mirror of https://github.com/axmolengine/axmol.git
2749 lines
75 KiB
JavaScript
2749 lines
75 KiB
JavaScript
/*
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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//
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// cocos2d constants
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//
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// CCConfig.js
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//
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cc.ENGINE_VERSION = "Cocos2d-JS v3.8";
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cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL = 0;
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cc.DIRECTOR_STATS_POSITION = {x: 0, y: 0};
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cc.DIRECTOR_FPS_INTERVAL = 0.5;
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cc.COCOSNODE_RENDER_SUBPIXEL = 1;
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cc.SPRITEBATCHNODE_RENDER_SUBPIXEL = 1;
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cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA = 0;
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cc.TEXTURE_ATLAS_USE_TRIANGLE_STRIP = 0;
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cc.TEXTURE_ATLAS_USE_VAO = 0;
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cc.TEXTURE_NPOT_SUPPORT = 0;
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cc.RETINA_DISPLAY_SUPPORT = 1;
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cc.RETINA_DISPLAY_FILENAME_SUFFIX = "-hd";
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cc.USE_LA88_LABELS = 1;
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cc.SPRITE_DEBUG_DRAW = 0;
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cc.SPRITEBATCHNODE_DEBUG_DRAW = 0;
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cc.LABELBMFONT_DEBUG_DRAW = 0;
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cc.LABELATLAS_DEBUG_DRAW = 0;
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cc.IS_RETINA_DISPLAY_SUPPORTED = 1;
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cc.DEFAULT_ENGINE = cc.ENGINE_VERSION + "-native";
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cc.ENABLE_STACKABLE_ACTIONS = 1;
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cc.ENABLE_GL_STATE_CACHE = 1;
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// Resolution policies
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cc.ResolutionPolicy = {
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// The entire application is visible in the specified area without trying to preserve the original aspect ratio.
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// Distortion can occur, and the application may appear stretched or compressed.
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EXACT_FIT:0,
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// The entire application fills the specified area, without distortion but possibly with some cropping,
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// while maintaining the original aspect ratio of the application.
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NO_BORDER:1,
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// The entire application is visible in the specified area without distortion while maintaining the original
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// aspect ratio of the application. Borders can appear on two sides of the application.
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SHOW_ALL:2,
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// The application takes the height of the design resolution size and modifies the width of the internal
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// canvas so that it fits the aspect ratio of the device
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// no distortion will occur however you must make sure your application works on different
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// aspect ratios
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FIXED_HEIGHT:3,
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// The application takes the width of the design resolution size and modifies the height of the internal
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// canvas so that it fits the aspect ratio of the device
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// no distortion will occur however you must make sure your application works on different
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// aspect ratios
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FIXED_WIDTH:4,
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UNKNOWN:5
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};
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cc.LANGUAGE_ENGLISH = 0;
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cc.LANGUAGE_CHINESE = 1;
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cc.LANGUAGE_FRENCH = 2;
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cc.LANGUAGE_ITALIAN = 3;
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cc.LANGUAGE_GERMAN = 4;
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cc.LANGUAGE_SPANISH = 5;
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cc.LANGUAGE_RUSSIAN = 6;
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cc.LANGUAGE_KOREAN = 7;
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cc.LANGUAGE_JAPANESE = 8;
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cc.LANGUAGE_HUNGARIAN = 9;
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cc.LANGUAGE_PORTUGUESE = 10;
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cc.LANGUAGE_ARABIC = 11;
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cc.Director.PROJECTION_2D = 0;
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cc.Director.PROJECTION_3D = 1;
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cc.Director.PROJECTION_CUSTOM = 3;
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cc.Director.PROJECTION_DEFAULT = cc.Director.PROJECTION_3D;
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cc.DEVICE_ORIENTATION_PORTRAIT = 0;
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cc.DEVICE_ORIENTATION_LANDSCAPE_LEFT = 1;
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cc.DEVICE_ORIENTATION_PORTRAIT_UPSIDE_DOWN = 2;
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cc.DEVICE_ORIENTATION_LANDSCAPE_RIGHT = 3;
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cc.DEVICE_MAX_ORIENTATIONS = 2;
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cc.IMAGE_FORMAT_JPEG = 0;
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cc.IMAGE_FORMAT_PNG = 1;
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cc.IMAGE_FORMAT_RAWDATA = 9;
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cc.TOUCH_ALL_AT_ONCE = 0;
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cc.TOUCH_ONE_BY_ONE = 1;
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cc.TRANSITION_ORIENTATION_LEFT_OVER = 0;
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cc.TRANSITION_ORIENTATION_RIGHT_OVER = 1;
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cc.TRANSITION_ORIENTATION_UP_OVER = 0;
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cc.TRANSITION_ORIENTATION_DOWN_OVER = 1;
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cc.RED = {r:255, g:0, b:0};
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cc.GREEN = {r:0, g:255, b:0};
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cc.BLUE = {r:0, g:0, b:255};
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cc.BLACK = {r:0, g:0, b:0};
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cc.WHITE = {r:255, g:255, b:255};
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cc.YELLOW = {r:255, g:255, b:0};
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cc.POINT_ZERO = {x:0, y:0};
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cc.PARTICLE_DEFAULT_CAPACITY = 500;
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cc.MENU_STATE_WAITING = 0;
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cc.MENU_STATE_TRACKING_TOUCH = 1;
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cc.MENU_HANDLER_PRIORITY = -128;
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cc.DEFAULT_PADDING = 5;
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cc.Scheduler.PRIORITY_SYSTEM = -2147483648;
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var _Class = cc.Texture2D;
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_Class.PIXEL_FORMAT_NONE = -1;
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_Class.PIXEL_FORMAT_AUTO = 0;
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_Class.PIXEL_FORMAT_BGRA8888 = 1;
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_Class.PIXEL_FORMAT_RGBA8888 = 2;
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_Class.PIXEL_FORMAT_RGB888 = 3;
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_Class.PIXEL_FORMAT_RGB565 = 4;
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_Class.PIXEL_FORMAT_A8 = 5;
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_Class.PIXEL_FORMAT_I8 = 6;
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_Class.PIXEL_FORMAT_AI88 = 7;
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_Class.PIXEL_FORMAT_RGBA4444 = 8;
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_Class.PIXEL_FORMAT_RGB5A1 = 9;
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_Class.PIXEL_FORMAT_PVRTC4 = 10;
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_Class.PIXEL_FORMAT_PVRTC4A = 11;
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_Class.PIXEL_FORMAT_PVRTC2 = 11;
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_Class.PIXEL_FORMAT_PVRTC2A = 13;
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_Class.PIXEL_FORMAT_ETC = 14;
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_Class.PIXEL_FORMAT_S3TC_DXT1 = 15;
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_Class.PIXEL_FORMAT_S3TC_DXT3 = 16;
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_Class.PIXEL_FORMAT_S3TC_DXT5 = 17;
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_Class.PIXEL_FORMAT_ATC_RGB = 18;
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_Class.PIXEL_FORMAT_ATC_EXPLICIT_ALPHA = 19;
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_Class.PIXEL_FORMAT_ATC_INTERPOLATED_ALPHA = 20;
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_Class.PIXEL_FORMAT_DEFAULT = _Class.PIXEL_FORMAT_AUTO;
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_Class.defaultPixelFormat = _Class.PIXEL_FORMAT_DEFAULT;
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// For blend
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cc.ONE = 1;
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cc.ZERO = 0;
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cc.SRC_ALPHA = 0x0302;
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cc.SRC_ALPHA_SATURATE = 0x308;
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cc.SRC_COLOR = 0x300;
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cc.DST_ALPHA = 0x304;
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cc.DST_COLOR = 0x306;
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cc.ONE_MINUS_SRC_ALPHA = 0x0303;
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cc.ONE_MINUS_SRC_COLOR = 0x301;
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cc.ONE_MINUS_DST_ALPHA = 0x305;
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cc.ONE_MINUS_DST_COLOR = 0x0307;
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cc.ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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cc.ONE_MINUS_CONSTANT_COLOR = 0x8002;
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//texture parameters
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cc.LINEAR = 0x2601;
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cc.REPEAT = 0x2901;
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cc.CLAMP_TO_EDGE = 0x812f;
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cc.MIRRORED_REPEAT = 0x8370;
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cc.VERTEX_ATTRIB_FLAG_NONE = 0;
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cc.VERTEX_ATTRIB_FLAG_POSITION = 1 << 0;
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cc.VERTEX_ATTRIB_FLAG_COLOR = 1 << 1;
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cc.VERTEX_ATTRIB_FLAG_TEX_COORDS = 1 << 2;
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cc.VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = ( cc.VERTEX_ATTRIB_FLAG_POSITION | cc.VERTEX_ATTRIB_FLAG_COLOR | cc.VERTEX_ATTRIB_FLAG_TEX_COORDS );
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cc.GL_ALL = 0;
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cc.VERTEX_ATTRIB_POSITION = 0;
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cc.VERTEX_ATTRIB_COLOR = 1;
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cc.VERTEX_ATTRIB_TEX_COORDS = 2;
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cc.VERTEX_ATTRIB_MAX = 3;
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cc.UNIFORM_PMATRIX = 0;
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cc.UNIFORM_MVMATRIX = 1;
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cc.UNIFORM_MVPMATRIX = 2;
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cc.UNIFORM_TIME = 3;
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cc.UNIFORM_SINTIME = 4;
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cc.UNIFORM_COSTIME = 5;
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cc.UNIFORM_RANDOM01 = 6;
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cc.UNIFORM_SAMPLER = 7;
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cc.UNIFORM_MAX = 8;
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// Shaders
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cc.UNIFORM_TIME_S = "CC_Time";
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cc.UNIFORM_COS_TIME_S = 'CC_CosTime';
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cc.UNIFORM_COSTIME_S = "CC_CosTime";
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cc.UNIFORM_SIN_TIME_S = 'CC_SinTime';
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cc.UNIFORM_SINTIME_S = "CC_SinTime";
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cc.UNIFORM_PMATRIX_S = "CC_PMatrix";
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cc.UNIFORM_MVMATRIX_S = "CC_MVMatrix";
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cc.UNIFORM_MVPMATRIX_S = "CC_MVPMatrix";
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cc.UNIFORM_P_MATRIX_S = 'CC_PMatrix';
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cc.UNIFORM_MV_MATRIX_S = 'CC_MVMatrix';
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cc.UNIFORM_MVP_MATRIX_S = 'CC_MVPMatrix';
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cc.UNIFORM_RANDOM01_S = 'CC_Random01';
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cc.UNIFORM_SAMPLER_S = 'CC_Texture0';
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cc.UNIFORM_ALPHA_TEST_VALUE_S = "CC_AlphaValue";
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cc.ITEM_SIZE = 32;
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cc.CURRENT_ITEM = 0xc0c05001;
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cc.ZOOM_ACTION_TAG = 0xc0c05002;
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cc.NORMAL_TAG = 8801;
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cc.SELECTED_TAG = 8802;
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cc.DISABLE_TAG = 8803;
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cc.stencilBits = -1; //CCClippingNode.js
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cc.g_NumberOfDraws = 0; //CCDirector.js
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cc.PRIORITY_NON_SYSTEM = cc.PRIORITY_SYSTEM + 1; //CCScheduler.js
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cc.s_globalOrderOfArrival = 1;
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cc.Event.TOUCH = 0; //CCEvent.js
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cc.Event.KEYBOARD = 1;
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cc.Event.ACCELERATION = 2;
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cc.Event.MOUSE = 3;
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cc.Event.FOCUS = 4
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//game controller 5
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cc.Event.CUSTOM = 6;
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cc.EventMouse.NONE = 0;
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cc.EventMouse.DOWN = 1;
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cc.EventMouse.UP = 2;
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cc.EventMouse.MOVE = 3;
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cc.EventMouse.SCROLL = 4;
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cc.EventMouse.BUTTON_LEFT = 0;
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cc.EventMouse.BUTTON_RIGHT = 1;
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cc.EventMouse.BUTTON_MIDDLE = 2;
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cc.EventMouse.BUTTON_4 = 3;
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cc.EventMouse.BUTTON_5 = 4;
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cc.EventMouse.BUTTON_6 = 5;
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cc.EventMouse.BUTTON_7 = 6;
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cc.EventMouse.BUTTON_8 = 7;
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cc.EventTouch.MAX_TOUCHES = 5;
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cc.EventTouch.EventCode = {BEGAN: 0, MOVED: 1, ENDED: 2, CANCELLED: 3};
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cc.SpriteBatchNode.DEFAULT_CAPACITY = 29; //CCSpriteBatchNode.js
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cc.ParticleSystem.SHAPE_MODE = 0; //CCParticleSystem.js
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cc.ParticleSystem.TEXTURE_MODE = 1;
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cc.ParticleSystem.STAR_SHAPE = 0;
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cc.ParticleSystem.BALL_SHAPE = 1;
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cc.ProgressTimer.TEXTURE_COORDS_COUNT = 4; //CCProgressTimer.js
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cc.ProgressTimer.TEXTURE_COORDS = 0x4b;
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cc.IMAGE_FORMAT_RAWDATA = 2; //CCRenderTexture.js
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cc.TMXLayerInfo.ATTRIB_NONE = 1 << 0; //CCTMXXMLParser.js
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cc.TMXLayerInfo.ATTRIB_BASE64 = 1 << 1;
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cc.TMXLayerInfo.ATTRIB_GZIP = 1 << 2;
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cc.TMXLayerInfo.ATTRIB_ZLIB = 1 << 3;
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cc.TMX_PROPERTY_NONE = 0;
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cc.TMX_PROPERTY_MAP = 1;
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cc.TMX_PROPERTY_LAYER = 2;
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cc.TMX_PROPERTY_OBJECTGROUP = 3;
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cc.TMX_PROPERTY_OBJECT = 4;
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cc.TMX_PROPERTY_TILE = 5;
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cc.SCENE_FADE = 4208917214; //CCTransition.js
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cc.SCENE_RADIAL = 0xc001; //CCTransitionProgress.js
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//
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// CCMacro.js export
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//
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/**
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* @constant
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* @type Number
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*/
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cc.INVALID_INDEX = -1;
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/**
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* PI is the ratio of a circle's circumference to its diameter.
