mirror of https://github.com/axmolengine/axmol.git
807 lines
23 KiB
C++
807 lines
23 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ShaderTest.h"
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#include "../testResource.h"
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#include "axmol.h"
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#include "renderer/Shaders.h"
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#include "renderer/backend/Device.h"
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USING_NS_AX;
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USING_NS_AX_EXT;
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#define SET_UNIFORM(ps, name, value) \
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do \
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{ \
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decltype(value) __v = value; \
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auto __loc = (ps)->getUniformLocation(name); \
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(ps)->setUniform(__loc, &__v, sizeof(__v)); \
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} while (false)
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#define SET_TEXTURE(ps, name, idx, value) \
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do \
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{ \
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auto* __v = value; \
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auto __loc = (ps)->getUniformLocation(name); \
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(ps)->setTexture(__loc, idx, __v); \
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} while (false)
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ShaderTests::ShaderTests()
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{
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ADD_TEST_CASE(ShaderLensFlare);
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ADD_TEST_CASE(ShaderMandelbrot);
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ADD_TEST_CASE(ShaderJulia);
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ADD_TEST_CASE(ShaderHeart);
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ADD_TEST_CASE(ShaderFlower);
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ADD_TEST_CASE(ShaderPlasma);
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ADD_TEST_CASE(ShaderBlur);
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ADD_TEST_CASE(ShaderRetroEffect);
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ADD_TEST_CASE(ShaderMonjori);
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ADD_TEST_CASE(ShaderGlow);
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ADD_TEST_CASE(ShaderMultiTexture);
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}
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///---------------------------------------
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//
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// ShaderNode
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//
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///---------------------------------------
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enum
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{
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SIZE_X = 256,
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SIZE_Y = 256,
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};
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ShaderNode::ShaderNode() : _center(Vec2(0.0f, 0.0f)), _resolution(Vec2(0.0f, 0.0f)), _time(0.0f) {}
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ShaderNode::~ShaderNode() {}
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ShaderNode* ShaderNode::shaderNodeWithVertex(std::string_view vert, std::string_view frag)
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{
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auto node = new ShaderNode();
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node->initWithVertex(vert, frag);
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node->autorelease();
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return node;
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}
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bool ShaderNode::initWithVertex(std::string_view vert, std::string_view frag)
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{
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_vertFileName = vert;
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_fragFileName = frag;
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loadShaderVertex(vert, frag);
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_time = 0;
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_resolution = Vec2(SIZE_X, SIZE_Y);
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scheduleUpdate();
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setContentSize(Size(SIZE_X, SIZE_Y));
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setAnchorPoint(Vec2(0.5f, 0.5f));
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// init custom command
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auto attrPosLoc = _programState->getAttributeLocation("a_position");
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_programState->setVertexAttrib("a_position", attrPosLoc, backend::VertexFormat::FLOAT2, 0, false);
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float w = SIZE_X, h = SIZE_Y;
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Vec2 vertices[6] = {Vec2(0.0f, 0.0f), Vec2(w, 0.0f), Vec2(w, h), Vec2(0.0f, 0.0f), Vec2(0.0f, h), Vec2(w, h)};
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_programState->setVertexStride(sizeof(Vec2));
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/*
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* TODO: the Y-coordinate of subclasses are flipped in metal
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*
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* keywords: AX_USE_METAL , AX_USE_GL
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*/
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_customCommand.createVertexBuffer(sizeof(Vec2), 6, CustomCommand::BufferUsage::STATIC);
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_customCommand.updateVertexBuffer(vertices, sizeof(vertices));
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_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
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return true;
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}
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void ShaderNode::loadShaderVertex(std::string_view vert, std::string_view frag)
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{
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auto fileUtiles = FileUtils::getInstance();
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// frag
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auto fragmentFilePath = fileUtiles->fullPathForFilename(frag);
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auto fragSource = fileUtiles->getStringFromFile(fragmentFilePath);
