mirror of https://github.com/axmolengine/axmol.git
72 lines
2.3 KiB
Lua
72 lines
2.3 KiB
Lua
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--------------------------------
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-- @module ParallaxNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- Adds a child to the container with a local z-order, parallax ratio and position offset.<br>
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-- param child A child node.<br>
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-- param z Z order for drawing priority.<br>
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-- param parallaxRatio A given parallax ratio.<br>
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-- param positionOffset A given position offset.
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-- @function [parent=#ParallaxNode] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int z
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-- @param #vec2_table parallaxRatio
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-- @param #vec2_table positionOffset
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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--------------------------------
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--
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-- @function [parent=#ParallaxNode] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool cleanup
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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--------------------------------
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-- Create a Parallax node. <br>
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-- return An autoreleased ParallaxNode object.
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-- @function [parent=#ParallaxNode] create
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-- @param self
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-- @return ParallaxNode#ParallaxNode ret (return value: cc.ParallaxNode)
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--------------------------------
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-- @overload self, cc.Node, int, string
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-- @overload self, cc.Node, int, int
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-- @function [parent=#ParallaxNode] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @param #int tag
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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--------------------------------
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--
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-- @function [parent=#ParallaxNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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--------------------------------
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--
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-- @function [parent=#ParallaxNode] removeChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleanup
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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--------------------------------
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-- Adds a child to the container with a z-order, a parallax ratio and a position offset<br>
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-- It returns self, so you can chain several addChilds.<br>
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-- since v0.8<br>
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-- js ctor
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-- @function [parent=#ParallaxNode] ParallaxNode
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-- @param self
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-- @return ParallaxNode#ParallaxNode self (return value: cc.ParallaxNode)
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return nil
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