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* @constant
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* @type Number
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*/
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cc.PI = Math.PI;
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/**
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* @constant
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* @type Number
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*/
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cc.FLT_MAX = parseFloat('3.402823466e+38F');
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/**
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* @constant
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* @type Number
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*/
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cc.RAD = cc.PI / 180;
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/**
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* @constant
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* @type Number
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*/
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cc.DEG = 180 / cc.PI;
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/**
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* maximum unsigned int value
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* @constant
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* @type Number
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*/
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cc.UINT_MAX = 0xffffffff;
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/**
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* <p>
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* simple macro that swaps 2 variables<br/>
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* modified from c++ macro, you need to pass in the x and y variables names in string, <br/>
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* and then a reference to the whole object as third variable
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* </p>
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* @param x
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* @param y
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* @param ref
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* @function
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* @deprecated
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*/
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cc.swap = function (x, y, ref) {
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if ((typeof ref) == 'object' && (typeof ref.x) != 'undefined' && (typeof ref.y) != 'undefined') {
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var tmp = ref[x];
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ref[x] = ref[y];
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ref[y] = tmp;
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} else
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cc.log("cc.swap is being modified from original macro, please check usage");
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};
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/**
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* <p>
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* Linear interpolation between 2 numbers, the ratio sets how much it is biased to each end
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* </p>
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* @param {Number} a number A
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* @param {Number} b number B
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* @param {Number} r ratio between 0 and 1
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* @function
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* @example
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* cc.lerp(2,10,0.5)//returns 6<br/>
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* cc.lerp(2,10,0.2)//returns 3.6
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*/
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cc.lerp = function (a, b, r) {
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return a + (b - a) * r;
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};
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/**
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* get a random number from 0 to 0xffffff
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* @function
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* @returns {number}
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*/
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cc.rand = function () {
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return Math.random() * 0xffffff;
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};
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/**
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* returns a random float between -1 and 1
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* @return {Number}
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* @function
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*/
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cc.randomMinus1To1 = function () {
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return (Math.random() - 0.5) * 2;
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};
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/**
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* returns a random float between 0 and 1
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* @return {Number}
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* @function
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*/
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cc.random0To1 = Math.random;
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/**
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* converts degrees to radians
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* @param {Number} angle
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* @return {Number}
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* @function
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*/
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cc.degreesToRadians = function (angle) {
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return angle * cc.RAD;
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};
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/**
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* converts radians to degrees
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* @param {Number} angle
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* @return {Number}
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* @function
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*/
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cc.radiansToDegrees = function (angle) {
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return angle * cc.DEG;
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};
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/**
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* @constant
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* @type Number
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*/
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cc.REPEAT_FOREVER = 0xffffffff;
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/**
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* default gl blend src function. Compatible with premultiplied alpha images.
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* @constant
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* @type Number
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*/
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cc.BLEND_SRC = cc.OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA ? 1 : 0x0302;
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/**
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* default gl blend dst function. Compatible with premultiplied alpha images.
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* @constant
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* @type Number
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*/
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cc.BLEND_DST = 0x0303;
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/**
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* Helpful macro that setups the GL server state, the correct GL program and sets the Model View Projection matrix
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* @param {cc.Node} node setup node
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* @function
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*/
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cc.nodeDrawSetup = function (node) {
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//cc.glEnable(node._glServerState);
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if (node._shaderProgram) {
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//cc._renderContext.useProgram(node._shaderProgram._programObj);
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node._shaderProgram.use();
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node._shaderProgram.setUniformForModelViewAndProjectionMatrixWithMat4();
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}
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};
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/**
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* <p>
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* GL states that are enabled:<br/>
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* - GL_TEXTURE_2D<br/>
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* - GL_VERTEX_ARRAY<br/>
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* - GL_TEXTURE_COORD_ARRAY<br/>
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* - GL_COLOR_ARRAY<br/>
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* </p>
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* @function
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*/
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cc.enableDefaultGLStates = function () {
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//TODO OPENGL STUFF
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/*
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnable(GL_TEXTURE_2D);*/
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};
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/**
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* <p>
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* Disable default GL states:<br/>
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* - GL_TEXTURE_2D<br/>
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* - GL_TEXTURE_COORD_ARRAY<br/>
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* - GL_COLOR_ARRAY<br/>
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* </p>
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* @function
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*/
|
|
cc.disableDefaultGLStates = function () {
|
|
//TODO OPENGL
|
|
/*
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
*/
|
|
};
|
|
|
|
/**
|
|
* <p>
|
|
* Increments the GL Draws counts by one.<br/>
|
|
* The number of calls per frame are displayed on the screen when the CCDirector's stats are enabled.<br/>
|
|
* </p>
|
|
* @param {Number} addNumber
|
|
* @function
|
|
*/
|
|
cc.incrementGLDraws = function (addNumber) {
|
|
cc.g_NumberOfDraws += addNumber;
|
|
};
|
|
|
|
/**
|
|
* @constant
|
|
* @type Number
|
|
*/
|
|
cc.FLT_EPSILON = 0.0000001192092896;
|
|
|
|
/**
|
|
* <p>
|
|
* On Mac it returns 1;<br/>
|
|
* On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1
|
|
* </p>
|
|
* @function
|
|
*/
|
|
cc.contentScaleFactor = cc.IS_RETINA_DISPLAY_SUPPORTED ? function () {
|
|
return cc.director.getContentScaleFactor();
|
|
} : function () {
|
|
return 1;
|
|
};
|
|
|
|
/**
|
|
* Converts a Point in points to pixels
|
|
* @param {cc.Point} points
|
|
* @return {cc.Point}
|
|
* @function
|
|
*/
|
|
cc.pointPointsToPixels = function (points) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.p(points.x * scale, points.y * scale);
|
|
};
|
|
|
|
/**
|
|
* Converts a Point in pixels to points
|
|
* @param {Point} pixels
|
|
* @function
|
|
*/
|
|
cc.pointPixelsToPoints = function (pixels) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.p(pixels.x / scale, pixels.y / scale);
|
|
};
|
|
|
|
cc._pointPixelsToPointsOut = function(pixels, outPoint){
|
|
var scale = cc.contentScaleFactor();
|
|
outPoint.x = pixels.x / scale;
|
|
outPoint.y = pixels.y / scale;
|
|
};
|
|
|
|
/**
|
|
* Converts a Size in points to pixels
|
|
* @param {cc.Size} sizeInPoints
|
|
* @return {cc.Size}
|
|
* @function
|
|
*/
|
|
cc.sizePointsToPixels = function (sizeInPoints) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.size(sizeInPoints.width * scale, sizeInPoints.height * scale);
|
|
};
|
|
|
|
/**
|
|
* Converts a size in pixels to points
|
|
* @param {cc.Size} sizeInPixels
|
|
* @return {cc.Size}
|
|
* @function
|
|
*/
|
|
cc.sizePixelsToPoints = function (sizeInPixels) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.size(sizeInPixels.width / scale, sizeInPixels.height / scale);
|
|
};
|
|
|
|
cc._sizePixelsToPointsOut = function (sizeInPixels, outSize) {
|
|
var scale = cc.contentScaleFactor();
|
|
outSize.width = sizeInPixels.width / scale;
|
|
outSize.height = sizeInPixels.height / scale;
|
|
};
|
|
|
|
/**
|
|
* Converts a rect in pixels to points
|
|
* @param {cc.Rect} pixel
|
|
* @function
|
|
*/
|
|
cc.rectPixelsToPoints = cc.IS_RETINA_DISPLAY_SUPPORTED ? function (pixel) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.rect(pixel.x / scale, pixel.y / scale,
|
|
pixel.width / scale, pixel.height / scale);
|
|
} : function (p) {
|
|
return p;
|
|
};
|
|
|
|
/**
|
|
* Converts a rect in points to pixels
|
|
* @param {cc.Rect} point
|
|
* @function
|
|
*/
|
|
cc.rectPointsToPixels = cc.IS_RETINA_DISPLAY_SUPPORTED ? function (point) {
|
|
var scale = cc.contentScaleFactor();
|
|
return cc.rect(point.x * scale, point.y * scale,
|
|
point.width * scale, point.height * scale);
|
|
} : function (p) {
|
|
return p;
|
|
};
|
|
|
|
cc.checkGLErrorDebug = function () {
|
|
if (cc.renderMode == cc._RENDER_TYPE_WEBGL) {
|
|
var _error = cc._renderContext.getError();
|
|
if (_error) {
|
|
cc.log(CC._localZOrder.checkGLErrorDebug, _error);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
//
|
|
// Reusable objects
|
|
//
|
|
cc._reuse_p = [ {x:0, y:0}, {x:0,y:0}, {x:0,y:0}, {x:0,y:0} ];
|
|
cc._reuse_p_index = 0;
|
|
cc._reuse_size = {width:0, height:0};
|
|
cc._reuse_rect = {x:0, y:0, width:0, height:0};
|
|
cc._reuse_color3b = {r:255, g:255, b:255 };
|
|
cc._reuse_color4b = {r:255, g:255, b:255, a:255 };
|
|
|
|
|
|
|
|
//
|
|
// Basic sturcture : Point
|
|
//
|
|
cc.p = function( x, y )
|
|
{
|
|
if (x == undefined)
|
|
return {x: 0, y: 0};
|
|
if (y == undefined)
|
|
return {x: x.x, y: x.y};
|
|
return {x:x, y:y};
|
|
};
|
|
cc._p = function( x, y )
|
|
{
|
|
if( cc._reuse_p_index == cc._reuse_p.length )
|
|
cc._reuse_p_index = 0;
|
|
|
|
var p = cc._reuse_p[ cc._reuse_p_index];
|
|
cc._reuse_p_index++;
|
|
p.x = x;
|
|
p.y = y;
|
|
return p;
|
|
};
|
|
|
|
cc.pointEqualToPoint = function (point1, point2) {
|
|
return ((point1.x == point2.x) && (point1.y == point2.y));
|
|
};
|
|
|
|
cc.PointZero = function () {
|
|
return cc.p(0, 0);
|
|
};
|
|
|
|
|
|
/**
|
|
* Unrotates two points.
|
|
* @param {cc.Point} v1
|
|
* @param {cc.Point} v2
|
|
* @return {cc.Point}
|
|
*/
|
|
cc.pUnrotate = function (v1, v2) {
|
|
return cc.p(v1.x * v2.x + v1.y * v2.y, v1.y * v2.x - v1.x * v2.y);
|
|
};
|
|
|
|
/**
|
|
* Converts radians to a normalized vector.
|
|
* @param {Number} a
|
|
* @return {cc.Point}
|
|
*/
|
|
cc.pForAngle = function (a) {
|
|
return cc.p(Math.cos(a), Math.sin(a));
|
|
};
|
|
|
|
/**
|
|
* Converts a vector to radians.
|
|
* @param {cc.Point} v
|
|
* @return {Number}
|
|
*/
|
|
cc.pToAngle = function (v) {
|
|
return Math.atan2(v.y, v.x);
|
|
};
|
|
|
|
/**
|
|
* Clamp a value between from and to.
|
|
* @param {Number} value
|
|
* @param {Number} min_inclusive
|
|
* @param {Number} max_inclusive
|
|
* @return {Number}
|
|
*/
|
|
cc.clampf = function (value, min_inclusive, max_inclusive) {
|
|
if (min_inclusive > max_inclusive) {
|
|
var temp = min_inclusive;
|
|
min_inclusive = max_inclusive;
|
|
max_inclusive = temp;
|
|
}
|
|
return value < min_inclusive ? min_inclusive : value < max_inclusive ? value : max_inclusive;
|
|
};
|
|
|
|
/**
|
|
* Quickly convert cc.Size to a cc.Point
|
|
* @param {cc.Size} s
|
|
* @return {cc.Point}
|
|
*/
|
|
cc.pFromSize = function (s) {
|
|
return cc.p(s.width, s.height);
|
|
};
|
|
|
|
/**
|
|
* Run a math operation function on each point component <br />
|
|
* Math.abs, Math.fllor, Math.ceil, Math.round.
