mirror of https://github.com/axmolengine/axmol.git
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef __PERFORMANCE_PARTICLE_3D_TEST_H__
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#define __PERFORMANCE_PARTICLE_3D_TEST_H__
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#include "PerformanceTest.h"
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class Particle3DMenuLayer : public PerformBasicLayer
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{
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public:
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Particle3DMenuLayer(bool isControlMenuVisible, int maxCases = 0, int curCase = 0);
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virtual void showCurrentTest();
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};
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class Particle3DMainScene : public Scene
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{
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public:
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virtual void initWithSubTest(int subtest, int particles);
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virtual std::string title() const;
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void step(float dt);
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void createParticleSystem(int idx);
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void testNCallback(Ref* sender);
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void updateQuantityLabel();
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int getSubTestNum() { return _subtestNumber; }
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int getParticlesNum() { return _quantityParticles; }
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virtual void doTest() = 0;
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protected:
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int _lastRenderedCount;
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int _quantityParticles;
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int _subtestNumber;
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cocos2d::Label *_particleLab;
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};
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class Particle3DPerformTest : public Particle3DMainScene
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{
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public:
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virtual std::string title() const override;
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virtual void doTest();
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};
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void runParticle3DTest();
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#endif
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