mirror of https://github.com/axmolengine/axmol.git
132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/Controller.h"
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || \
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AX_TARGET_PLATFORM == AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || \
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AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# include "base/EventDispatcher.h"
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# include "base/EventController.h"
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# include "base/Director.h"
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NS_AX_BEGIN
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std::vector<Controller*> Controller::s_allController;
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Controller* Controller::getControllerByTag(int tag)
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{
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for (auto&& controller : Controller::s_allController)
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{
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if (controller->_controllerTag == tag)
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{
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return controller;
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}
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}
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return nullptr;
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}
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Controller* Controller::getControllerByDeviceId(int deviceId)
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{
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for (auto&& controller : Controller::s_allController)
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{
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if (controller->_deviceId == deviceId)
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{
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return controller;
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}
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}
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return nullptr;
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}
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void Controller::init()
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{
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for (int key = Key::JOYSTICK_LEFT_X; key < Key::KEY_MAX; ++key)
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{
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_allKeyStatus[key].isPressed = false;
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_allKeyStatus[key].value = 0.0f;
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_allKeyPrevStatus[key].isPressed = false;
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_allKeyPrevStatus[key].value = 0.0f;
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}
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_eventDispatcher = Director::getInstance()->getEventDispatcher();
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_connectEvent = new EventController(EventController::ControllerEventType::CONNECTION, this, false);
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_keyEvent = new EventController(EventController::ControllerEventType::BUTTON_STATUS_CHANGED, this, 0);
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_axisEvent = new EventController(EventController::ControllerEventType::AXIS_STATUS_CHANGED, this, 0);
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}
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const Controller::KeyStatus& Controller::getKeyStatus(int keyCode)
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{
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if (_allKeyStatus.find(keyCode) == _allKeyStatus.end())
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{
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_allKeyStatus[keyCode].isPressed = false;
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_allKeyStatus[keyCode].value = 0.0f;
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}
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return _allKeyStatus[keyCode];
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}
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void Controller::onConnected()
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{
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_connectEvent->setConnectStatus(true);
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_eventDispatcher->dispatchEvent(_connectEvent);
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}
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void Controller::onDisconnected()
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{
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_connectEvent->setConnectStatus(false);
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_eventDispatcher->dispatchEvent(_connectEvent);
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delete this;
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}
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void Controller::onButtonEvent(int keyCode, bool isPressed, float value, bool isAnalog)
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{
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_allKeyPrevStatus[keyCode] = _allKeyStatus[keyCode];
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_allKeyStatus[keyCode].isPressed = isPressed;
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_allKeyStatus[keyCode].value = value;
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_allKeyStatus[keyCode].isAnalog = isAnalog;
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_keyEvent->setKeyCode(keyCode);
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_eventDispatcher->dispatchEvent(_keyEvent);
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}
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void Controller::onAxisEvent(int axisCode, float value, bool isAnalog)
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{
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_allKeyPrevStatus[axisCode] = _allKeyStatus[axisCode];
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_allKeyStatus[axisCode].value = value;
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_allKeyStatus[axisCode].isAnalog = isAnalog;
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_axisEvent->setKeyCode(axisCode);
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_eventDispatcher->dispatchEvent(_axisEvent);
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}
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NS_AX_END
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#endif // (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM ==
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// AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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