|
|
* @param {cc.Point} p
|
|
* @param {Function} opFunc
|
|
* @return {cc.Point}
|
|
* @example
|
|
* //For example: let's try to take the floor of x,y
|
|
* var p = cc.pCompOp(cc.p(10,10),Math.abs);
|
|
*/
|
|
cc.pCompOp = function (p, opFunc) {
|
|
return cc.p(opFunc(p.x), opFunc(p.y));
|
|
};
|
|
|
|
/**
|
|
* Linear Interpolation between two points a and b
|
|
* alpha == 0 ? a
|
|
* alpha == 1 ? b
|
|
* otherwise a value between a..b
|
|
* @param {cc.Point} a
|
|
* @param {cc.Point} b
|
|
* @param {Number} alpha
|
|
* @return {cc.pAdd}
|
|
*/
|
|
cc.pLerp = function (a, b, alpha) {
|
|
return cc.pAdd(cc.pMult(a, 1 - alpha), cc.pMult(b, alpha));
|
|
};
|
|
|
|
/**
|
|
* @param {cc.Point} a
|
|
* @param {cc.Point} b
|
|
* @param {Number} variance
|
|
* @return {Boolean} if points have fuzzy equality which means equal with some degree of variance.
|
|
*/
|
|
cc.pFuzzyEqual = function (a, b, variance) {
|
|
if (a.x - variance <= b.x && b.x <= a.x + variance) {
|
|
if (a.y - variance <= b.y && b.y <= a.y + variance)
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Multiplies a nd b components, a.x*b.x, a.y*b.y
|
|
* @param {cc.Point} a
|
|
* @param {cc.Point} b
|
|
* @return {cc.Point}
|
|
*/
|
|
cc.pCompMult = function (a, b) {
|
|
return cc.p(a.x * b.x, a.y * b.y);
|
|
};
|
|
|
|
/**
|
|
* @param {cc.Point} a
|
|
* @param {cc.Point} b
|
|
* @return {Number} the signed angle in radians between two vector directions
|
|
*/
|
|
cc.pAngleSigned = function (a, b) {
|
|
var a2 = cc.pNormalize(a);
|
|
var b2 = cc.pNormalize(b);
|
|
var angle = Math.atan2(a2.x * b2.y - a2.y * b2.x, cc.pDot(a2, b2));
|
|
if (Math.abs(angle) < cc.POINT_EPSILON)
|
|
return 0.0;
|
|
return angle;
|
|
};
|
|
|
|
/**
|
|
* @param {cc.Point} a
|
|
* @param {cc.Point} b
|
|
* @return {Number} the angle in radians between two vector directions
|
|
*/
|
|
cc.pAngle = function (a, b) {
|
|
var angle = Math.acos(cc.pDot(cc.pNormalize(a), cc.pNormalize(b)));
|
|
if (Math.abs(angle) < cc.POINT_EPSILON) return 0.0;
|
|
return angle;
|
|
};
|
|
|
|
/**
|
|
* Rotates a point counter clockwise by the angle around a pivot
|
|
* @param {cc.Point} v v is the point to rotate
|
|
* @param {cc.Point} pivot pivot is the pivot, naturally
|
|
* @param {Number} angle angle is the angle of rotation cw in radians
|
|
* @return {cc.Point} the rotated point
|
|
*/
|
|
cc.pRotateByAngle = function (v, pivot, angle) {
|
|
var r = cc.pSub(v, pivot);
|
|
var cosa = Math.cos(angle), sina = Math.sin(angle);
|
|
var t = r.x;
|
|
r.x = t * cosa - r.y * sina + pivot.x;
|
|
r.y = t * sina + r.y * cosa + pivot.y;
|
|
return r;
|
|
};
|
|
|
|
/**
|
|
* A general line-line intersection test
|
|
* @param {cc.Point} A A is the startpoint for the first line P1 = (p1 - p2).
|
|
* @param {cc.Point} B B is the endpoint for the first line P1 = (p1 - p2).
|
|
* @param {cc.Point} C C is the startpoint for the second line P2 = (p3 - p4).
|
|
* @param {cc.Point} D D is the endpoint for the second line P2 = (p3 - p4).
|
|
* @param {cc.Point} retP retP.x is the range for a hitpoint in P1 (pa = p1 + s*(p2 - p1)), <br />
|
|
* retP.y is the range for a hitpoint in P3 (pa = p2 + t*(p4 - p3)).
|
|
* @return {Boolean}
|
|
* indicating successful intersection of a line<br />
|
|
* note that to truly test intersection for segments we have to make<br />
|
|
* sure that s & t lie within [0..1] and for rays, make sure s & t > 0<br />
|
|
* the hit point is p3 + t * (p4 - p3);<br />
|
|
* the hit point also is p1 + s * (p2 - p1);
|
|
*/
|
|
cc.pLineIntersect = function (A, B, C, D, retP) {
|
|
if ((A.x == B.x && A.y == B.y) || (C.x == D.x && C.y == D.y)) {
|
|
return false;
|
|
}
|
|
var BAx = B.x - A.x;
|
|
var BAy = B.y - A.y;
|
|
var DCx = D.x - C.x;
|
|
var DCy = D.y - C.y;
|
|
var ACx = A.x - C.x;
|
|
var ACy = A.y - C.y;
|
|
|
|
var denom = DCy * BAx - DCx * BAy;
|
|
|
|
retP.x = DCx * ACy - DCy * ACx;
|
|
retP.y = BAx * ACy - BAy * ACx;
|
|
|
|
if (denom == 0) {
|
|
if (retP.x == 0 || retP.y == 0) {
|
|
// Lines incident
|
|
return true;
|
|
}
|
|
// Lines parallel and not incident
|
|
return false;
|
|
}
|
|
|
|
retP.x = retP.x / denom;
|
|
retP.y = retP.y / denom;
|
|
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* ccpSegmentIntersect return YES if Segment A-B intersects with segment C-D.
|
|
* @param {cc.Point} A
|
|
* @param {cc.Point} B
|
|
* @param {cc.Point} C
|
|
* @param {cc.Point} D
|
|
* @return {Boolean}
|
|
*/
|
|
cc.pSegmentIntersect = function (A, B, C, D) {
|
|
var retP = cc.p(0, 0);
|
|
if (cc.pLineIntersect(A, B, C, D, retP))
|
|
if (retP.x >= 0.0 && retP.x <= 1.0 && retP.y >= 0.0 && retP.y <= 1.0)
|
|
return true;
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* ccpIntersectPoint return the intersection point of line A-B, C-D
|
|
* @param {cc.Point} A
|
|
* @param {cc.Point} B
|
|
* @param {cc.Point} C
|
|
* @param {cc.Point} D
|
|
* @return {cc.Point}
|
|
*/
|
|
cc.pIntersectPoint = function (A, B, C, D) {
|
|
var retP = cc.p(0, 0);
|
|
|
|
if (cc.pLineIntersect(A, B, C, D, retP)) {
|
|
// Point of intersection
|
|
var P = cc.p(0, 0);
|
|
P.x = A.x + retP.x * (B.x - A.x);
|
|
P.y = A.y + retP.x * (B.y - A.y);
|
|
return P;
|
|
}
|
|
|
|
return cc.p(0,0);
|
|
};
|
|
|
|
/**
|
|
* check to see if both points are equal
|
|
* @param {cc.Point} A A ccp a
|
|
* @param {cc.Point} B B ccp b to be compared
|
|
* @return {Boolean} the true if both ccp are same
|
|
*/
|
|
cc.pSameAs = function (A, B) {
|
|
if ((A != null) && (B != null)) {
|
|
return (A.x == B.x && A.y == B.y);
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* sets the position of the point to 0
|
|
*/
|
|
cc.pZeroIn = function(v) {
|
|
v.x = 0;
|
|
v.y = 0;
|
|
};
|
|
|
|
/**
|
|
* copies the position of one point to another
|
|
*/
|
|
cc.pIn = function(v1, v2) {
|
|
v1.x = v2.x;
|
|
v1.y = v2.y;
|
|
};
|
|
|
|
/**
|
|
* multiplies the point with the given factor (inplace)
|
|
*/
|
|
cc.pMultIn = function(point, floatVar) {
|
|
point.x *= floatVar;
|
|
point.y *= floatVar;
|
|
};
|
|
|
|
/**
|
|
* subtracts one point from another (inplace)
|
|
*/
|
|
cc.pSubIn = function(v1, v2) {
|
|
v1.x -= v2.x;
|
|
v1.y -= v2.y;
|
|
};
|
|
|
|
/**
|
|
* adds one point to another (inplace)
|
|
*/
|
|
cc.pAddIn = function(v1, v2) {
|
|
v1.x += v2.x;
|
|
v1.y += v2.y;
|
|
};
|
|
|
|
/**
|
|
* normalizes the point (inplace)
|
|
*/
|
|
cc.pNormalizeIn = function(v) {
|
|
cc.pMultIn(v, 1.0 / Math.sqrt(v.x * v.x + v.y * v.y));
|
|
};
|
|
|
|
//
|
|
// Grid
|
|
//
|
|
cc._g = function( x, y )
|
|
{
|
|
cc._reuse_grid.x = x;
|
|
cc._reuse_grid.y = y;
|
|
return cc._reuse_grid;
|
|
};
|
|
|
|
//
|
|
// Basic sturcture : Size
|
|
//
|
|
cc.size = function(w,h)
|
|
{
|
|
return {width:w, height:h};
|
|
};
|
|
cc._size = function(w,h)
|
|
{
|
|
cc._reuse_size.width = w;
|
|
cc._reuse_size.height = h;
|
|
return cc._reuse_size;
|
|
};
|
|
cc.sizeEqualToSize = function (size1, size2)
|
|
{
|
|
return ((size1.width == size2.width) && (size1.height == size2.height));
|
|
};
|
|
|
|
cc.SizeZero = function () {
|
|
return cc.size(0, 0);
|
|
};
|
|
|
|
/**
|
|
* create a cc.rect object
|
|
* @param {Number|cc.point|cc.rect} [x] a Number value as x or a cc.point object as origin or a cc.rect clone object
|
|
* @param {Number|cc.size} [y] x1 a Number value as y or a cc.size object as size
|
|
* @param {Number} [w]
|
|
* @param {Number} [h]
|
|
* @return {Object} a cc.rect object
|
|
*/
|
|
cc.rect = function(x,y,w,h)
|
|
{
|
|
var argLen = arguments.length;
|
|
if (argLen === 0)
|
|
return { x: 0, y: 0, width: 0, height: 0 };
|
|
|
|
if (argLen === 1)
|
|
return { x: x.x, y: x.y, width: x.width, height: x.height };
|
|
|
|
if (argLen === 2)
|
|
return { x: x.x, y: x.y, width: y.width, height: y.height };
|
|
|
|
if (argLen === 4)
|
|
return { x: x, y: y, width: w, height: h };
|
|
|
|
throw "unknown argument type";
|
|
};
|
|
cc._rect = function(x,y,w,h)
|
|
{
|
|
cc._reuse_rect.x = x;
|
|
cc._reuse_rect.y = y;
|
|
cc._reuse_rect.width = w;
|
|
cc._reuse_rect.height = h;
|
|
return cc._reuse_rect;
|
|
};
|
|
cc.rectEqualToRect = function (rect1, rect2) {
|
|
return ( rect1.x==rect2.x && rect1.y==rect2.y && rect1.width==rect2.width && rect1.height==rect2.height);
|
|
};
|
|
|
|
cc.rectContainsRect = function (rect1, rect2) {
|
|
if ((rect1.x >= rect2.x) || (rect1.y >= rect2.y) ||
|
|
( rect1.x + rect1.width <= rect2.x + rect2.width) ||
|
|
( rect1.y + rect1.height <= rect2.y + rect2.height))
|
|
return false;
|
|
return true;
|
|
};
|
|
|
|
cc.rectGetMaxX = function (rect) {
|
|
return (rect.x + rect.width);
|
|
};
|
|
|
|
cc.rectGetMidX = function (rect) {
|
|
return (rect.x + rect.width / 2.0);
|
|
};
|
|
|
|
cc.rectGetMinX = function (rect) {
|
|
return rect.x;
|
|
};
|
|
|
|
cc.rectGetMaxY = function (rect) {
|
|
return(rect.y + rect.height);
|
|
};
|
|
|
|
cc.rectGetMidY = function (rect) {
|
|
return rect.y + rect.height / 2.0;
|
|
};
|
|
|
|
cc.rectGetMinY = function (rect) {
|
|
return rect.y;
|
|
};
|
|
|
|
cc.rectContainsPoint = function (rect, point) {
|
|
var ret = false;
|
|
if (point.x >= rect.x && point.x <= rect.x + rect.width &&
|
|
point.y >= rect.y && point.y <= rect.y + rect.height) {
|
|
ret = true;
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
cc.rectIntersectsRect = function( rectA, rectB )
|
|
{
|
|
var bool = ! ( rectA.x > rectB.x + rectB.width ||
|
|
rectA.x + rectA.width < rectB.x ||
|
|
rectA.y > rectB.y +rectB.height ||
|
|
rectA.y + rectA.height < rectB.y );
|
|
|
|
return bool;
|
|
};
|
|
|
|
cc.rectOverlapsRect = function (rectA, rectB)
|
|
{
|
|
return !((rectA.x + rectA.width < rectB.x) ||
|
|
(rectB.x + rectB.width < rectA.x) ||
|
|
(rectA.y + rectA.height < rectB.y) ||
|
|
(rectB.y + rectB.height < rectA.y));
|
|
};
|
|
|
|
cc.rectUnion = function (rectA, rectB) {
|
|
var rect = cc.rect(0, 0, 0, 0);
|
|
rect.x = Math.min(rectA.x, rectB.x);
|
|
rect.y = Math.min(rectA.y, rectB.y);
|
|
rect.width = Math.max(rectA.x + rectA.width, rectB.x + rectB.width) - rect.x;
|
|
rect.height = Math.max(rectA.y + rectA.height, rectB.y + rectB.height) - rect.y;
|
|
return rect;
|
|
};
|
|
|
|
cc.rectIntersection = function (rectA, rectB) {
|
|
var intersection = cc.rect(
|
|
Math.max(rectA.x, rectB.x),
|
|
Math.max(rectA.y, rectB.y),
|
|
0, 0);
|
|
|
|
intersection.width = Math.min(rectA.x+rectA.width, rectB.x+rectB.width) - intersection.x;
|
|
intersection.height = Math.min(rectA.y+rectA.height, rectB.y+rectB.height) - intersection.y;
|
|
return intersection;
|
|
};
|
|
|
|
cc.RectZero = function () {
|
|
return cc.rect(0, 0, 0, 0);
|
|
};
|
|
|
|
// Basic sturcture : Color
|
|
cc.Color = function (r, g, b, a) {
|
|
this.r = r || 0;
|
|
this.g = g || 0;
|
|
this.b = b || 0;
|
|
this.a = (a === undefined) ? 255 : a;
|
|
};
|
|
|
|
/**
|
|
* Generate a color object based on multiple forms of parameters
|
|
* @example
|
|
*
|
|
* // 1. All channels seperately as parameters
|
|
* var color1 = cc.color(255, 255, 255, 255);
|
|
*
|
|
* // 2. Convert a hex string to a color
|
|
* var color2 = cc.color("#000000");
|
|
*
|
|
* // 3. An color object as parameter
|
|
* var color3 = cc.color({r: 255, g: 255, b: 255, a: 255});
|
|
*
|
|
* Alpha channel is optional. Default value is 255
|
|
*
|
|
* @param {Number|String|cc.Color} r
|
|
* @param {Number} g
|
|
* @param {Number} b
|
|
* @param {Number} [a=255]
|
|
* @returns {cc.Color}
|
|
*/
|
|
cc.color = function (r, g, b, a) {
|
|
if (r === undefined)
|
|
return {r: 0, g: 0, b: 0, a: 255};
|
|
if (typeof r === "string")
|
|
return cc.hexToColor(r);
|
|
if (typeof r === "object")
|
|
return {r: r.r, g: r.g, b: r.b, a: (r.a === undefined) ? 255 : r.a};
|
|
return {r: r, g: g, b: b, a: (a === undefined ? 255 : a)};
|
|
};
|
|
|
|
/**
|
|
* returns true if both ccColor3B are equal. Otherwise it returns false.
