mirror of https://github.com/axmolengine/axmol.git
147 lines
8.5 KiB
INI
147 lines
8.5 KiB
INI
[cocos2d-x]
|
|
# the prefix to be added to the generated functions. You might or might not use this in your own
|
|
# templates
|
|
prefix = cocos2dx
|
|
|
|
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
|
|
# all classes will be embedded in that namespace
|
|
target_namespace = cc
|
|
|
|
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include
|
|
android_flags = -D_SIZE_T_DEFINED_
|
|
|
|
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
|
|
clang_flags = -nostdinc -x c++ -std=c++11
|
|
|
|
cocos_headers = -I%(cocosdir)s/cocos/2d -I%(cocosdir)s/cocos/base -I%(cocosdir)s/cocos/physics -I%(cocosdir)s/cocos/2d/platform -I%(cocosdir)s/cocos/2d/platform/android -I%(cocosdir)s/cocos/math/kazmath/include
|
|
cocos_flags = -DANDROID -DCOCOS2D_JAVASCRIPT
|
|
|
|
cxxgenerator_headers =
|
|
|
|
# extra arguments for clang
|
|
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
|
|
|
|
# what headers to parse
|
|
headers = %(cocosdir)s/cocos/2d/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h
|
|
|
|
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
|
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
|
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Object$ UserDefault EGLViewProtocol EGLView Image
|
|
|
|
# what should we skip? in the format ClassName::[function function]
|
|
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
|
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
|
|
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
|
|
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
|
# functions from all classes.
|
|
|
|
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$],
|
|
Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
|
|
SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
|
|
MotionStreak::[getBlendFunc setBlendFunc draw update],
|
|
AtlasNode::[getBlendFunc setBlendFunc],
|
|
ParticleBatchNode::[getBlendFunc setBlendFunc],
|
|
LayerColor::[getBlendFunc setBlendFunc],
|
|
ParticleSystem::[getBlendFunc setBlendFunc],
|
|
DrawNode::[getBlendFunc setBlendFunc drawPolygon listenBackToForeground],
|
|
Director::[getAccelerometer (g|s)et.*Dispatcher getOpenGLView getProjection getFrustum],
|
|
Layer.*::[didAccelerate (g|s)etBlendFunc keyPressed keyReleased],
|
|
Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
|
|
MenuItem.*::[create setCallback initWithCallback],
|
|
Label::[getLettersInfo],
|
|
Copying::[*],
|
|
LabelProtocol::[*],
|
|
LabelTextFormatProtocol::[*],
|
|
.*Delegate::[*],
|
|
PoolManager::[*],
|
|
Texture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData getPixelFormatInfoMap],
|
|
Set::[begin end acceptVisitor],
|
|
IMEDispatcher::[*],
|
|
SAXParser::[*],
|
|
Thread::[*],
|
|
Profiler::[*],
|
|
ProfilingTimer::[*],
|
|
CallFunc::[create initWithFunction],
|
|
SAXDelegator::[*],
|
|
Color3bObject::[*],
|
|
TouchDispatcher::[*],
|
|
EGLTouchDelegate::[*],
|
|
ScriptEngineManager::[*],
|
|
KeypadHandler::[*],
|
|
Invocation::[*],
|
|
SchedulerScriptHandlerEntry::[*],
|
|
Size::[*],
|
|
Point::[*],
|
|
PointArray::[*],
|
|
Rect::[*],
|
|
String::[*],
|
|
Data::[*],
|
|
Dictionary::[*],
|
|
Array::[*],
|
|
Range::[*],
|
|
NotificationObserver::[*],
|
|
Image::[initWithString initWithImageData initWithRawData],
|
|
Sequence::[create],
|
|
Spawn::[create],
|
|
GLProgram::[getProgram setUniformLocationWith2f.* setUniformLocationWith1f.* setUniformLocationWith3f.* setUniformLocationWith4f.*],
|
|
Grid3DAction::[create actionWith.* vertex originalVertex (g|s)etVertex getOriginalVertex],
|
|
Grid3D::[vertex originalVertex (g|s)etVertex getOriginalVertex],
|
|
TiledGrid3DAction::[create actionWith.* tile originalTile getOriginalTile (g|s)etTile],
|
|
TiledGrid3D::[tile originalTile getOriginalTile (g|s)etTile],
|
|
TMXLayer::[getTiles],
|
|
TMXMapInfo::[startElement endElement textHandler],
|
|
ParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
|
|
LayerMultiplex::[create layerWith.* initWithLayers],
|
|
CatmullRom.*::[create actionWithDuration],
|
|
Bezier.*::[create actionWithDuration],
|
|
CardinalSpline.*::[create actionWithDuration setPoints],
|
|
Scheduler::[pause resume unschedule schedule update isTargetPaused],
|
|
TextureCache::[addPVRTCImage],
|
|
Timer::[getSelector createWithScriptHandler],
|
|
*::[copyWith.* onEnter.* onExit.* ^description$ getObjectType (g|s)etDelegate onTouch.* onAcc.* onKey.* onRegisterTouchListener],
|
|
FileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getFileData],
|
|
Application::[^application.* ^run$],
|
|
Camera::[getEyeXYZ getCenterXYZ getUpXYZ],
|
|
ccFontDefinition::[*],
|
|
Object::[autorelease isEqual acceptVisitor update],
|
|
UserDefault::[getInstance (s|g)etDataForKey],
|
|
Label::[getLettersInfo],
|
|
EGLViewProtocol::[setTouchDelegate],
|
|
EGLView::[end swapBuffers],
|
|
NewTextureAtlas::[*]
|
|
|
|
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
|
|
ProgressTimer::[setReverseProgress=setReverseDirection],
|
|
AnimationCache::[addAnimationsWithFile=addAnimations],
|
|
LayerGradient::[initWithColor=init],
|
|
LayerColor::[initWithColor=init],
|
|
GLProgram::[initWithVertexShaderByteArray=initWithString initWithVertexShaderFilename=init setUniformLocationWith1i=setUniformLocationI32],
|
|
Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
|
|
LabelAtlas::[create=_create],
|
|
Sprite::[initWithFile=init],
|
|
SpriteBatchNode::[initWithFile=init],
|
|
Touch::[getID=getId],
|
|
SimpleAudioEngine::[preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
|
|
FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup],
|
|
Director::[end=endToLua]
|
|
|
|
rename_classes = ParticleSystemQuad::ParticleSystem,
|
|
SimpleAudioEngine::AudioEngine
|
|
|
|
# for all class names, should we remove something when registering in the target VM?
|
|
remove_prefix =
|
|
|
|
# classes for which there will be no "parent" lookup
|
|
classes_have_no_parents = Director SimpleAudioEngine FileUtils TMXMapInfo Application
|
|
|
|
# base classes which will be skipped when their sub-classes found them.
|
|
base_classes_to_skip = Clonable
|
|
|
|
# classes that create no constructor
|
|
# Set is special and we will use a hand-written constructor
|
|
abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application ClippingNode Label EGLViewProtocol EGLView
|
|
|
|
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
|
|
script_control_cpp = no
|
|
|