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{
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prev = (Animate3D*)createWithTwoActions(prev, (Animate3D*)ExtraAnimate3D::create());
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}
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ret = (Sequence3D*)prev;
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}while (0);
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return ret;
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}
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bool Sequence3D::initWithTwoActions(Animate3D *actionOne, Animate3D *actionTwo)
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{
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CCASSERT(actionOne != nullptr, "");
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CCASSERT(actionTwo != nullptr, "");
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float d = actionOne->getDuration() + actionTwo->getDuration();
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ActionInterval::initWithDuration(d);
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_actions[0] = actionOne;
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actionOne->retain();
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_actions[1] = actionTwo;
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actionTwo->retain();
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return true;
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}
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Sequence3D* Sequence3D::clone() const
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{
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// no copy constructor
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auto seq3d = new Sequence3D();
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seq3d->initWithTwoActions(_actions[0]->clone(), _actions[1]->clone() );
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seq3d->autorelease();
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return seq3d;
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}
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Sequence3D::Sequence3D()
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: _blendTime(0.1f)
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,_blendRemain(0.1f)
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,_cutAnim(false)
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,cut_t(0.0f)
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{
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}
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Sequence3D::~Sequence3D(void)
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{
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CC_SAFE_RELEASE(_actions[0]);
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CC_SAFE_RELEASE(_actions[1]);
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}
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void Sequence3D::startWithTarget(Node *target)
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{
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ActionInterval::startWithTarget(target);
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_split = _actions[0]->getDuration() / _duration;
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_last = -1;
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}
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void Sequence3D::stop(void)
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{
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if( _last != - 1)
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{
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_actions[_last]->stop();
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}
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ActionInterval::stop();
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}
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Sequence3D* Sequence3D::reverse() const
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{
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return Sequence3D::createWithTwoActions(_actions[1]->reverse(), _actions[0]->reverse());
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}
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void Sequence3D::update(float t)
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{
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int found = 0;
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float new_t = 0.0f;
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float blend_t = 0.0f;
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if( t < _split ) {
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// action[0]
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found = 0;
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if( _split != 0 )
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new_t = t / _split;
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else
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new_t = 1;
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if( found != _last && found <= 0 )
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_actions[0]->startWithTarget(_target);
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_actions[0]->update(new_t);
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}
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if(t >= (_split - _blendTime) && _cutAnim == false)
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{
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// action[1]
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blend_t += 0.01f;
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Blend(blend_t);
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found = 1;
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if ( _split == 1 )
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new_t = 1;
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else
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new_t = (t-(_split - _blendTime)) / (1 - (_split - _blendTime));
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if( found != _last && found >= 1 )
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_actions[1]->startWithTarget(_target);
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_actions[1]->update(new_t);
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}
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if(_cutAnim == true)
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{
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blend_t += 0.01f;
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Blend(blend_t);
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found = 1;
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if(found != _last && found >= 1)
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{
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cut_t = t;
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}
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if ( _split == 1 )
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new_t = 1;
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else
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new_t = (t - cut_t) / (1 - cut_t);
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if( found != _last && found >= 1 )
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_actions[1]->startWithTarget(_target);
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_actions[1]->update(new_t);
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}
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// if ( found==1 ) {
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// if( _last == -1 ) {
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// // action[0] was skipped, execute it.
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// _actions[0]->startWithTarget(_target);
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// _actions[0]->update(1.0f);
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// _actions[0]->stop();
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// }
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// else if( _last == 0 )
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// {
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// // switching to action 1. stop action 0.
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// _actions[0]->update(1.0f);
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// _actions[0]->stop();
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// }
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// }
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//else if(found==0 && _last==1 )
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//{
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// // Reverse mode ?
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// // XXX: Bug. this case doesn't contemplate when _last==-1, found=0 and in "reverse mode"
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// // since it will require a hack to know if an action is on reverse mode or not.
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// // "step" should be overriden, and the "reverseMode" value propagated to inner Sequences.
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// _actions[1]->update(0);
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// _actions[1]->stop();
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//}
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// // Last action found and it is done.
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// if( found == _last && _actions[found]->isDone() )
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// {
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// return;
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// }
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// // Last action found and it is done
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// if( found != _last )
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// {
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// //_actions[found]->startWithTarget(_target);
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// }
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//_actions[found]->update(new_t);
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_last = found;
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}
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void Sequence3D::Blend(float timeElapse)
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{
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_blendRemain -= timeElapse;
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bool bBlending = _blendRemain >= 0;
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if (bBlending)
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{
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float fSrcWeight = _blendRemain / _blendTime;
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_actions[0]->setWeight(fSrcWeight);
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_actions[1]->setWeight(1 - fSrcWeight);
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}
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}
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void Sequence3D::addAnimate3D(Animate3D* animate)
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{
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if(this->_duration > 0)
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{
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if(_actions[1]->getDuration() <= 0)
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{
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_actions[1] = animate;
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_cutAnim = true;
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_duration += _actions[1]->getDuration();
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_split = _actions[0]->getDuration() / _duration;
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}
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}
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else
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return;
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}
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NS_CC_END
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