|
|
* @param {cc.Color} color1
|
|
* @param {cc.Color} color2
|
|
* @return {Boolean} true if both ccColor3B are equal. Otherwise it returns false.
|
|
*/
|
|
cc.colorEqual = function(color1, color2){
|
|
return color1.r === color2.r && color1.g === color2.g && color1.b === color2.b;
|
|
};
|
|
|
|
/**
|
|
* convert a string of color for style to Color.
|
|
* e.g. "#ff06ff" to : cc.color(255,6,255)
|
|
* @param {String} hex
|
|
* @return {cc.Color}
|
|
*/
|
|
cc.hexToColor = function (hex) {
|
|
hex = hex.replace(/^#?/, "0x");
|
|
var c = parseInt(hex);
|
|
var r = c >> 16;
|
|
var g = (c >> 8) % 256;
|
|
var b = c % 256;
|
|
return cc.color(r, g, b);
|
|
};
|
|
|
|
/**
|
|
* convert Color to a string of color for style.
|
|
* e.g. cc.color(255,6,255) to : "#ff06ff"
|
|
* @param {cc.Color} color
|
|
* @return {String}
|
|
*/
|
|
cc.colorToHex = function (color) {
|
|
var hR = color.r.toString(16);
|
|
var hG = color.g.toString(16);
|
|
var hB = color.b.toString(16);
|
|
var hex = "#" + (color.r < 16 ? ("0" + hR) : hR) + (color.g < 16 ? ("0" + hG) : hG) + (color.b < 16 ? ("0" + hB) : hB);
|
|
return hex;
|
|
};
|
|
|
|
/**
|
|
* White color (255, 255, 255, 255)
|
|
* @returns {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getWhite = function(){
|
|
return cc.color(255, 255, 255, 255);
|
|
};
|
|
|
|
/**
|
|
* Yellow color (255, 255, 0, 255)
|
|
* @returns {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getYellow = function () {
|
|
return cc.color(255, 255, 0, 255);
|
|
};
|
|
|
|
/**
|
|
* Blue color (0, 0, 255, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getBlue = function () {
|
|
return cc.color(0, 0, 255, 255);
|
|
};
|
|
|
|
/**
|
|
* Green Color (0, 255, 0, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getGreen = function () {
|
|
return cc.color(0, 255, 0, 255);
|
|
};
|
|
|
|
/**
|
|
* Red Color (255, 0, 0, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getRed = function () {
|
|
return cc.color(255, 0, 0, 255);
|
|
};
|
|
|
|
/**
|
|
* Magenta Color (255, 0, 255, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getMagenta = function () {
|
|
return cc.color(255, 0, 255, 255);
|
|
};
|
|
|
|
/**
|
|
* Black Color (0, 0, 0, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getBlack = function () {
|
|
return cc.color(0, 0, 0, 255);
|
|
};
|
|
|
|
/**
|
|
* Orange Color (255, 127, 0, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getOrange = function () {
|
|
return cc.color(255, 127, 0, 255);
|
|
};
|
|
|
|
/**
|
|
* Gray Color (166, 166, 166, 255)
|
|
* @type {cc.Color}
|
|
* @private
|
|
*/
|
|
cc.color._getGray = function () {
|
|
return cc.color(166, 166, 166, 255);
|
|
};
|
|
var _proto = cc.color;
|
|
/** @expose */
|
|
_proto.WHITE;
|
|
cc.defineGetterSetter(_proto, "WHITE", _proto._getWhite);
|
|
/** @expose */
|
|
_proto.YELLOW;
|
|
cc.defineGetterSetter(_proto, "YELLOW", _proto._getYellow);
|
|
/** @expose */
|
|
_proto.BLUE;
|
|
cc.defineGetterSetter(_proto, "BLUE", _proto._getBlue);
|
|
/** @expose */
|
|
_proto.GREEN;
|
|
cc.defineGetterSetter(_proto, "GREEN", _proto._getGreen);
|
|
/** @expose */
|
|
_proto.RED;
|
|
cc.defineGetterSetter(_proto, "RED", _proto._getRed);
|
|
/** @expose */
|
|
_proto.MAGENTA;
|
|
cc.defineGetterSetter(_proto, "MAGENTA", _proto._getMagenta);
|
|
/** @expose */
|
|
_proto.BLACK;
|
|
cc.defineGetterSetter(_proto, "BLACK", _proto._getBlack);
|
|
/** @expose */
|
|
_proto.ORANGE;
|
|
cc.defineGetterSetter(_proto, "ORANGE", _proto._getOrange);
|
|
/** @expose */
|
|
_proto.GRAY;
|
|
cc.defineGetterSetter(_proto, "GRAY", _proto._getGray);
|
|
|
|
// Cocos2d-html5 supports multi scene resources preloading.
|
|
// This is a compatible function for JSB.
|
|
cc.Loader = cc.Class.extend({
|
|
initWith:function (resources, selector, target) {
|
|
if (selector) {
|
|
this._selector = selector;
|
|
this._target = target;
|
|
}
|
|
this._selector.call(this._target);
|
|
}
|
|
});
|
|
|
|
cc.Loader.preload = function (resources, selector, target) {
|
|
if (!this._instance) {
|
|
this._instance = new cc.Loader();
|
|
}
|
|
this._instance.initWith(resources, selector, target);
|
|
return this._instance;
|
|
};
|
|
|
|
cc.LoaderScene = cc.Loader;
|
|
|
|
var ConfigType = {
|
|
NONE: 0,
|
|
COCOSTUDIO: 1
|
|
};
|
|
|
|
var __onParseConfig = function(type, str) {
|
|
if (type === ConfigType.COCOSTUDIO) {
|
|
ccs.triggerManager.parse(JSON.parse(str));
|
|
}
|
|
};
|
|
|
|
|
|
var _windowTimeIntervalId = 0;
|
|
var _windowTimeFunHash = {};
|
|
var WindowTimeFun = cc.Class.extend({
|
|
_code: null,
|
|
_intervalId: 0,
|
|
ctor: function (code) {
|
|
this._intervalId = _windowTimeIntervalId++;
|
|
this._code = code;
|
|
},
|
|
fun: function () {
|
|
if (!this._code) return;
|
|
var code = this._code;
|
|
if (typeof code == "string") {
|
|
Function(code)();
|
|
}
|
|
else if (typeof code == "function") {
|
|
code.apply(null, this._args);
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* overwrite window's setTimeout
|
|
@param {String|Function} code
|
|
@param {number} delay
|
|
@return {number}
|
|
*/
|
|
var setTimeout = function (code, delay) {
|
|
var target = new WindowTimeFun(code);
|
|
if (arguments.length > 2)
|
|
target._args = Array.prototype.slice.call(arguments, 2);
|
|
var original = target.fun;
|
|
target.fun = function () {
|
|
original.apply(this, arguments);
|
|
clearTimeout(target._intervalId);
|
|
}
|
|
cc.director.getScheduler().schedule(target.fun, target, delay / 1000, 0, 0, false, target._intervalId+"");
|
|
_windowTimeFunHash[target._intervalId] = target;
|
|
return target._intervalId;
|
|
};
|
|
|
|
/**
|
|
* overwrite window's setInterval
|
|
@param {String|Function} code
|
|
@param {number} delay
|
|
@return {number}
|
|
*/
|
|
var setInterval = function (code, delay) {
|
|
var target = new WindowTimeFun(code);
|
|
if (arguments.length > 2)
|
|
target._args = Array.prototype.slice.call(arguments, 2);
|
|
cc.director.getScheduler().schedule(target.fun, target, delay / 1000, cc.REPEAT_FOREVER, 0, false, target._intervalId+"");
|
|
_windowTimeFunHash[target._intervalId] = target;
|
|
return target._intervalId;
|
|
};
|
|
|
|
/**
|
|
* overwrite window's clearInterval
|
|
@param {number} intervalId
|
|
*/
|
|
var clearInterval = function (intervalId) {
|
|
var target = _windowTimeFunHash[intervalId];
|
|
if (target) {
|
|
cc.director.getScheduler().unschedule(target._intervalId+"", target);
|
|
delete _windowTimeFunHash[intervalId];
|
|
}
|
|
};
|
|
var clearTimeout = clearInterval;
|
|
|
|
|
|
// event listener type
|
|
cc.EventListener.UNKNOWN = 0;
|
|
cc.EventListener.TOUCH_ONE_BY_ONE = 1;
|
|
cc.EventListener.TOUCH_ALL_AT_ONCE = 2;
|
|
cc.EventListener.KEYBOARD = 3;
|
|
cc.EventListener.MOUSE = 4;
|
|
cc.EventListener.ACCELERATION = 5;
|
|
cc.EventListener.FOCUS = 6;
|
|
//game controller 7
|
|
cc.EventListener.CUSTOM = 8;
|
|
|
|
|
|
cc.EventListener.create = function(argObj){
|
|
if(!argObj || !argObj.event){
|
|
throw "Invalid parameter.";
|
|
}
|
|
var listenerType = argObj.event;
|
|
delete argObj.event;
|
|
|
|
var listener = null;
|
|
if(listenerType === cc.EventListener.TOUCH_ONE_BY_ONE) {
|
|
listener = cc.EventListenerTouchOneByOne.create();
|
|
if (argObj.swallowTouches) {
|
|
listener.setSwallowTouches(argObj.swallowTouches);
|
|
}
|
|
}
|
|
else if(listenerType === cc.EventListener.TOUCH_ALL_AT_ONCE)
|
|
listener = cc.EventListenerTouchAllAtOnce.create();
|
|
else if(listenerType === cc.EventListener.MOUSE)
|
|
listener = cc.EventListenerMouse.create();
|
|
else if(listenerType === cc.EventListener.CUSTOM){
|
|
listener = cc.EventListenerCustom.create(argObj.eventName, argObj.callback);
|
|
delete argObj.eventName;
|
|
delete argObj.callback;
|
|
} else if(listenerType === cc.EventListener.KEYBOARD)
|
|
listener = cc.EventListenerKeyboard.create();
|
|
else if(listenerType === cc.EventListener.ACCELERATION){
|
|
listener = cc.EventListenerAcceleration.create(argObj.callback);
|
|
delete argObj.callback;
|
|
}else if(listenerType === cc.EventListener.FOCUS){
|
|
listener = cc.EventListenerFocus.create();
|
|
}
|
|
else
|
|
{
|
|
cc.log("Error: Invalid listener type.");
|
|
}
|
|
|
|
for(var key in argObj) {
|
|
// Temporary fix for EventMouse to support getDelta functions (doesn't exist in Cocos2d-x)
|
