axmol/tools/travis-scripts/generate-jsbindings.sh

176 lines
4.8 KiB
Bash
Executable File

#!/bin/bash
# Generate JS and Lua bindings for Cocos2D-X
# ... using Android NDK system headers
# ... and automatically update submodule references
# ... and push these changes to remote repos
# Dependencies
#
# For bindings generator:
# (see ../../../tojs/genbindings.py and ../../../tolua/genbindings.py
# ... for the defaults used if the environment is not customized)
#
# * $PYTHON_BIN
# * $CLANG_ROOT
# * $NDK_ROOT
#
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
COCOS2DX_ROOT="$DIR"/../..
TOJS_ROOT=$COCOS2DX_ROOT/tools/tojs
TOLUA_ROOT=$COCOS2DX_ROOT/tools/tolua
GENERATED_WORKTREE="$COCOS2DX_ROOT"/cocos/scripting/auto-generated
COMMITTAG="[AUTO]"
# Exit on error
set -e
if [ "$PLATFORM"x = "ios"x ]; then
mkdir -p $HOME/bin
pushd $HOME/bin
curl -O http://pyyaml.org/download/pyyaml/PyYAML-3.10.zip
unzip PyYAML-3.10.zip 2> /dev/null > /dev/null
cd PyYAML-3.10
sudo python setup.py install 2> /dev/null > /dev/null
cd ..
curl -O https://pypi.python.org/packages/source/C/Cheetah/Cheetah-2.4.4.tar.gz
tar xzf Cheetah-2.4.4.tar.gz
cd Cheetah-2.4.4
sudo python setup.py install 2> /dev/null > /dev/null
popd
elif [ $(command -v apt-get) ]; then
sudo apt-get --force-yes --yes install python-yaml python-cheetah
fi
generate_bindings_glue_codes()
{
echo "Create auto-generated jsbinding glue codes."
pushd "$TOJS_ROOT"
./genbindings.py
popd
echo "Create auto-generated luabinding glue codes."
pushd "$TOLUA_ROOT"
./genbindings.py
popd
}
if [ "$GEN_JSB"x != "YES"x ]; then
generate_bindings_glue_codes
exit 0
fi
pushd "$COCOS2DX_ROOT"
#Set git user for cocos2d-x repo
git config user.email ${GH_EMAIL}
git config user.name ${GH_USER}
popd
# Update submodule of auto-gen Binding repo.
pushd "$GENERATED_WORKTREE"
git checkout -B master
echo "Set git user for the submodule of ${GENERATED_WORKTREE}"
git config user.email ${GH_EMAIL}
git config user.name ${GH_USER}
#Set remotes
git remote add upstream https://${GH_USER}:${GH_PASSWORD}@github.com/cocos2d-x/bindings-auto-generated.git 2> /dev/null > /dev/null
echo "Delete all directories and files except '.git' and 'README.md'."
ls -a | grep -E -v ^\[.\]\{1,2\}$ | grep -E -v ^\.git$ | grep -E -v ^README\.md$ | xargs -I{} rm -rf {}
echo "Show files in ${GENERATED_WORKTREE} folder."
ls -a
popd
# 1. Generate JS bindings
generate_bindings_glue_codes
echo
echo Bindings generated successfully
echo
if [ -z "${COMMITTAG+aaa}" ]; then
# ... if COMMITTAG is not set, use this machine's hostname
COMMITTAG=`hostname -s`
fi
echo
echo Using "'$COMMITTAG'" in the commit messages
echo
ELAPSEDSECS=`date +%s`
echo Using "$ELAPSEDSECS" in the branch names for pseudo-uniqueness
GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS"
# 2. In Bindings repo, Check if there are any files that are different from the index
pushd "$GENERATED_WORKTREE"
# Run status to record the output in the log
git status
echo
echo Comparing with HEAD ...
echo
# Don't exit on non-zero return value
set +e
git diff --stat --exit-code
DIFF_RETVAL=$?
if [ $DIFF_RETVAL -eq 0 ]
then
echo
echo "No differences in generated files"
echo "Exiting with success."
echo
exit 0
else
echo
echo "Generated files differ from HEAD. Continuing."
echo
fi
# Exit on error
set -e
# 3. In Bindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it
git checkout -b "$GENERATED_BRANCH"
git add --verbose .
git add --verbose -u .
git commit --verbose -m "$COMMITTAG : autogenerated bindings"
# 4. In Bindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository
git push -fq upstream "$GENERATED_BRANCH":${TRAVIS_BRANCH}_${ELAPSEDSECS} 2> /dev/null
popd
COCOS_BRANCH=updategeneratedsubmodule_"$ELAPSEDSECS"
pushd "${DIR}"
# 5. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings
cd "${COCOS2DX_ROOT}"
git add ${GENERATED_WORKTREE}
git checkout -b "$COCOS_BRANCH"
git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings"
#Set remotes
git remote add upstream https://${GH_USER}:${GH_PASSWORD}@github.com/${GH_USER}/cocos2d-x.git 2> /dev/null > /dev/null
# 6. In Cocos2D-X repo, Push the commit with updated submodule to "master" of the cocos2d-x repository
echo "Pushing to Robot's repo ..."
git push -fq upstream "$COCOS_BRANCH" 2> /dev/null
# 7.
echo "Sending Pull Request to base repo ..."
curl --user "${GH_USER}:${GH_PASSWORD}" --request POST --data "{ \"title\": \"$COMMITTAG : updating submodule reference to latest autogenerated bindings\", \"body\": \"\", \"head\": \"${GH_USER}:${COCOS_BRANCH}\", \"base\": \"${TRAVIS_BRANCH}\"}" https://api.github.com/repos/cocos2d/cocos2d-x/pulls 2> /dev/null > /dev/null
popd