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// vert
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std::string vertSource;
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if (vert.empty())
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{
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vertSource = position_vert;
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}
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else
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{
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std::string vertexFilePath = fileUtiles->fullPathForFilename(vert);
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vertSource = fileUtiles->getStringFromFile(vertexFilePath);
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}
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auto program = ProgramManager::newProgram(vertSource, fragSource, VertexLayoutHelper::setupSprite);
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auto programState = new backend::ProgramState(program);
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setProgramState(programState);
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AX_SAFE_RELEASE(programState);
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AX_SAFE_RELEASE(program);
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}
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void ShaderNode::update(float dt)
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{
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_time += dt;
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}
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void ShaderNode::setPosition(const Vec2& newPosition)
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{
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Node::setPosition(newPosition);
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auto position = getPosition();
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auto frameSize = Director::getInstance()->getOpenGLView()->getFrameSize();
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auto visibleSize = Director::getInstance()->getVisibleSize();
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auto retinaFactor = Director::getInstance()->getOpenGLView()->getRetinaFactor();
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_center = Vec2(position.x * frameSize.width / visibleSize.width * retinaFactor,
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position.y * frameSize.height / visibleSize.height * retinaFactor);
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}
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void ShaderNode::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
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{
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_customCommand.init(_globalZOrder, transform, flags);
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_programState->setUniform(_locResolution, &_resolution, sizeof(_resolution));
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_programState->setUniform(_locCenter, &_center, sizeof(_center));
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auto projectionMatrix = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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auto finalMatrix = projectionMatrix * transform;
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_programState->setUniform(_locMVP, finalMatrix.m, sizeof(finalMatrix.m));
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float time = Director::getInstance()->getTotalFrames() * Director::getInstance()->getAnimationInterval();
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Vec4 uTime(time / 10.0f, time, time * 2.0f, time * 4.0f);
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Vec4 sinTime(time / 8.0f, time / 4.0f, time / 2.0f, sinf(time));
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Vec4 cosTime(time / 8.0f, time / 4.0f, time / 2.0f, cosf(time));
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_programState->setUniform(_locTime, &uTime, sizeof(uTime));
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_programState->setUniform(_locSinTime, &sinTime, sizeof(sinTime));
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_programState->setUniform(_locCosTime, &cosTime, sizeof(cosTime));
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renderer->addCommand(&_customCommand);
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AX_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, 6);
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}
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void ShaderNode::updateUniforms()
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{
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if (_programState == nullptr)
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return;
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_locResolution = _programState->getUniformLocation("resolution");
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_locCenter = _programState->getUniformLocation("center");
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_locMVP = _programState->getUniformLocation("u_MVPMatrix");
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_locTime = _programState->getUniformLocation("u_Time");
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_locSinTime = _programState->getUniformLocation("u_SinTime");
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_locCosTime = _programState->getUniformLocation("u_CosTime");
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_locScreenSize = _programState->getUniformLocation("u_screenSize");
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const Vec2& frameSize = Director::getInstance()->getOpenGLView()->getFrameSize();
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float retinaFactor = Director::getInstance()->getOpenGLView()->getRetinaFactor();
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auto screenSizeInPixels = frameSize * retinaFactor;
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_programState->setUniform(_locScreenSize, &screenSizeInPixels, sizeof(screenSizeInPixels));
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}
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/// ShaderMonjori
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ShaderMonjori::ShaderMonjori() {}
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bool ShaderMonjori::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Monjori.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderMonjori::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderMonjori::subtitle() const
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{
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return "Monjori plane deformations";
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}
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/// ShaderMandelbrot
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ShaderMandelbrot::ShaderMandelbrot() {}