|
if (key == "onMouseDown" || key == "onMouseMove")
|
|
listener["_" + key] = argObj[key];
|
|
else listener[key] = argObj[key];
|
|
}
|
|
|
|
return listener;
|
|
};
|
|
|
|
|
|
// Event manager
|
|
cc.eventManager.addListener = function(listener, nodeOrPriority) {
|
|
if(!(listener instanceof cc.EventListener)) {
|
|
listener = cc.EventListener.create(listener);
|
|
}
|
|
|
|
if (typeof nodeOrPriority == "number") {
|
|
if (nodeOrPriority == 0) {
|
|
cc.log("0 priority is forbidden for fixed priority since it's used for scene graph based priority.");
|
|
return;
|
|
}
|
|
|
|
cc.eventManager.addEventListenerWithFixedPriority(listener, nodeOrPriority);
|
|
} else {
|
|
cc.eventManager.addEventListenerWithSceneGraphPriority(listener, nodeOrPriority);
|
|
}
|
|
|
|
return listener;
|
|
};
|
|
|
|
cc.eventManager.dispatchCustomEvent = function (eventName, optionalUserData) {
|
|
var ev = new cc.EventCustom(eventName);
|
|
ev.setUserData(optionalUserData);
|
|
this.dispatchEvent(ev);
|
|
};
|
|
|
|
cc.EventCustom.prototype.setUserData = function(userData) {
|
|
this._userData = userData;
|
|
};
|
|
|
|
cc.EventCustom.prototype.getUserData = function() {
|
|
return this._userData;
|
|
};
|
|
|
|
cc.inputManager = {
|
|
setAccelerometerEnabled: cc.Device.setAccelerometerEnabled,
|
|
setAccelerometerInterval: cc.Device.setAccelerometerInterval,
|
|
getDPI: cc.Device.getDPI
|
|
};
|
|
|
|
cc.EventListenerTouchOneByOne.prototype.clone = function() {
|
|
var ret = cc.EventListenerTouchOneByOne.create();
|
|
ret.onTouchBegan = this.onTouchBegan;
|
|
ret.onTouchMoved = this.onTouchMoved;
|
|
ret.onTouchEnded = this.onTouchEnded;
|
|
ret.onTouchCancelled = this.onTouchCancelled;
|
|
ret.setSwallowTouches(this.isSwallowTouches());
|
|
return ret;
|
|
};
|
|
|
|
cc.EventListenerTouchAllAtOnce.prototype.clone = function() {
|
|
var ret = cc.EventListenerTouchAllAtOnce.create();
|
|
ret.onTouchesBegan = this.onTouchesBegan;
|
|
ret.onTouchesMoved = this.onTouchesMoved;
|
|
ret.onTouchesEnded = this.onTouchesEnded;
|
|
ret.onTouchesCancelled = this.onTouchesCancelled;
|
|
return ret;
|
|
};
|
|
|
|
cc.EventListenerKeyboard.prototype.clone = function() {
|
|
var ret = cc.EventListenerKeyboard.create();
|
|
ret.onKeyPressed = this.onKeyPressed;
|
|
ret.onKeyReleased = this.onKeyReleased;
|
|
return ret;
|
|
};
|
|
|
|
cc.EventListenerFocus.prototype.clone = function() {
|
|
var ret = cc.EventListenerFocus.create();
|
|
ret.onFocusChanged = this.onFocusChanged;
|
|
return ret;
|
|
};
|
|
|
|
cc.EventListenerMouse.prototype.clone = function() {
|
|
var ret = cc.EventListenerMouse.create();
|
|
ret._onMouseDown = this._onMouseDown;
|
|
ret._onMouseMove = this._onMouseMove;
|
|
ret.onMouseUp = this.onMouseUp;
|
|
ret.onMouseScroll = this.onMouseScroll;
|
|
return ret;
|
|
};
|
|
cc.EventListenerMouse.prototype.onMouseMove = function(event) {
|
|
if (!this._onMouseMove)
|
|
return;
|
|
event._listener = this;
|
|
this._onMouseMove(event);
|
|
this._previousX = event.getLocationX();
|
|
this._previousY = event.getLocationY();
|
|
};
|
|
cc.EventListenerMouse.prototype.onMouseDown = function(event) {
|
|
if (!this._onMouseDown)
|
|
return;
|
|
event._listener = this;
|
|
this._previousX = event.getLocationX();
|
|
this._previousY = event.getLocationY();
|
|
this._onMouseDown(event);
|
|
};
|
|
|
|
cc.EventListenerKeyboard.prototype._onKeyPressed = function(keyCode, event) {
|
|
if (!this.onKeyPressed)
|
|
return;
|
|
this.onKeyPressed(jsbKeyArr[keyCode], event);
|
|
};
|
|
|
|
cc.EventListenerKeyboard.prototype._onKeyReleased = function(keyCode, event) {
|
|
if (!this.onKeyReleased)
|
|
return;
|
|
this.onKeyReleased(jsbKeyArr[keyCode], event);
|
|
};
|
|
|
|
cc.EventMouse.prototype.getLocation = function(){
|
|
return { x: this.getLocationX(), y: this.getLocationY() };
|
|
};
|
|
|
|
cc.EventMouse.prototype.getLocationInView = function() {
|
|
return {x: this.getLocationX(), y: cc.view.getDesignResolutionSize().height - this.getLocationY()};
|
|
};
|
|
|
|
// Temporary fix for EventMouse to support getDelta functions (doesn't exist in Cocos2d-x)
|
|
cc.EventMouse.prototype.getDelta = function(){
|
|
if (isNaN(this._listener._previousX)) {
|
|
this._listener._previousX = this.getLocationX();
|
|
this._listener._previousY = this.getLocationY();
|
|
}
|
|
return { x: this.getLocationX() - this._listener._previousX, y: this.getLocationY() - this._listener._previousY };
|
|
};
|
|
|
|
cc.EventMouse.prototype.getDeltaX = function(){
|
|
if (isNaN(this._listener._previousX)) {
|
|
this._listener._previousX = this.getLocationX();
|
|
this._listener._previousY = this.getLocationY();
|
|
}
|
|
return this.getLocationX() - this._listener._previousX;
|
|
};
|
|
|
|
cc.EventMouse.prototype.getDeltaY = function(){
|
|
if (isNaN(this._listener._previousX)) {
|
|
this._listener._previousX = this.getLocationX();
|
|
this._listener._previousY = this.getLocationY();
|
|
}
|
|
return this.getLocationY() - this._listener._previousY;
|
|
};
|
|
|
|
cc.Touch.prototype.getLocationX = function(){
|
|
return this.getLocation().x;
|
|
};
|
|
|
|
cc.Touch.prototype.getLocationY = function(){
|
|
return this.getLocation().y;
|
|
};
|
|
|
|
cc.Director.EVENT_PROJECTION_CHANGED = "director_projection_changed";
|
|
cc.Director.EVENT_AFTER_DRAW = "director_after_draw";
|
|
cc.Director.EVENT_AFTER_VISIT = "director_after_visit";
|
|
cc.Director.EVENT_AFTER_UPDATE = "director_after_update";
|
|
|
|
cc.Director.prototype.runScene = function(scene){
|
|
if (!this.getRunningScene()) {
|
|
this.runWithScene(scene);
|
|
}
|
|
else {
|
|
this.replaceScene(scene);
|
|
}
|
|
};
|
|
|
|
cc.visibleRect = {
|
|
topLeft:cc.p(0,0),
|
|
topRight:cc.p(0,0),
|
|
top:cc.p(0,0),
|
|
bottomLeft:cc.p(0,0),
|
|
bottomRight:cc.p(0,0),
|
|
bottom:cc.p(0,0),
|
|
center:cc.p(0,0),
|
|
left:cc.p(0,0),
|
|
right:cc.p(0,0),
|
|
width:0,
|
|
height:0,
|
|
|
|
init:function(){
|
|
var origin = cc.director.getVisibleOrigin();
|
|
var size = cc.director.getVisibleSize();
|
|
var w = this.width = size.width;
|
|
var h = this.height = size.height;
|
|
var l = origin.x,
|
|
b = origin.y,
|
|
t = b + h,
|
|
r = l + w;
|
|
|
|
//top
|
|
this.topLeft.x = l;
|
|
this.topLeft.y = t;
|
|
this.topRight.x = r;
|
|
this.topRight.y = t;
|
|
this.top.x = l + w/2;
|
|
this.top.y = t;
|
|
|
|
//bottom
|
|
this.bottomLeft.x = l;
|
|
this.bottomLeft.y = b;
|
|
this.bottomRight.x = r;
|
|
this.bottomRight.y = b;
|
|
this.bottom.x = l + w/2;
|
|
this.bottom.y = b;
|
|
|
|
//center
|
|
this.center.x = l + w/2;
|
|
this.center.y = b + h/2;
|
|
|
|
//left
|
|
this.left.x = l;
|
|
this.left.y = b + h/2;
|
|
|
|
//right
|
|
this.right.x = r;
|
|
this.right.y = b + h/2;
|
|
}
|
|
};
|
|
cc.visibleRect.init();
|
|
|
|
// Predefined font definition
|
|
cc.FontDefinition = function () {
|
|
this.fontName = "Arial";
|
|
this.fontSize = 12;
|
|
this.textAlign = cc.TEXT_ALIGNMENT_CENTER;
|
|
this.verticalAlign = cc.VERTICAL_TEXT_ALIGNMENT_TOP;
|
|
this.fillStyle = cc.color(255, 255, 255, 255);
|
|
this.boundingWidth = 0;
|
|
this.boundingHeight = 0;
|
|
|
|
this.strokeEnabled = false;
|
|
this.strokeStyle = cc.color(255, 255, 255, 255);
|
|
this.lineWidth = 1;
|
|
|
|
this.shadowEnabled = false;
|
|
this.shadowOffsetX = 0;
|
|
this.shadowOffsetY = 0;
|
|
this.shadowBlur = 0;
|
|
this.shadowOpacity = 1.0;
|
|
};
|
|
|
|
|
|
// Array utils
|
|
|
|
/**
|
|
* Verify Array's Type
|
|
* @param {Array} arr
|
|
* @param {function} type
|
|
* @return {Boolean}
|
|
* @function
|
|
*/
|
|
cc.arrayVerifyType = function (arr, type) {
|
|
if (arr && arr.length > 0) {
|
|
for (var i = 0; i < arr.length; i++) {
|
|
if (!(arr[i] instanceof type)) {
|
|
cc.log("element type is wrong!");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* Searches for the first occurance of object and removes it. If object is not found the function has no effect.
|
|
* @function
|
|
* @param {Array} arr Source Array
|
|
* @param {*} delObj remove object
|
|
*/
|
|
cc.arrayRemoveObject = function (arr, delObj) {
|
|
for (var i = 0, l = arr.length; i < l; i++) {
|
|
if (arr[i] == delObj) {
|
|
arr.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Removes from arr all values in minusArr. For each Value in minusArr, the first matching instance in arr will be removed.
