mirror of https://github.com/axmolengine/axmol.git
158 lines
5.2 KiB
C++
158 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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* Portions Copyright (c) Microsoft Open Technologies, Inc.
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* All Rights Reserved
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Keyboard-winrt.h"
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using namespace cocos2d;
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using namespace Platform;
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using namespace Concurrency;
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using namespace Windows::System;
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using namespace Windows::System::Threading;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Input;
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NS_CC_BEGIN
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KeyBoardWinRT::KeyBoardWinRT()
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{
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}
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KeyBoardWinRT::~KeyBoardWinRT()
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{
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}
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KeyBoardWinRT::KeyBoardWinRT(Windows::UI::Core::CoreDispatcher^ dispatcher, Windows::UI::Xaml::Controls::Panel^ panel)
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: m_dispatcher(dispatcher)
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, m_panel(panel)
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{
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}
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void KeyBoardWinRT::ShowKeyboard(Platform::String^ text)
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{
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if (m_dispatcher.Get() && m_panel.Get())
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{
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// run on main UI thread
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m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this, text]()
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{
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if (m_textBox == nullptr)
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{
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m_textBox = ref new TextBox();
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m_textBox->Opacity = 0.0;
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m_textBox->Width = 1;
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m_textBox->Height = 1;
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m_textBox->AddHandler(UIElement::KeyDownEvent, ref new KeyEventHandler(this, &KeyBoardWinRT::OnKeyPressed), true);
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m_textBox->AddHandler(UIElement::KeyUpEvent, ref new KeyEventHandler(this, &KeyBoardWinRT::OnKeyReleased), true);
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m_textBox->TextChanged += ref new TextChangedEventHandler(this, &KeyBoardWinRT::OnTextChanged);
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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// Need to use InputScopeNameValue::Search to prevent auto-capitalize
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m_textBox->InputScope = ref new InputScope();
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auto n = m_textBox->InputScope->Names;
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n->Append(ref new InputScopeName(InputScopeNameValue::Search));
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#endif
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m_panel.Get()->Children->Append(m_textBox);
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}
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m_textBox->SelectionLength = 0;
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m_textBox->SelectionStart = 32768;
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m_textBox->Focus(FocusState::Programmatic);
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}));
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}
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}
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void KeyBoardWinRT::HideKeyboard(Platform::String^ text)
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{
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if (m_dispatcher.Get() && m_panel.Get())
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{
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// run on main UI thread
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m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this, text]()
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{
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if (m_textBox != nullptr)
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{
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unsigned int index;
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if (m_panel->Children->IndexOf(m_textBox, &index))
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{
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m_panel->Children->RemoveAt(index);
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}
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}
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m_textBox = nullptr;
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}));
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}
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}
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void KeyBoardWinRT::QueueKeyEvent(Cocos2dKeyEvent key)
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{
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std::shared_ptr<cocos2d::InputEvent> e(new cocos2d::KeyboardEvent(key));
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cocos2d::GLViewImpl::sharedOpenGLView()->QueueEvent(e);
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}
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void KeyBoardWinRT::OnKeyPressed(Platform::Object^ sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs^ args)
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{
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switch (args->Key)
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{
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case VirtualKey::Escape:
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QueueKeyEvent(Cocos2dKeyEvent::Escape);
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args->Handled = true;
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break;
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case VirtualKey::Back:
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QueueKeyEvent(Cocos2dKeyEvent::Back);
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args->Handled = true;
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break;
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case VirtualKey::Enter:
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QueueKeyEvent(Cocos2dKeyEvent::Enter);
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args->Handled = true;
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break;
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default:
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break;
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}
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}
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void KeyBoardWinRT::OnTextChanged(Platform::Object^ sender, TextChangedEventArgs^ args)
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{
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auto text = m_textBox->Text;
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if (text)
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{
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std::shared_ptr<cocos2d::InputEvent> e(new cocos2d::KeyboardEvent(Cocos2dKeyEvent::Text, text));
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cocos2d::GLViewImpl::sharedOpenGLView()->QueueEvent(e);
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m_textBox->Text = L"";
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}
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}
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void KeyBoardWinRT::OnKeyReleased(Platform::Object^ sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs^ args)
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{
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//m_textBox->Text = L"";
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}
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NS_CC_END
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