mirror of https://github.com/axmolengine/axmol.git
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#ifndef _SHADER_TEST2_H_
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#define _SHADER_TEST2_H_
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#include "../testBasic.h"
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#include "extensions/cocos-ext.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(Shader2Tests);
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class ShaderTestDemo2 : public TestCase
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{
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public:
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virtual std::string title() const override { return "Effects on Sprites";}
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};
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//
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// Effect
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//
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class EffectSprite;
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class Effect : public cocos2d::Ref
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{
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public:
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cocos2d::GLProgramState* getGLProgramState() const { return _glprogramstate; }
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virtual void setTarget(EffectSprite *sprite){}
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protected:
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bool initGLProgramState(const std::string &fragmentFilename);
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Effect();
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virtual ~Effect();
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cocos2d::GLProgramState* _glprogramstate;
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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std::string _fragSource;
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cocos2d::EventListenerCustom* _backgroundListener;
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#endif
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};
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class EffectSpriteTest : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(EffectSpriteTest);
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EffectSpriteTest();
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virtual std::string subtitle() const {return "Different effects on Sprite";}
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protected:
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ssize_t _vectorIndex;
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cocos2d::Vector<Effect*> _effects;
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EffectSprite *_sprite;
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};
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class EffectSpriteLamp : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(EffectSpriteLamp);
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EffectSpriteLamp();
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virtual std::string subtitle() const {return "Sprite Lamp effects";}
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//callback
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public:
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virtual void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* unused_event);
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virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* unused_event);
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* unused_event);
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protected:
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EffectSprite *_sprite;
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Effect* _effect;
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cocos2d::Sprite* _lightSprite;
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};
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#endif
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