|
|
* @function
|
|
* @param {Array} arr Source Array
|
|
* @param {Array} minusArr minus Array
|
|
*/
|
|
cc.arrayRemoveArray = function (arr, minusArr) {
|
|
for (var i = 0, l = minusArr.length; i < l; i++) {
|
|
cc.arrayRemoveObject(arr, minusArr[i]);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Inserts some objects at index
|
|
* @function
|
|
* @param {Array} arr
|
|
* @param {Array} addObjs
|
|
* @param {Number} index
|
|
* @return {Array}
|
|
*/
|
|
cc.arrayAppendObjectsToIndex = function(arr, addObjs,index){
|
|
arr.splice.apply(arr, [index, 0].concat(addObjs));
|
|
return arr;
|
|
};
|
|
|
|
/**
|
|
* Copy an array's item to a new array (its performance is better than Array.slice)
|
|
* @param {Array} arr
|
|
* @returns {Array}
|
|
*/
|
|
cc.copyArray = function(arr){
|
|
var i, len = arr.length, arr_clone = new Array(len);
|
|
for (i = 0; i < len; i += 1)
|
|
arr_clone[i] = arr[i];
|
|
return arr_clone;
|
|
};
|
|
|
|
|
|
|
|
//
|
|
// DrawNode JS API Wrapper
|
|
//
|
|
|
|
cc.cardinalSplineAt = function (p0, p1, p2, p3, tension, t) {
|
|
var t2 = t * t;
|
|
var t3 = t2 * t;
|
|
|
|
var s = (1 - tension) / 2;
|
|
|
|
var b1 = s * ((-t3 + (2 * t2)) - t); // s(-t3 + 2 t2 - t)P1
|
|
var b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1); // s(-t3 + t2)P2 + (2 t3 - 3 t2 + 1)P2
|
|
var b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2); // s(t3 - 2 t2 + t)P3 + (-2 t3 + 3 t2)P3
|
|
var b4 = s * (t3 - t2); // s(t3 - t2)P4
|
|
|
|
var x = (p0.x * b1 + p1.x * b2 + p2.x * b3 + p3.x * b4);
|
|
var y = (p0.y * b1 + p1.y * b2 + p2.y * b3 + p3.y * b4);
|
|
return cc.p(x, y);
|
|
};
|
|
|
|
cc._DrawNode = cc.DrawNode;
|
|
cc.DrawNode = cc._DrawNode.extend({
|
|
_drawColor: cc.color(255, 255, 255, 255),
|
|
_lineWidth: 1,
|
|
|
|
setLineWidth: function (width) {
|
|
this._lineWidth = width;
|
|
},
|
|
|
|
getLineWidth: function () {
|
|
return this._lineWidth;
|
|
},
|
|
|
|
setDrawColor: function(color) {
|
|
var locDrawColor = this._drawColor;
|
|
locDrawColor.r = color.r;
|
|
locDrawColor.g = color.g;
|
|
locDrawColor.b = color.b;
|
|
locDrawColor.a = (color.a == null) ? 255 : color.a;
|
|
},
|
|
|
|
getDrawColor: function () {
|
|
return cc.color(this._drawColor.r, this._drawColor.g, this._drawColor.b, this._drawColor.a);
|
|
},
|
|
|
|
drawRect: function (origin, destination, fillColor, lineWidth, lineColor) {
|
|
lineWidth = lineWidth || this._lineWidth;
|
|
lineColor = lineColor || this._drawColor;
|
|
var points = [origin, cc.p(origin.x, destination.y), destination, cc.p(destination.x, origin.y)];
|
|
if (fillColor)
|
|
cc._DrawNode.prototype.drawPoly.call(this, points, fillColor, lineWidth, lineColor);
|
|
else {
|
|
points.push(origin);
|
|
var drawSeg = cc._DrawNode.prototype.drawSegment;
|
|
for (var i = 0, len = points.length; i < len - 1; i++)
|
|
drawSeg.call(this, points[i], points[i + 1], lineWidth, lineColor);
|
|
}
|
|
},
|
|
|
|
drawCircle: function (center, radius, angle, segments, drawLineToCenter, lineWidth, color) {
|
|
lineWidth = lineWidth || this._lineWidth;
|
|
color = color || this._drawColor;
|
|
if (color.a == null)
|
|
color.a = 255;
|
|
var coef = 2.0 * Math.PI / segments, vertices = [], i, len;
|
|
for (i = 0; i <= segments; i++) {
|
|
var rads = i * coef;
|
|
var j = radius * Math.cos(rads + angle) + center.x;
|
|
var k = radius * Math.sin(rads + angle) + center.y;
|
|
vertices.push(cc.p(j, k));
|
|
}
|
|
if (drawLineToCenter)
|
|
vertices.push(cc.p(center.x, center.y));
|
|
|
|
lineWidth *= 0.5;
|
|
var drawSeg = cc._DrawNode.prototype.drawSegment;
|
|
for (i = 0, len = vertices.length; i < len - 1; i++)
|
|
drawSeg.call(this, vertices[i], vertices[i + 1], lineWidth, color);
|
|
},
|
|
|
|
drawQuadBezier: function (origin, control, destination, segments, lineWidth, color) {
|
|
lineWidth = lineWidth || this._lineWidth;
|
|
color = color || this._drawColor;
|
|
cc._DrawNode.prototype.drawQuadBezier.call(this, origin, control, destination, segments, color);
|
|
},
|
|
|
|
drawCubicBezier: function (origin, control1, control2, destination, segments, lineWidth, color) {
|
|
lineWidth = lineWidth || this._lineWidth;
|
|
color = color || this._drawColor;
|
|
cc._DrawNode.prototype.drawCubicBezier.call(this, origin, control1, control2, destination, segments, color);
|
|
},
|
|
|
|
drawCatmullRom: function (points, segments, lineWidth, color) {
|
|
this.drawCardinalSpline(points, 0.5, segments, lineWidth, color);
|
|
},
|
|
|
|
drawCardinalSpline: function (config, tension, segments, lineWidth, color) {
|
|
lineWidth = lineWidth || this._lineWidth;
|
|
color = color || this._drawColor;
|
|
if (color.a == null)
|
|
color.a = 255;
|
|
var vertices = [], p, lt, deltaT = 1.0 / config.length, m1len = config.length - 1;
|
|
|
|
for (var i = 0; i < segments + 1; i++) {
|
|
var dt = i / segments;
|
|
|
|
// border
|
|
if (dt == 1) {
|
|
p = m1len;
|
|
lt = 1;
|
|
} else {
|
|
p = 0 | (dt / deltaT);
|
|
lt = (dt - deltaT * p) / deltaT;
|
|
}
|
|
|
|
// Interpolate
|
|
var newPos = cc.cardinalSplineAt(
|
|
config[Math.min(m1len, Math.max(p - 1, 0))],
|
|
config[Math.min(m1len, Math.max(p + 0, 0))],
|
|
config[Math.min(m1len, Math.max(p + 1, 0))],
|
|
config[Math.min(m1len, Math.max(p + 2, 0))],
|
|
tension, lt);
|
|
vertices.push(newPos);
|
|
}
|
|
|
|
lineWidth *= 0.5;
|
|
var drawSeg = cc._DrawNode.prototype.drawSegment;
|
|
for (var j = 0, len = vertices.length; j < len - 1; j++)
|
|
drawSeg.call(this, vertices[j], vertices[j + 1], lineWidth, color);
|
|
},
|
|
|
|
drawDot:function (pos, radius, color) {
|
|
color = color || this._drawColor;
|
|
cc._DrawNode.prototype.drawDot.call(this, pos, radius, color);
|
|
},
|
|
|
|
drawSegment:function (from, to, lineWidth = this._lineWidth, color = this._drawColor) {
|
|
cc._DrawNode.prototype.drawSegment.call(this, from, to, lineWidth, color);
|
|
},
|
|
|
|
drawPoly:function (verts, fillColor, borderWidth, borderColor) {
|
|
borderColor = borderColor || this._drawColor;
|
|
if (fillColor)
|
|
cc._DrawNode.prototype.drawPoly.call(this, verts, fillColor, borderWidth, borderColor);
|
|
else {
|
|
verts.push(verts[0]);
|
|
var drawSeg = cc._DrawNode.prototype.drawSegment;
|
|
for (var i = 0, len = verts.length; i < len - 1; i++)
|
|
drawSeg.call(this, verts[i], verts[i + 1], borderWidth, borderColor);
|
|
}
|
|
}
|
|
});
|
|
cc.DrawNode.create = function () {
|
|
return new cc.DrawNode();
|
|
};
|
|
|
|
|
|
//
|
|
// TMX classes JS API Wrapper
|
|
//
|
|
|
|
cc.TMXTiledMap.prototype.allLayers = function(){
|
|
var retArr = [],
|
|
locChildren = this.getChildren(),
|
|
length = locChildren.length;
|
|
for(var i = 0; i< length; i++){
|
|
var layer = locChildren[i];
|
|
if(layer && layer instanceof cc.TMXLayer)
|
|
retArr.push(layer);
|
|
}
|
|
return retArr;
|
|
};
|
|
cc.TMXLayer.prototype._getTileAt = cc.TMXLayer.prototype.getTileAt;
|
|
cc.TMXLayer.prototype.getTileAt = function(x, y){
|
|
var pos = y !== undefined ? cc.p(x, y) : x;
|
|
return this._getTileAt(pos);
|
|
};
|
|
cc.TMXLayer.prototype._getTileGIDAt = cc.TMXLayer.prototype.getTileGIDAt;
|
|
cc.TMXLayer.prototype.getTileGIDAt = function(x, y){
|
|
var pos = y !== undefined ? cc.p(x, y) : x;
|
|
return this._getTileGIDAt(pos);
|
|
};
|
|
cc.TMXLayer.prototype._setTileGID = cc.TMXLayer.prototype.setTileGID;
|
|
cc.TMXLayer.prototype.setTileGID = function(gid, posOrX, flagsOrY, flags){
|
|
var pos;
|
|
if (flags !== undefined) {
|
|
pos = cc.p(posOrX, flagsOrY);
|
|
this._setTileGID(gid, pos, flags);
|
|
} else if(flagsOrY != undefined){
|
|
pos = posOrX;
|
|
flags = flagsOrY;
|
|
this._setTileGID(gid, pos, flags);
|
|
} else {
|
|
this._setTileGID(gid, posOrX);
|
|
}
|
|
};
|
|
cc.TMXLayer.prototype._removeTileAt = cc.TMXLayer.prototype.removeTileAt;
|
|
cc.TMXLayer.prototype.removeTileAt = function(x, y){
|
|
var pos = y !== undefined ? cc.p(x, y) : x;
|
|
this._removeTileAt(pos);
|
|
};
|
|
cc.TMXLayer.prototype._getPositionAt = cc.TMXLayer.prototype.getPositonAt;
|
|
cc.TMXLayer.prototype.getPositonAt = function(x, y){
|
|
var pos = y !== undefined ? cc.p(x, y) : x;
|
|
return this._getPositionAt(pos);
|
|
};
|
|
|
|
|
|
//
|
|
// setBlendFunc JS API Wrapper
|
|
//
|
|
|
|
var protoHasBlend = [cc.AtlasNode.prototype,
|
|
cc.DrawNode.prototype,
|
|
cc.LabelTTF.prototype,
|
|
cc.SpriteBatchNode.prototype,
|
|
cc.LabelBMFont.prototype,
|
|
cc.LayerColor.prototype,
|
|
cc.MotionStreak.prototype,
|
|
cc.Sprite.prototype,
|
|
cc.ParticleBatchNode.prototype,
|
|
cc.ParticleSystem.prototype];
|
|
|
|
var templateSetBlendFunc = function(src, dst) {
|
|
var blendf;
|
|
if (dst === undefined)
|
|
blendf = src;
|
|
else
|
|
blendf = {src: src, dst: dst};
|
|
this._setBlendFunc(blendf);
|
|
};
|
|
for (var i = 0, l = protoHasBlend.length; i < l; i++) {
|
|
var proto = protoHasBlend[i];
|
|
proto._setBlendFunc = proto.setBlendFunc;
|
|
proto.setBlendFunc = templateSetBlendFunc;
|
|
}
|
|
|
|
|
|
//
|
|
// Ease actions JS API Wrapper
|
|
//
|
|
|
|
var easeActions = {
|
|
easeIn : 0,
|
|
easeOut : 1,
|
|
easeInOut : 2,
|
|
easeExponentialIn : 3,
|
|
easeExponentialOut : 4,
|
|
easeExponentialInOut : 5,
|
|
easeSineIn : 6,
|
|
easeSineOut : 7,
|
|
easeSineInOut : 8,
|
|
easeElasticIn : 9,
|
|
easeElasticOut : 10,
|
|
easeElasticInOut : 11,
|
|
easeBounceIn : 12,
|
|
easeBounceOut : 13,
|
|
easeBounceInOut : 14,
|
|
easeBackIn : 15,
|
|
easeBackOut : 16,
|
|
easeBackInOut : 17,
|
|
|
|
easeBezierAction : 18,
|
|
easeQuadraticActionIn : 19,
|
|
easeQuadraticActionOut : 20,
|
|
easeQuadraticActionInOut : 21,
|
|
easeQuarticActionIn : 22,
|
|
easeQuarticActionOut : 23,
|
|
easeQuarticActionInOut : 24,
|
|
easeQuinticActionIn : 25,
|
|
easeQuinticActionOut : 26,
|
|
easeQuinticActionInOut : 27,
|
|
easeCircleActionIn : 28,
|
|
easeCircleActionOut : 29,
|
|
easeCircleActionInOut : 30,
|
|
easeCubicActionIn : 31,
|
|
easeCubicActionOut : 32,
|
|
easeCubicActionInOut : 33
|
|
};
|
|
|
|
function templateEaseActions(actionTag) {
|
|
return function(param, param2, param3, param4) {
|
|
return {tag: actionTag, param: param, param2: param2, param3: param3, param4: param4};
|
|
}
|
|
}
|
|
|
|
for (var a in easeActions) {
|
|
var actionTag = easeActions[a];
|
|
cc[a] = templateEaseActions(actionTag);
|
|
}
|
|
|
|
// Action2d
|
|
cc.action = cc.Action.create;
|
|
cc.speed = cc.Speed.create;
|
|
cc.follow = cc.Follow.create;
|
|
cc.orbitCamera = cc.OrbitCamera.create;
|
|
cc.cardinalSplineTo = cc.CardinalSplineTo.create;
|
|
cc.cardinalSplineBy = cc.CardinalSplineBy.create;
|
|
cc.catmullRomTo = cc.CatmullRomTo.create;
|
|
cc.catmullRomBy = cc.CatmullRomBy.create;
|
|
cc.show = cc.Show.create;
|
|
cc.hide = cc.Hide.create;
|
|
cc.toggleVisibility = cc.ToggleVisibility.create;
|
|
cc.removeSelf = cc.RemoveSelf.create;
|
|
cc.flipX = cc.FlipX.create;
|
|
cc.flipY = cc.FlipY.create;
|
|
// cc.place = cc.Place.create;
|
|
cc.callFunc = cc.CallFunc.create;
|
|
cc.actionInterval = cc.ActionInterval.create;
|
|
cc.sequence = cc.Sequence.create;
|
|
cc.repeat = cc.Repeat.create;
|
|
cc.repeatForever = cc.RepeatForever.create;
|
|
cc.spawn = cc.Spawn.create;
|
|
cc.rotateTo = cc.RotateTo.create;
|
|
cc.rotateBy = cc.RotateBy.create;
|
|
