axmol/cocos2dx/platform/third_party/blackberry/include/grskia/SkDrawTransparentShader.h

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C++

/* libs/graphics/animator/SkDrawTransparentShader.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef SkDrawTransparentShader_DEFINED
#define SkDrawTransparentShader_DEFINED
#include "SkPaintParts.h"
class SkDrawTransparentShader : public SkDrawShader {
DECLARE_EMPTY_MEMBER_INFO(TransparentShader);
virtual SkShader* getShader();
};
#endif // SkDrawTransparentShader_DEFINED