axmol/tools/console/axmol.ps1

289 lines
11 KiB
PowerShell

param(
[switch]$help,
[switch]$uninst
)
# pwsh function alias
Set-Alias println Write-Host
$myRoot = $PSScriptRoot
# 0: windows, 1: linux, 2: macos
# $IsWin = $IsWindows -or ("$env:OS" -eq 'Windows_NT')
# parse engine version
$AX_ROOT = (Resolve-Path $myRoot/../..).Path
$axver_file = (Resolve-Path $AX_ROOT/core/axmolver.h.in).Path
$content = ($(Get-Content -Path $axver_file) | Select-String 'AX_VERSION_STR')
$axmolVersion = $content[0].Line.Split(' ')[2].Replace('"', '')
$git_prog = (Get-Command 'git' -ErrorAction SilentlyContinue).Source
if ($git_prog) {
$branchName = $(git -C $AX_ROOT branch --show-current)
if ($branchName -eq 'dev') {
$commitHash = $(git -C $AX_ROOT rev-parse --short=7 HEAD)
$axmolVersion += "-$commitHash"
}
}
$pwsh_ver = $PSVersionTable.PSVersion.ToString()
# tool usage
$tool_usage = @'
axmol-{0} console: A command line tool for axmol engine.
Using PowerShell {1}
Available commands:
new Creates a new project.
build Compile projects to binary.
deploy Compile and deploy a project to a device/simulator.
run Compiles, deploy and run project on the target.
Available arguments:
-h Show this help information.
Example:
axmol new --help
axmol run --help
'@ -f $axmolVersion, $pwsh_ver
$cmdName = $args[0]
if (!$cmdName) {
println $tool_usage
return
}
if ($IsMacOS) {
function find_simulator_id($plat, $deviceName = '') {
$selStr = @{ios = 'iPhone'; tvos = 'Apple TV'}[$plat]
[array]$emulators = (xcrun xctrace list devices | Select-String $selStr)
foreach($emulator in $emulators) {
$emuInfoStr = $emulator.Line
if ($emuInfoStr.StartsWith($deviceName) -or !$deviceName) {
return ($emuInfoStr -split "\(|\)")[3], $emuInfoStr
}
}
}
function get_bundle_id($appPath) {
$plistFile = Join-Path $appPath 'Info.plist'
$appInfo = ConvertFrom-Json (plutil -convert json -o - $plistFile)
return $appInfo.CFBundleIdentifier
}
}
function axmol_build() {
$sub_args = $args
println $sub_args
$build_script = Join-Path $AX_ROOT 'build.ps1'
if ("$args".IndexOf('-d') -ne -1) {
# have proj dir
. $build_script @sub_args
}
else {
. $build_script @sub_args -d (Get-Location).Path
}
}
function axmol_deploy() {
$sub_args = $args
. axmol_build @sub_args
if ($options.p -eq 'winuwp') {
$appxManifestFile = Join-Path $options.d "$BUILD_DIR/bin/$cmake_target/$optimize_flag/Appx/AppxManifest.xml"
[XML]$appxManifest = Get-Content $appxManifestFile
$appxIdentity = $appxManifest.Package.Identity.Name
$appxPkgFullName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFullName').PackageFullName")
if ($appxPkgInfo ) {
if ($uninst) {
println "Uninstalling $appxPkgFullName ..."
powershell -Command "Remove-AppxPackage -Package '$appxPkgFullName'"
powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
}
}
else {
powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
}
$appxPkgName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFamilyName').PackageFamilyName")
println "axmol: Deploy $cmake_target done: $appxPkgName"
}
elseif($options.p -eq 'win32') {
$win32exePath = Join-Path $options.d "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.exe"
println "axmol: Deploy $cmake_target done: $win32exePath"
}
elseif ($options.p -eq 'android') {
$optimize_flag_lower = $optimize_flag.ToLower()
$apkDir = Join-Path $proj_dir "proj.android/app/build/outputs/apk/$optimize_flag_lower"
$apkName = (Get-ChildItem -Path "$apkDir/*.apk").Name
$apkFullPath = Join-Path $apkDir $apkName
$androidManifestFile = Join-Path $proj_dir 'proj.android/app/AndroidManifest.xml'
[XML]$androidManifest = Get-Content $androidManifestFile
$androidPackage = $androidManifest.manifest.package
$androidActivity = $androidManifest.manifest.application.activity.name
adb install -t -r $apkFullPath
if ($?) {
println "axmol: Deploy $cmake_target done: $androidPackage/$androidActivity"
}
}
elseif ($options.p -eq 'ios' -or $options.p -eq 'tvos') {
if ($options.a -eq 'x64') {
$ios_app_path = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.app"
$ios_bundle_id = get_bundle_id($ios_app_path)
println 'axmol: Finding avaiable simualtor ...'