//cc.moveBy = cc.MoveBy.create;
|
|
//cc.moveTo = cc.MoveTo.create;
|
|
cc.skewTo = cc.SkewTo.create;
|
|
cc.skewBy = cc.SkewBy.create;
|
|
//cc.jumpBy = cc.JumpBy.create;
|
|
//cc.jumpTo = cc.JumpTo.create;
|
|
cc.bezierBy = cc.BezierBy.create;
|
|
cc.bezierTo = cc.BezierTo.create;
|
|
cc.scaleTo = cc.ScaleTo.create;
|
|
cc.scaleBy = cc.ScaleBy.create;
|
|
cc.blink = cc.Blink.create;
|
|
cc.fadeTo = cc.FadeTo.create;
|
|
cc.fadeIn = cc.FadeIn.create;
|
|
cc.fadeOut = cc.FadeOut.create;
|
|
cc.tintTo = cc.TintTo.create;
|
|
cc.tintBy = cc.TintBy.create;
|
|
cc.delayTime = cc.DelayTime.create;
|
|
cc.reverseTime = cc.ReverseTime.create;
|
|
cc.animate = cc.Animate.create;
|
|
cc.targetedAction = cc.TargetedAction.create;
|
|
cc.actionTween = cc.ActionTween.create;
|
|
|
|
cc.Place._create = cc.Place.create;
|
|
cc.place = cc.Place.create = function(posOrX, y){
|
|
if (undefined === y){
|
|
return cc.Place._create(posOrX);
|
|
}else{
|
|
return cc.Place._create(cc.p(posOrX, y));
|
|
}
|
|
};
|
|
cc.MoveTo._create = cc.MoveTo.create;
|
|
cc.moveTo = cc.MoveTo.create = function(duration, posOrX, y){
|
|
if (undefined === y){
|
|
return cc.MoveTo._create(duration, posOrX);
|
|
}else{
|
|
return cc.MoveTo._create(duration, cc.p(posOrX, y));
|
|
}
|
|
};
|
|
cc.MoveBy._create = cc.MoveBy.create;
|
|
cc.moveBy = cc.MoveBy.create = function(duration, posOrX, y){
|
|
if (undefined === y){
|
|
return cc.MoveBy._create(duration, posOrX);
|
|
}else{
|
|
return cc.MoveBy._create(duration, cc.p(posOrX, y));
|
|
}
|
|
};
|
|
cc.JumpTo._create = cc.JumpTo.create;
|
|
cc.jumpTo = cc.JumpTo.create = function(duration, position, y, height, jumps){
|
|
if (undefined === jumps){
|
|
jumps = height;
|
|
height = y;
|
|
return cc.JumpTo._create(duration, position, height, jumps);
|
|
}else{
|
|
return cc.JumpTo._create(duration, cc.p(position, y), height, jumps);
|
|
}
|
|
};
|
|
cc.JumpBy._create = cc.JumpBy.create;
|
|
cc.jumpBy = cc.JumpBy.create = function(duration, position, y, height, jumps){
|
|
if (undefined === jumps){
|
|
jumps = height;
|
|
height = y;
|
|
return cc.JumpBy._create(duration, position, height, jumps);
|
|
}else{
|
|
return cc.JumpBy._create(duration, cc.p(position, y), height, jumps);
|
|
}
|
|
};
|
|
|
|
// Actions3d
|
|
cc.gridAction = cc.GridAction.create;
|
|
cc.grid3DAction = cc.Grid3DAction.create;
|
|
cc.tiledGrid3DAction = cc.TiledGrid3DAction.create;
|
|
cc.stopGrid = cc.StopGrid.create;
|
|
cc.reuseGrid = cc.ReuseGrid.create;
|
|
cc.waves3D = cc.Waves3D.create;
|
|
cc.flipX3D = cc.FlipX3D.create;
|
|
cc.flipY3D = cc.FlipY3D.create;
|
|
cc.lens3D = cc.Lens3D.create;
|
|
cc.ripple3D = cc.Ripple3D.create;
|
|
cc.shaky3D = cc.Shaky3D.create;
|
|
cc.liquid = cc.Liquid.create;
|
|
cc.waves = cc.Waves.create;
|
|
cc.twirl = cc.Twirl.create;
|
|
cc.pageTurn3D = cc.PageTurn3D.create;
|
|
cc.shakyTiles3D = cc.ShakyTiles3D.create;
|
|
cc.shatteredTiles3D = cc.ShatteredTiles3D.create;
|
|
cc.shuffleTiles = cc.ShuffleTiles.create;
|
|
cc.fadeOutTRTiles = cc.FadeOutTRTiles.create;
|
|
cc.fadeOutBLTiles = cc.FadeOutBLTiles.create;
|
|
cc.fadeOutUpTiles = cc.FadeOutUpTiles.create;
|
|
cc.fadeOutDownTiles = cc.FadeOutDownTiles.create;
|
|
cc.turnOffTiles = cc.TurnOffTiles.create;
|
|
cc.wavesTiles3D = cc.WavesTiles3D.create;
|
|
cc.jumpTiles3D = cc.JumpTiles3D.create;
|
|
cc.splitRows = cc.SplitRows.create;
|
|
cc.splitCols = cc.SplitCols.create;
|
|
cc.progressTo = cc.ProgressTo.create;
|
|
cc.progressFromTo = cc.ProgressFromTo.create;
|
|
|
|
// Speed functions
|
|
cc.Speed.prototype.speed = cc.ActionInterval.prototype.speed = function(speed) {
|
|
// if (speed < 0) {
|
|
// cc.warn("cc.ActionInterval#speed : Speed must not be negative");
|
|
// return;
|
|
// }
|
|
var action = this, found = false;
|
|
while (action.getInnerAction && !found) {
|
|
if (action instanceof cc.Speed) {
|
|
found = true;
|
|
}
|
|
else {
|
|
action = action.getInnerAction();
|
|
}
|
|
}
|
|
if (found) {
|
|
speed = speed * action._getSpeed();
|
|
action._setSpeed(speed);
|
|
}
|
|
else {
|
|
this._speed(speed);
|
|
}
|
|
return this;
|
|
};
|
|
cc.Speed.prototype.setSpeed = cc.ActionInterval.prototype.setSpeed = function(speed) {
|
|
// if (speed < 0) {
|
|
// cc.warn("cc.ActionInterval#setSpeed : Speed must not be negative");
|
|
// return;
|
|
// }
|
|
var action = this, found = false;
|
|
while (action.getInnerAction && !found) {
|
|
if (action instanceof cc.Speed) {
|
|
found = true;
|
|
}
|
|
else {
|
|
action = action.getInnerAction();
|
|
}
|
|
}
|
|
if (found) {
|
|
action._setSpeed(speed);
|
|
}
|
|
else {
|
|
this._speed(speed);
|
|
}
|
|
};
|
|
cc.Speed.prototype.getSpeed = cc.ActionInterval.prototype.getSpeed = function() {
|
|
var action = this, found = false;
|
|
while (action.getInnerAction && !found) {
|
|
if (action instanceof cc.Speed) {
|
|
found = true;
|
|
}
|
|
else {
|
|
action = action.getInnerAction();
|
|
}
|
|
}
|
|
if (found) {
|
|
return action._getSpeed();
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
//
|
|
//AffineTransform API
|
|
//
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {Number} a
|
|
* @param {Number} b
|
|
* @param {Number} c
|
|
* @param {Number} d
|
|
* @param {Number} tx
|
|
* @param {Number} ty
|
|
*/
|
|
cc.AffineTransform = function (a, b, c, d, tx, ty) {
|
|
this.a = a;
|
|
this.b = b;
|
|
this.c = c;
|
|
this.d = d;
|
|
this.tx = tx;
|
|
this.ty = ty;
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {Number} a
|
|
* @param {Number} b
|
|
* @param {Number} c
|
|
* @param {Number} d
|
|
* @param {Number} tx
|
|
* @param {Number} ty
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformMake = function (a, b, c, d, tx, ty) {
|
|
return {a: a, b: b, c: c, d: d, tx: tx, ty: ty};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.Point} point
|
|
* @param {cc.AffineTransform} t
|
|
* @return {cc.Point}
|
|
* Constructor
|
|
*/
|
|
cc.pointApplyAffineTransform = function (point, t) {
|
|
return {x: t.a * point.x + t.c * point.y + t.tx, y: t.b * point.x + t.d * point.y + t.ty};
|
|
};
|
|
|
|
cc._pointApplyAffineTransform = function (x, y, t) {
|
|
return {x: t.a * x + t.c * y + t.tx,
|
|
y: t.b * x + t.d * y + t.ty};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.Size} size
|
|
* @param {cc.AffineTransform} t
|
|
* @return {cc.Size}
|
|
* Constructor
|
|
*/
|
|
cc.sizeApplyAffineTransform = function (size, t) {
|
|
return {width: t.a * size.width + t.c * size.height, height: t.b * size.width + t.d * size.height};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformMakeIdentity = function () {
|
|
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformIdentity = function () {
|
|
return {a: 1.0, b: 0.0, c: 0.0, d: 1.0, tx: 0.0, ty: 0.0};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.Rect} rect
|
|
* @param {cc.AffineTransform} anAffineTransform
|
|
* @return {cc.Rect}
|
|
* Constructor
|
|
*/
|
|
cc.rectApplyAffineTransform = function (rect, anAffineTransform) {
|
|
var top = cc.rectGetMinY(rect);
|
|
var left = cc.rectGetMinX(rect);
|
|
var right = cc.rectGetMaxX(rect);
|
|
var bottom = cc.rectGetMaxY(rect);
|
|
|
|
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
|
|
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
|
|
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
|
|
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
|
|
|
|
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
|
|
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
|
|
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
|
|
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
|
|
|
|
return cc.rect(minX, minY, (maxX - minX), (maxY - minY));
|
|
};
|
|
|
|
cc._rectApplyAffineTransformIn = function(rect, anAffineTransform){
|
|
var top = cc.rectGetMinY(rect);
|
|
var left = cc.rectGetMinX(rect);
|
|
var right = cc.rectGetMaxX(rect);
|
|
var bottom = cc.rectGetMaxY(rect);
|
|
|
|
var topLeft = cc._pointApplyAffineTransform(left, top, anAffineTransform);
|
|
var topRight = cc._pointApplyAffineTransform(right, top, anAffineTransform);
|
|
var bottomLeft = cc._pointApplyAffineTransform(left, bottom, anAffineTransform);
|
|
var bottomRight = cc._pointApplyAffineTransform(right, bottom, anAffineTransform);
|
|
|
|
var minX = Math.min(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
|
|
var maxX = Math.max(topLeft.x, topRight.x, bottomLeft.x, bottomRight.x);
|
|
var minY = Math.min(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
|
|
var maxY = Math.max(topLeft.y, topRight.y, bottomLeft.y, bottomRight.y);
|
|
|
|
rect.x = minX;
|
|
rect.y = minY;
|
|
rect.width = maxX - minX;
|
|
rect.height = maxY - minY;
|
|
return rect;
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} t
|
|
* @param {Number} tx
|
|
* @param {Number}ty
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformTranslate = function (t, tx, ty) {
|
|
return {
|
|
a: t.a,
|
|
b: t.b,
|
|
c: t.c,
|
|
d: t.d,
|
|
tx: t.tx + t.a * tx + t.c * ty,
|
|
ty: t.ty + t.b * tx + t.d * ty
|
|
};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} t
|
|
* @param {Number} sx
|
|
* @param {Number} sy
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformScale = function (t, sx, sy) {
|
|
return {a: t.a * sx, b: t.b * sx, c: t.c * sy, d: t.d * sy, tx: t.tx, ty: t.ty};
|
|
};
|
|
|
|
/**
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} aTransform
|
|
* @param {Number} anAngle
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformRotate = function (aTransform, anAngle) {
|
|
var fSin = Math.sin(anAngle);
|
|
var fCos = Math.cos(anAngle);
|
|
|
|
return {a: aTransform.a * fCos + aTransform.c * fSin,
|
|
b: aTransform.b * fCos + aTransform.d * fSin,
|
|
c: aTransform.c * fCos - aTransform.a * fSin,
|
|
d: aTransform.d * fCos - aTransform.b * fSin,
|
|
tx: aTransform.tx,
|
|
ty: aTransform.ty};
|
|
};
|
|
|
|
/**
|
|
* Concatenate `t2' to `t1' and return the result:<br/>
|
|
* t' = t1 * t2
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} t1
|
|
* @param {cc.AffineTransform} t2
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformConcat = function (t1, t2) {
|
|
return {a: t1.a * t2.a + t1.b * t2.c, //a
|
|
b: t1.a * t2.b + t1.b * t2.d, //b
|
|
c: t1.c * t2.a + t1.d * t2.c, //c
|
|
d: t1.c * t2.b + t1.d * t2.d, //d
|
|
tx: t1.tx * t2.a + t1.ty * t2.c + t2.tx, //tx
|
|
ty: t1.tx * t2.b + t1.ty * t2.d + t2.ty}; //ty
|
|
};
|
|
|
|
/**
|
|
* Concatenate a transform matrix to another<br/>
|
|
* The results are reflected in the first matrix.<br/>
|
|
* t' = t1 * t2
|
|
* @function
|
|
* @param {cc.AffineTransform} t1 The first transform object
|
|
* @param {cc.AffineTransform} t2 The transform object to concatenate
|
|
* @return {cc.AffineTransform} The result of concatenation
|
|
*/
|
|
cc.affineTransformConcatIn = function (t1, t2) {
|
|
var a = t1.a, b = t1.b, c = t1.c, d = t1.d, tx = t1.tx, ty = t1.ty;
|
|
t1.a = a * t2.a + b * t2.c;
|
|
t1.b = a * t2.b + b * t2.d;
|
|
t1.c = c * t2.a + d * t2.c;
|
|
t1.d = c * t2.b + d * t2.d;
|
|
t1.tx = tx * t2.a + ty * t2.c + t2.tx;
|
|
t1.ty = tx * t2.b + ty * t2.d + t2.ty;
|
|
return t1;
|
|
};
|
|
|
|
/**
|
|
* Return true if `t1' and `t2' are equal, false otherwise.
