mirror of https://github.com/axmolengine/axmol.git
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCMESH_H__
|
|
#define __CCMESH_H__
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "3d/CCBundle3DData.h"
|
|
|
|
#include "base/CCRef.h"
|
|
#include "base/ccTypes.h"
|
|
#include "math/CCMath.h"
|
|
#include "renderer/CCGLProgram.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class EventListenerCustom;
|
|
class EventCustom;
|
|
|
|
class RenderMeshData
|
|
{
|
|
friend class Mesh;
|
|
public:
|
|
RenderMeshData(): _vertexsizeBytes(0)
|
|
{
|
|
}
|
|
bool hasVertexAttrib(int attrib);
|
|
bool init(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
|
|
bool init(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, const std::vector<MeshVertexAttrib>& attribs);
|
|
|
|
protected:
|
|
|
|
int calVertexSizeBytes();
|
|
|
|
int _vertexsizeBytes;
|
|
ssize_t _vertexNum;
|
|
std::vector<float> _vertexs;
|
|
std::vector<unsigned short> _indices;
|
|
std::vector<MeshVertexAttrib> _vertexAttribs;
|
|
};
|
|
|
|
/**
|
|
* Mesh: Geometry with a collection of vertex.
|
|
* Supporting various vertex formats.
|
|
*/
|
|
class Mesh : public Ref
|
|
{
|
|
public:
|
|
/** Defines supported index formats. */
|
|
enum class IndexFormat
|
|
{
|
|
INDEX8 = GL_UNSIGNED_BYTE,
|
|
INDEX16 = GL_UNSIGNED_SHORT,
|
|
};
|
|
|
|
/** Defines supported primitive types. */
|
|
enum class PrimitiveType
|
|
{
|
|
TRIANGLES = GL_TRIANGLES,
|
|
TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
|
|
LINES = GL_LINES,
|
|
LINE_STRIP = GL_LINE_STRIP,
|
|
POINTS = GL_POINTS
|
|
};
|
|
|
|
/**create mesh from positions, normals, and so on*/
|
|
static Mesh* create(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
|
|
|
|
/**create mesh with vertex attributes*/
|
|
CC_DEPRECATED_ATTRIBUTE static Mesh* create(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, int numIndex, const std::vector<MeshVertexAttrib>& attribs, int attribCount) { return create(vertices, vertexSizeInFloat, indices, attribs); }
|
|
|
|
/**create mesh with vertex attributes*/
|
|
static Mesh* create(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, const std::vector<MeshVertexAttrib>& attribs);
|
|
|
|
/**get vertex buffer*/
|
|
inline GLuint getVertexBuffer() const { return _vertexBuffer; }
|
|
|
|
/**get mesh vertex attribute count*/
|
|
ssize_t getMeshVertexAttribCount() const { return _renderdata._vertexAttribs.size(); }
|
|
/**get MeshVertexAttribute by index*/
|
|
const MeshVertexAttrib& getMeshVertexAttribute(int idx) const { return _renderdata._vertexAttribs[idx]; }
|
|
/**has vertex attribute?*/
|
|
bool hasVertexAttrib(int attrib) { return _renderdata.hasVertexAttrib(attrib); }
|
|
/**get per vertex size in bytes*/
|
|
int getVertexSizeInBytes() const { return _renderdata._vertexsizeBytes; }
|
|
|
|
/** get primitive type*/
|
|
PrimitiveType getPrimitiveType() const { return _primitiveType; }
|
|
/**get index count*/
|
|
ssize_t getIndexCount() const { return _indexCount; }
|
|
/**get index format*/
|
|
IndexFormat getIndexFormat() const { return _indexFormat; }
|
|
/**get index buffer*/
|
|
GLuint getIndexBuffer() const {return _indexBuffer; }
|
|
|
|
/**build vertex buffer from renderdata*/
|
|
void restore();
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
|
|
Mesh();
|
|
virtual ~Mesh();
|
|
/**init mesh*/
|
|
bool init(const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<float>& texs, const std::vector<unsigned short>& indices);
|
|
|
|
/**init mesh*/
|
|
bool init(const std::vector<float>& vertices, int vertexSizeInFloat, const std::vector<unsigned short>& indices, const std::vector<MeshVertexAttrib>& attribs);
|
|
|
|
/**build buffer*/
|
|
void buildBuffer();
|
|
/**free buffer*/
|
|
void cleanAndFreeBuffers();
|
|
|
|
protected:
|
|
PrimitiveType _primitiveType;
|
|
IndexFormat _indexFormat;
|
|
GLuint _vertexBuffer;
|
|
GLuint _indexBuffer;
|
|
ssize_t _indexCount;
|
|
|
|
RenderMeshData _renderdata;
|
|
};
|
|
|
|
/**
|
|
* Mesh Cache
|
|
*/
|
|
class MeshCache
|
|
{
|
|
public:
|
|
/**get & destroy*/
|
|
static MeshCache* getInstance();
|
|
static void destroyInstance();
|
|
|
|
/**get mesh from cache*/
|
|
Mesh* getMesh(const std::string& key) const;
|
|
|
|
/**add mesh to cache*/
|
|
bool addMesh(const std::string& key, Mesh* mesh);
|
|
|
|
/**remove all meshes*/
|
|
void removeAllMeshes();
|
|
|
|
/**remove unused meshes*/
|
|
void removeUnusedMesh();
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
void listenBackToForeground(EventCustom* event);
|
|
#endif
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
|
|
MeshCache();
|
|
~MeshCache();
|
|
|
|
protected:
|
|
|
|
static MeshCache* _cacheInstance;//instance
|
|
|
|
std::unordered_map<std::string, Mesh*> _meshes; //cached meshes
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
EventListenerCustom* _backToForegroundlistener;
|
|
#endif
|
|
};
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CCMESH_H_
|