$ios_simulator_id, $simulator_info = find_simulator_id($options.p)
println "axmol: Booting $simulator_info ..."
xcrun simctl boot $ios_simulator_id '--arch=x86_64'
println "axmol: Installing $ios_app_path ..."
xcrun simctl install $ios_simulator_id $ios_app_path
println "axmol: Deploy $cmake_target done: $ios_bundle_id"
} else { # ios device
}
}
elseif($options.p -eq 'osx') {
}
}
function axmol_run() {
$sub_args = $args
. axmol_deploy @sub_args
if ($options.p -eq 'winuwp') {
explorer.exe shell:AppsFolder\$appxPkgName!App
}
elseif($options.p -eq 'win32') {
explorer.exe $win32exePath
}
elseif($options.p -eq 'android') {
adb shell am start -n "$androidPackage/$androidActivity"
}
elseif($options.p -eq 'ios') {
if ($ios_bundle_id) {
println "Launching $cmake_target ..."
xcrun simctl launch $ios_simulator_id $ios_bundle_id
}
}
elseif($options.p -eq 'osx') {
$launch_macapp = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$optimize_flag/$cmake_target.app/Contents/MacOS/$cmake_target"
& $launch_macapp
}
elseif($options.p -eq 'linux') {
$launch_linuxapp = Join-Path $proj_dir "$BUILD_DIR/bin/$cmake_target/$cmake_target"
println "axmol: Launching $launch_linuxapp ..."
Start-Process -FilePath $launch_linuxapp -WorkingDirectory $(Split-Path $launch_linuxapp -Parent)
}
println "axmol: Launch $cmake_target done"
}
$builtinPlugins = @{
new = @{
proc = (Join-Path $myRoot 'axmol_new.ps1');
usage = @"
usage: axmol new -p org.axmol.hellocpp -d path/to/project -l --portrait cpp <ProjectName>
Creates a new project.
positional arguments:
PROJECT_NAME Set the project name.
options:
-h Show this help message and exit
-p PACKAGE_NAME
Set a package name for project.
-d DIRECTORY
Set the path where to place the new project.
-l {cpp,lua}, {cpp,lua}
Major programming language you want to use, should be [cpp | lua]
--portrait
Set the project be portrait.
"@;
};
build = @{
proc = ${function:axmol_build};
usage = @"
axmol: axmol build -p win32 -a x64
Build projects to binary.
options:
-h: show this help message and exit
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
-xb: additional cross build options: i.e. -xb '--config','Release'
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
-d: specify project dir to compile, i.e. -d /path/your/project/
examples:
- win32:
- axmol build -p win32
- axmol build -p win32 -cc clang
- winuwp: axmol build -p winuwp
- linux: axmol build -p linux
- android:
- axmol build -p android -a arm64
- axmol build -p android -a 'arm64;x64'
- osx:
- axmol build -p osx -a x64
- axmol build -p osx -a arm64
- ios: axmol build -p ios -a x64
- tvos: axmol build -p tvos -a x64
"@;
};
deploy = @{
proc = ${function:axmol_deploy};
usage = @"
usage: axmol install -p win32 -a x64
Build and install a project to a device/simulator.
options:
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
-xb: additional cross build options: i.e. -xb '--config','Release'
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
-d: specify project dir to compile, i.e. -d /path/your/project/
"@;
};
run = @{
proc = ${function:axmol_run};
usage = @"
usage: axmol run -p win32 -a x64
Build, deploy and run project on the target.
options:
-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,watchos
for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
-xb: additional cross build options: i.e. -xb '--config','Release'
-nb: no build, only generate natvie project file (vs .sln, xcodeproj)
-d: specify project dir to compile, i.e. -d /path/your/project/
"@
}
}
$plugin = $builtinPlugins[$cmdName]
if (!$plugin) {
"axmol: command '$cmdName' not found"
println $tool_usage
return
}
# -h will consumed by param
$sub_args = $args[1..($args.Count - 1)]
if (!$sub_args[0] -or $help) {
println $plugin.usage
return
}
. $plugin.proc @sub_args