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} t1
|
|
* @param {cc.AffineTransform} t2
|
|
* @return {Boolean}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformEqualToTransform = function (t1, t2) {
|
|
return ((t1.a === t2.a) && (t1.b === t2.b) && (t1.c === t2.c) && (t1.d === t2.d) && (t1.tx === t2.tx) && (t1.ty === t2.ty));
|
|
};
|
|
|
|
/**
|
|
* Get the invert value of an AffineTransform object
|
|
* @memberOf cc
|
|
* @function
|
|
* @param {cc.AffineTransform} t
|
|
* @return {cc.AffineTransform}
|
|
* Constructor
|
|
*/
|
|
cc.affineTransformInvert = function (t) {
|
|
var determinant = 1 / (t.a * t.d - t.b * t.c);
|
|
return {a: determinant * t.d, b: -determinant * t.b, c: -determinant * t.c, d: determinant * t.a,
|
|
tx: determinant * (t.c * t.ty - t.d * t.tx), ty: determinant * (t.b * t.tx - t.a * t.ty)};
|
|
};
|
|
|
|
|
|
//
|
|
// Node API
|
|
//
|
|
|
|
cc.Node.prototype.setUserData = function (data) {
|
|
this.userData = data;
|
|
};
|
|
cc.Node.prototype.getUserData = function () {
|
|
return this.userData;
|
|
};
|
|
|
|
//for compatibility with html5
|
|
cc.Node.prototype._setNormalizedPosition = cc.Node.prototype.setNormalizedPosition;
|
|
cc.Node.prototype.setNormalizedPosition = function(pos, y){
|
|
if(y === undefined)
|
|
cc.Node.prototype._setNormalizedPosition.call(this, pos);
|
|
else
|
|
cc.Node.prototype._setNormalizedPosition.call(this, cc.p(pos, y));
|
|
};
|
|
|
|
/** returns a "world" axis aligned bounding box of the node. <br/>
|
|
* @return {cc.Rect}
|
|
*/
|
|
cc.Node.prototype.getBoundingBoxToWorld = function () {
|
|
var contentSize = this.getContentSize();
|
|
var rect = cc.rect(0, 0, contentSize.width, contentSize.height);
|
|
var trans = this.getNodeToWorldTransform();
|
|
rect = cc.rectApplyAffineTransform(rect, trans);
|
|
|
|
//query child's BoundingBox
|
|
if (!this.getChildren())
|
|
return rect;
|
|
|
|
var locChildren = this.getChildren();
|
|
for (var i = 0; i < locChildren.length; i++) {
|
|
var child = locChildren[i];
|
|
if (child && child.isVisible()) {
|
|
var childRect = child._getBoundingBoxToCurrentNode(trans);
|
|
if (childRect)
|
|
rect = cc.rectUnion(rect, childRect);
|
|
}
|
|
}
|
|
return rect;
|
|
};
|
|
|
|
cc.Node.prototype._getBoundingBoxToCurrentNode = function (parentTransform) {
|
|
var contentSize = this.getContentSize();
|
|
var rect = cc.rect(0, 0, contentSize.width, contentSize.height);
|
|
var _trans = this.getNodeToParentTransform();
|
|
var trans = (parentTransform == null) ? _trans : cc.affineTransformConcat(_trans, parentTransform);
|
|
rect = cc.rectApplyAffineTransform(rect, trans);
|
|
|
|
//query child's BoundingBox
|
|
if (!this.getChildren())
|
|
return rect;
|
|
|
|
var locChildren = this.getChildren();
|
|
for (var i = 0; i < locChildren.length; i++) {
|
|
var child = locChildren[i];
|
|
if (child && child.isVisible()) {
|
|
var childRect = child._getBoundingBoxToCurrentNode(trans);
|
|
if (childRect)
|
|
rect = cc.rectUnion(rect, childRect);
|
|
}
|
|
}
|
|
return rect;
|
|
};
|
|
|
|
//
|
|
// cc.Layer bake/unbake/isBaked
|
|
//
|
|
cc.Layer.prototype.bake = cc.Layer.prototype.unbake = function() {};
|
|
cc.Layer.prototype.isBaked = function() {return false;};
|
|
|
|
|
|
//
|
|
// RenderTexture beginWithClear
|
|
//
|
|
cc.RenderTexture.prototype._beginWithClear = cc.RenderTexture.prototype.beginWithClear;
|
|
cc.RenderTexture.prototype.beginWithClear = function(r, g, b, a, depthValue, stencilValue) {
|
|
arguments[0] /= 255;
|
|
arguments[1] /= 255;
|
|
arguments[2] /= 255;
|
|
arguments[3] /= 255;
|
|
this._beginWithClear.apply(this, arguments);
|
|
};
|
|
|
|
|
|
//
|
|
// Texture2D setTexParameters
|
|
//
|
|
cc.Texture2D.prototype._setTexParameters = cc.Texture2D.prototype.setTexParameters;
|
|
cc.Texture2D.prototype.setTexParameters = function (texParams, magFilter, wrapS, wrapT) {
|
|
var minFilter;
|
|
if (magFilter === undefined) {
|
|
minFilter = texParams.minFilter;
|
|
magFilter = texParams.magFilter;
|
|
wrapS = texParams.wrapS;
|
|
wrapT = texParams.wrapT;
|
|
}
|
|
else minFilter = texParams;
|
|
|
|
this._setTexParameters(minFilter, magFilter, wrapS, wrapT);
|
|
};
|
|
|
|
cc.Texture2D.prototype.handleLoadedTexture = function (premultipled) {};
|
|
|
|
|
|
//
|
|
// MenuItemImage support sprite frame name as paramter
|
|
//
|
|
var _p = cc.MenuItemImage.prototype;
|
|
_p._setNormalSpriteFrame = _p.setNormalSpriteFrame;
|
|
_p._setSelectedSpriteFrame = _p.setSelectedSpriteFrame;
|
|
_p._setDisabledSpriteFrame = _p.setDisabledSpriteFrame;
|
|
_p.setNormalSpriteFrame = function(frame) {
|
|
if (frame[0] == "#")
|
|
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
|
|
this._setNormalSpriteFrame(frame);
|
|
}
|
|
_p.setSelectedSpriteFrame = function(frame) {
|
|
if (frame[0] == "#")
|
|
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
|
|
this._setSelectedSpriteFrame(frame);
|
|
}
|
|
_p.setDisabledSpriteFrame = function(frame) {
|
|
if (frame[0] == "#")
|
|
frame = cc.spriteFrameCache.getSpriteFrame(frame.substr(1));
|
|
this._setDisabledSpriteFrame(frame);
|
|
}
|
|
|
|
cc.MenuItemToggle.prototype.selectedItem = cc.MenuItemToggle.prototype.getSelectedItem;
|
|
|
|
|
|
//
|
|
// LabelTTF setDimensions support two parameters
|
|
//
|
|
cc.LabelTTF.prototype._setDimensions = cc.LabelTTF.prototype.setDimensions;
|
|
cc.LabelTTF.prototype.setDimensions = function (dim, height) {
|
|
if (!isNaN(height)) {
|
|
dim = {width: dim, height: height};
|
|
}
|
|
this._setDimensions(dim);
|
|
};
|
|
|
|
|
|
//
|
|
// Label adaptation to LabelTTF/LabelBMFont/LabelAtlas
|
|
//
|
|
_p = cc.Label.prototype;
|
|
_p.enableStroke = _p.enableOutline;
|
|
_p.setBoundingWidth = _p.setWidth;
|
|
_p.setBoundingHeight = _p.setHeight;
|
|
|
|
|
|
//
|
|
// cc.Scheduler scheduleCallbackForTarget
|
|
//
|
|
_p = cc.Scheduler.prototype;
|
|
_p.unscheduleUpdateForTarget = _p.unscheduleUpdate;
|
|
_p.unscheduleAllCallbacksForTarget = _p.unscheduleAllForTarget;
|
|
|
|
|
|
cc._NodeGrid = cc.NodeGrid;
|
|
cc.NodeGrid = function(rect){
|
|
if (!(this instanceof cc.NodeGrid)){
|
|
cc.error("NodeGrid's constructor can not be called as a function, please use 'new cc.NodeGrid()'");
|
|
return;
|
|
}
|
|
|
|
if (rect) {
|
|
return cc._NodeGrid.create(rect);
|
|
}
|
|
else {
|
|
return cc._NodeGrid.create();
|
|
}
|
|
}
|
|
|
|
cc.NodeGrid.create = function(rect){
|
|
if (rect) {
|
|
return cc._NodeGrid.create(rect);
|
|
}
|
|
else {
|
|
return cc._NodeGrid.create();
|
|
}
|
|
}
|
|
|
|
//
|
|
// cc.BlendFunc
|
|
//
|
|
/**
|
|
* Blend Function used for textures
|
|
* @Class cc.BlendFunc
|
|
* @Constructor
|
|
* @param {Number} src1 source blend function
|
|
* @param {Number} dst1 destination blend function
|
|
*/
|
|
cc.BlendFunc = function (src1, dst1) {
|
|
this.src = src1;
|
|
this.dst = dst1;
|
|
};
|
|
|
|
cc.BlendFunc._disable = function(){
|
|
return new cc.BlendFunc(cc.ONE, cc.ZERO);
|
|
};
|
|
cc.BlendFunc._alphaPremultiplied = function(){
|
|
return new cc.BlendFunc(cc.ONE, cc.ONE_MINUS_SRC_ALPHA);
|
|
};
|
|
cc.BlendFunc._alphaNonPremultiplied = function(){
|
|
return new cc.BlendFunc(cc.SRC_ALPHA, cc.ONE_MINUS_SRC_ALPHA);
|
|
};
|
|
cc.BlendFunc._additive = function(){
|
|
return new cc.BlendFunc(cc.SRC_ALPHA, cc.ONE);
|
|
};
|
|
|
|
/** @expose */
|
|
cc.BlendFunc.DISABLE;
|
|
cc.defineGetterSetter(cc.BlendFunc, "DISABLE", cc.BlendFunc._disable);
|
|
/** @expose */
|
|
cc.BlendFunc.ALPHA_PREMULTIPLIED;
|
|
cc.defineGetterSetter(cc.BlendFunc, "ALPHA_PREMULTIPLIED", cc.BlendFunc._alphaPremultiplied);
|
|
/** @expose */
|
|
cc.BlendFunc.ALPHA_NON_PREMULTIPLIED;
|
|
cc.defineGetterSetter(cc.BlendFunc, "ALPHA_NON_PREMULTIPLIED", cc.BlendFunc._alphaNonPremultiplied);
|
|
/** @expose */
|
|
cc.BlendFunc.ADDITIVE;
|
|
cc.defineGetterSetter(cc.BlendFunc, "ADDITIVE", cc.BlendFunc._additive);
|
|
|
|
cc.GLProgram.prototype.setUniformLocationWithMatrix2fv = function(){
|
|
var tempArray = Array.prototype.slice.call(arguments);
|
|
tempArray = Array.prototype.concat.call(tempArray, 2);
|
|
this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
|
|
}
|
|
|
|
cc.GLProgram.prototype.setUniformLocationWithMatrix3fv = function(){
|
|
var tempArray = Array.prototype.slice.call(arguments);
|
|
tempArray = Array.prototype.concat.call(tempArray, 3);
|
|
this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
|
|
}
|
|
cc.GLProgram.prototype.setUniformLocationWithMatrix4fv = function(){
|
|
var tempArray = Array.prototype.slice.call(arguments);
|
|
tempArray = Array.prototype.concat.call(tempArray, 4);
|
|
this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
|
|
}
|
|
|
|
|
|
//
|
|
// 3D module rename to jsb namespace
|
|
//
|
|
jsb.BaseLight = cc.BaseLight;
|
|
delete cc.BaseLight;
|
|
jsb.DirectionLight = cc.DirectionLight;
|
|
delete cc.DirectionLight;
|
|
jsb.PointLight = cc.PointLight;
|
|
delete cc.PointLight;
|
|
jsb.SpotLight = cc.SpotLight;
|
|
delete cc.SpotLight;
|
|
jsb.AmbientLight = cc.AmbientLight;
|
|
delete cc.AmbientLight;
|