axmol/extensions/spine/RegionAttachment.h

57 lines
2.3 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_REGIONATTACHMENT_H_
#define SPINE_REGIONATTACHMENT_H_
#include <spine/Attachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>
namespace cocos2d { namespace extension {
typedef enum {
VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4
} VertexIndex;
typedef struct RegionAttachment RegionAttachment;
struct RegionAttachment {
Attachment super;
float x, y, scaleX, scaleY, rotation, width, height;
AtlasRegion* region;
float offset[8];
float vertices[8];
float uvs[8];
};
RegionAttachment* RegionAttachment_create (const char* name);
void RegionAttachment_updateOffset (RegionAttachment* self);
void RegionAttachment_updateVertices (RegionAttachment* self, Slot* slot);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_REGIONATTACHMENT_H_ */