mirror of https://github.com/axmolengine/axmol.git
177 lines
5.1 KiB
Lua
177 lines
5.1 KiB
Lua
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--------------------------------
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-- @module Animate3D
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-- @extend ActionInterval
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#Animate3D] setKeyFrameUserInfo
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-- @param self
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-- @param #int keyFrame
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-- @param #map_table userInfo
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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-- get & set speed, negative speed means playing reverse
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-- @function [parent=#Animate3D] getSpeed
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- set animate quality
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-- @function [parent=#Animate3D] setQuality
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-- @param self
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-- @param #int quality
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] setWeight
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-- @param self
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-- @param #float weight
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] removeFromMap
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-- @param self
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] initWithFrames
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-- @param self
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-- @param #cc.Animation3D animation
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-- @param #int startFrame
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-- @param #int endFrame
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-- @param #float frameRate
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#Animate3D] getOriginInterval
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#Animate3D] setSpeed
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-- @param self
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-- @param #float speed
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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-- @overload self, cc.Animation3D, float, float
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-- @overload self, cc.Animation3D
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-- @function [parent=#Animate3D] init
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-- @param self
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-- @param #cc.Animation3D animation
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-- @param #float fromTime
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-- @param #float duration
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get & set origin interval
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-- @function [parent=#Animate3D] setOriginInterval
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-- @param self
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-- @param #float interval
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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-- get & set blend weight, weight must positive
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-- @function [parent=#Animate3D] getWeight
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- get animate quality
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-- @function [parent=#Animate3D] getQuality
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @overload self, cc.Animation3D, float, float
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-- @overload self, cc.Animation3D
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-- @function [parent=#Animate3D] create
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-- @param self
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-- @param #cc.Animation3D animation
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-- @param #float fromTime
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-- @param #float duration
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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-- get animate transition time between 3d animations
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-- @function [parent=#Animate3D] getTransitionTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- create Animate3D by frame section, [startFrame, endFrame)<br>
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-- param animation used to generate animate3D<br>
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-- param startFrame<br>
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-- param endFrame<br>
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-- param frameRate default is 30 per second<br>
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-- return Animate3D created using animate
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-- @function [parent=#Animate3D] createWithFrames
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-- @param self
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-- @param #cc.Animation3D animation
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-- @param #int startFrame
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-- @param #int endFrame
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-- @param #float frameRate
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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-- set animate transition time between 3d animations
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-- @function [parent=#Animate3D] setTransitionTime
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-- @param self
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-- @param #float transTime
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] startWithTarget
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-- @param self
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-- @param #cc.Node target
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] reverse
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-- @param self
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] clone
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-- @param self
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-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] stop
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-- @param self
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] update
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-- @param self
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-- @param #float t
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] step
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-- @param self
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-- @param #float dt
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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--------------------------------
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--
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-- @function [parent=#Animate3D] Animate3D
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-- @param self
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-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
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return nil
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