axmol/cocos/scripting/lua-bindings/auto/lua_cocos2dx_audioengine_au...

45 lines
662 B
C++

#include "base/ccConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#ifndef __cocos2dx_audioengine_h__
#define __cocos2dx_audioengine_h__
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
int register_all_cocos2dx_audioengine(lua_State* tolua_S);
#endif // __cocos2dx_audioengine_h__
#endif //#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32