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bool ShaderMandelbrot::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Mandelbrot.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderMandelbrot::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderMandelbrot::subtitle() const
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{
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return "Mandelbrot shader with Zoom";
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}
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/// ShaderJulia
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ShaderJulia::ShaderJulia() {}
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bool ShaderJulia::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Julia.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderJulia::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderJulia::subtitle() const
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{
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return "Julia shader";
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}
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/// ShaderHeart
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ShaderHeart::ShaderHeart() {}
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bool ShaderHeart::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Heart.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderHeart::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderHeart::subtitle() const
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{
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return "Heart";
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}
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/// ShaderFlower
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ShaderFlower::ShaderFlower() {}
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bool ShaderFlower::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Flower.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderFlower::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderFlower::subtitle() const
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{
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return "Flower";
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}
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/// ShaderPlasma
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ShaderPlasma::ShaderPlasma() {}
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bool ShaderPlasma::init()
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{
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if (ShaderTestDemo::init())
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{
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auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/example_Plasma.fsh");
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auto s = Director::getInstance()->getWinSize();
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sn->setPosition(Vec2(s.width / 2, s.height / 2));
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addChild(sn);
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return true;
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}
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return false;
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}
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std::string ShaderPlasma::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderPlasma::subtitle() const
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{
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return "Plasma";
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}
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// ShaderBlur
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class SpriteBlur : public Sprite
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{
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public:
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~SpriteBlur();
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bool initWithTexture(Texture2D* texture, const Rect& rect);
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void initProgram();
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static SpriteBlur* create(const char* pszFileName);
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void setBlurRadius(float radius);
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void setBlurSampleNum(float num);
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protected:
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float _blurRadius;
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float _blurSampleNum;
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};
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SpriteBlur::~SpriteBlur() {}
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SpriteBlur* SpriteBlur::create(const char* pszFileName)
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{
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SpriteBlur* pRet = new SpriteBlur();
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bool result = pRet->initWithFile("");
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ax::log("Test call Sprite::initWithFile with bad file name result is : %s", result ? "true" : "false");
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if (pRet->initWithFile(pszFileName))
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{
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pRet->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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bool SpriteBlur::initWithTexture(Texture2D* texture, const Rect& rect)
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{
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_blurRadius = 0;
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if (Sprite::initWithTexture(texture, rect))
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{
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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auto listener =
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EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event) { initProgram(); });
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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#endif
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initProgram();
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return true;
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}
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return false;
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}
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void SpriteBlur::initProgram()
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{
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std::string fragSource = FileUtils::getInstance()->getStringFromFile(
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FileUtils::getInstance()->fullPathForFilename("Shaders/example_Blur.fsh"));
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auto program = ProgramManager::newProgram(positionTextureColor_vert, fragSource, VertexLayoutHelper::setupSprite);
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auto programState = new backend::ProgramState(program);
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setProgramState(programState);
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AX_SAFE_RELEASE(programState);
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AX_SAFE_RELEASE(program);
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auto size = getTexture()->getContentSizeInPixels();
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SET_UNIFORM(_programState, "resolution", size);
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SET_UNIFORM(_programState, "blurRadius", _blurRadius);
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SET_UNIFORM(_programState, "sampleNum", 7.0f);
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SET_UNIFORM(_programState, "u_PMatrix",
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Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION));
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}
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void SpriteBlur::setBlurRadius(float radius)
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{
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_blurRadius = radius;
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SET_UNIFORM(_programState, "blurRadius", _blurRadius);
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}
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void SpriteBlur::setBlurSampleNum(float num)
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{
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_blurSampleNum = num;
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SET_UNIFORM(_programState, "sampleNum", _blurSampleNum);
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}
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// ShaderBlur
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ShaderBlur::ShaderBlur() {}
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std::string ShaderBlur::title() const
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{
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return "Shader: Frag shader";
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}
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std::string ShaderBlur::subtitle() const
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{
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return "Gaussian blur";
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}
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void ShaderBlur::createSliderCtls()
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{
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auto screenSize = Director::getInstance()->getWinSize();
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{
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ControlSlider* slider = ControlSlider::create("extensions/sliderTrack.png", "extensions/sliderProgress.png",
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"extensions/sliderThumb.png");
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slider->setAnchorPoint(Vec2(0.5f, 1.0f));
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slider->setMinimumValue(0.0f);
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slider->setMaximumValue(25.0f);
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slider->setScale(0.6f);
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slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f + 24.0f));
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slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onRadiusChanged),
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Control::EventType::VALUE_CHANGED);
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slider->setValue(2.0f);
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addChild(slider);
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_sliderRadiusCtl = slider;
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auto label = Label::createWithTTF("Blur Radius", "fonts/arial.ttf", 12.0f);
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addChild(label);
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label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f));
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}
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{
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ControlSlider* slider = ControlSlider::create("extensions/sliderTrack.png", "extensions/sliderProgress.png",
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"extensions/sliderThumb.png");
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slider->setAnchorPoint(Vec2(0.5f, 1.0f));
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slider->setMinimumValue(0.0f);
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slider->setMaximumValue(11.0f);
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slider->setScale(0.6f);
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slider->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 10.0f));
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slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::onSampleNumChanged),
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Control::EventType::VALUE_CHANGED);
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slider->setValue(7.0f);
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addChild(slider);
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_sliderNumCtrl = slider;
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auto label = Label::createWithTTF("Blur Sample Num", "fonts/arial.ttf", 12.0f);
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addChild(label);
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label->setPosition(Vec2(screenSize.width / 4.0f, screenSize.height / 3.0f - 34.0f));
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}
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}
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bool ShaderBlur::init()
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{
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if (ShaderTestDemo::init())
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{
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_blurSprite = SpriteBlur::create("Images/grossini.png");
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auto sprite = Sprite::create("Images/grossini.png");
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auto s = Director::getInstance()->getWinSize();
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_blurSprite->setPosition(Vec2(s.width / 3, s.height / 2 + 30.0f));
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sprite->setPosition(Vec2(2 * s.width / 3, s.height / 2 + 30.0f));
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|
|
|
addChild(_blurSprite);
|
|
addChild(sprite);
|
|
|
|
auto label = Label::createWithTTF("Normal Sprite", "fonts/arial.ttf", 12.0f);
|
|
addChild(label);
|
|
label->setPosition(Vec2(2 * s.width / 3, s.height / 3.0f));
|
|
createSliderCtls();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ShaderBlur::onRadiusChanged(Ref* sender, Control::EventType)
|
|
{
|
|
ControlSlider* slider = (ControlSlider*)sender;
|
|
_blurSprite->setBlurRadius(slider->getValue());
|
|
}
|
|
|
|
void ShaderBlur::onSampleNumChanged(Ref* sender, Control::EventType)
|
|
{
|
|
ControlSlider* slider = (ControlSlider*)sender;
|
|
_blurSprite->setBlurSampleNum(slider->getValue());
|
|
}
|
|
|
|
// ShaderRetroEffect
|
|
|
|
ShaderRetroEffect::ShaderRetroEffect() : _label(nullptr), _accum(0.0f) {}
|
|
|
|
bool ShaderRetroEffect::init()
|
|
{
|
|
if (ShaderTestDemo::init())
|
|
{
|
|
|
|
auto fragStr = FileUtils::getInstance()->getStringFromFile(
|
|
FileUtils::getInstance()->fullPathForFilename("Shaders/example_HorizontalColor.fsh"));
|
|
char* fragSource = (char*)fragStr.c_str();
|
|
|
|
auto program = ProgramManager::newProgram(positionTextureColor_vert, fragSource, VertexLayoutHelper::setupSprite);
|
|
auto p = new backend::ProgramState(program);
|
|
auto director = Director::getInstance();
|
|
const auto& screenSizeLocation = p->getUniformLocation("u_screenSize");
|
|
const auto& frameSize = director->getOpenGLView()->getFrameSize();
|
|
float retinaFactor = director->getOpenGLView()->getRetinaFactor();
|
|
auto screenSizeInPixels = frameSize * retinaFactor;
|
|
p->setUniform(screenSizeLocation, &screenSizeInPixels, sizeof(screenSizeInPixels));
|
|
|
|
auto s = director->getWinSize();
|
|
|
|
_label = Label::createWithBMFont("fonts/west_england-64.fnt", "RETRO EFFECT");
|
|
_label->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
|
|
_label->setProgramState(p);
|
|
AX_SAFE_RELEASE(p);
|
|
|
|
_label->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
|
|
addChild(_label);
|
|
|
|
scheduleUpdate();
|
|
AX_SAFE_RELEASE(program);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ShaderRetroEffect::update(float dt)
|
|
{
|
|
_accum += dt;
|
|
int letterCount = _label->getStringLength();
|
|
for (int i = 0; i < letterCount; ++i)
|
|
{
|
|
auto sprite = _label->getLetter(i);
|
|
if (sprite != nullptr)
|
|
{
|
|
auto oldPosition = sprite->getPosition();
|
|
sprite->setPosition(Vec2(oldPosition.x, sinf(_accum * 2 + i / 2.0) * 20));
|
|
|
|
// add fabs() to prevent negative scaling
|
|
float scaleY = (sinf(_accum * 2 + i / 2.0 + 0.707));
|
|
|
|
sprite->setScaleY(scaleY);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string ShaderRetroEffect::title() const
|
|
{
|
|
return "Shader: Retro test";
|
|
}
|
|
|
|
std::string ShaderRetroEffect::subtitle() const
|
|
{
|
|
return "sin() effect with moving colors";
|
|
}
|
|
|
|
ShaderLensFlare::ShaderLensFlare() {}
|
|
|
|
std::string ShaderLensFlare::title() const
|
|
{
|
|
return "ShaderToy Test";
|
|
}
|
|
|
|
std::string ShaderLensFlare::subtitle() const
|
|
{
|
|
return "Lens Flare";
|
|
}
|
|
|
|
bool ShaderLensFlare::init()
|
|
{
|
|
if (ShaderTestDemo::init())
|
|
{
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_LensFlare.fsh");
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
sn->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
sn->setContentSize(Size(s.width / 2, s.height / 2));
|
|
addChild(sn);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ShaderGlow
|
|
//
|
|
ShaderGlow::ShaderGlow() {}
|
|
|
|
std::string ShaderGlow::title() const
|
|
{
|
|
return "ShaderToy Test";
|
|
}
|
|
|
|
std::string ShaderGlow::subtitle() const
|
|
{
|
|
return "Glow";
|
|
}
|
|
|
|
bool ShaderGlow::init()
|
|
{
|
|
if (ShaderTestDemo::init())
|
|
{
|
|
auto sn = ShaderNode::shaderNodeWithVertex("", "Shaders/shadertoy_Glow.fsh");
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
sn->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
sn->setContentSize(Size(s.width / 2, s.height / 2));
|
|
addChild(sn);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// ShaderMultiTexture
|
|
//
|
|
ShaderMultiTexture::ShaderMultiTexture() : _changedTextureId(0) {}
|
|
|
|
std::string ShaderMultiTexture::title() const
|
|
{
|
|
return "MultiTexture test";
|
|
}
|
|
|
|
std::string ShaderMultiTexture::subtitle() const
|
|
{
|
|
return "MultiTexture";
|
|
}
|
|
|
|
ui::Slider* ShaderMultiTexture::createSliderCtl()
|
|
{
|
|
auto screenSize = Director::getInstance()->getWinSize();
|
|
|
|
ui::Slider* slider = ui::Slider::create();
|
|
slider->loadBarTexture("cocosui/sliderTrack.png");
|
|
slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
|
|
slider->loadProgressBarTexture("cocosui/sliderProgress.png");
|
|
slider->setPercent(50);
|
|
|
|
slider->setPosition(Vec2(screenSize.width / 2.0f, screenSize.height / 3.0f));
|
|
addChild(slider);
|
|
|
|
slider->addEventListener([&](Ref* sender, ui::Slider::EventType type) {
|
|
if (type == ui::Slider::EventType::ON_PERCENTAGE_CHANGED)
|
|
{
|
|
ui::Slider* slider = dynamic_cast<ui::Slider*>(sender);
|
|
float p = slider->getPercent() / 100.0f;
|
|
auto state = _sprite->getProgramState();
|
|
SET_UNIFORM(state, "u_interpolate", p);
|
|
}
|
|
});
|
|
return slider;
|
|
}
|
|
|
|
bool ShaderMultiTexture::init()
|
|
{
|
|
if (ShaderTestDemo::init())
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
// Left: normal sprite
|
|
auto left = Sprite::create("Images/grossinis_sister1.png");
|
|
addChild(left);
|
|
left->setPosition(s.width * 1 / 4, s.height / 2);
|
|
|
|
// Right: normal sprite
|
|
auto right = Sprite::create("Images/grossinis_sister2.png");
|
|
addChild(right, 0, rightSpriteTag);
|
|
right->setPosition(s.width * 3 / 4, s.height / 2);
|
|
|
|
// Center: MultiTexture
|
|
_sprite = Sprite::createWithTexture(left->getTexture());
|
|
addChild(_sprite);
|
|
_sprite->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
|
|
auto* fu = FileUtils::getInstance();
|
|
auto vertexShader = fu->getStringFromFile("Shaders/example_MultiTexture.vsh");
|
|
auto fragmentShader = fu->getStringFromFile("Shaders/example_MultiTexture.fsh");
|
|
auto program = ProgramManager::newProgram(vertexShader, fragmentShader, VertexLayoutHelper::setupSprite);
|
|
auto programState = new backend::ProgramState(program);
|
|
_sprite->setProgramState(programState);
|
|
|
|
SET_TEXTURE(programState, "u_tex1", 1, right->getTexture()->getBackendTexture());
|
|
SET_UNIFORM(programState, "u_interpolate", 0.5f);
|
|
|
|
// slider
|
|
createSliderCtl();
|
|
|
|
// menu
|
|
auto label = Label::createWithTTF(TTFConfig("fonts/arial.ttf"), "change");
|
|
auto mi = MenuItemLabel::create(label, AX_CALLBACK_1(ShaderMultiTexture::changeTexture, this));
|
|
auto menu = Menu::create(mi, nullptr);
|
|
addChild(menu);
|
|
menu->setPosition(s.width * 7 / 8, s.height / 2);
|
|
|
|
AX_SAFE_RELEASE(programState);
|
|
AX_SAFE_RELEASE(program);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ShaderMultiTexture::changeTexture(Ref*)
|
|
{
|
|
static const int textureFilesCount = 3;
|
|
static const std::string textureFiles[textureFilesCount] = {"Images/grossini.png", "Images/grossinis_sister1.png",
|
|
"Images/grossinis_sister2.png"};
|
|
auto texture =
|
|
Director::getInstance()->getTextureCache()->addImage(textureFiles[_changedTextureId++ % textureFilesCount]);
|
|
Sprite* right = dynamic_cast<Sprite*>(getChildByTag(rightSpriteTag));
|
|
right->setTexture(texture);
|
|
auto programState = _sprite->getProgramState();
|
|
SET_TEXTURE(programState, "u_tex1", 1, right->getTexture()->getBackendTexture());
|
|
}
|