mirror of https://github.com/axmolengine/axmol.git
63 lines
2.4 KiB
HTML
63 lines
2.4 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Cocos2d-html5 Hello World test</title>
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<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
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<meta name="viewport"
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content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1,target-densitydpi=device-dpi"/>
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<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<meta name="format-detection" content="telephone=no">
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<!-- force webkit on 360 -->
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<meta name="renderer" content="webkit"/>
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<meta name="force-rendering" content="webkit"/>
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<!-- force edge on IE -->
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
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<meta name="msapplication-tap-highlight" content="no">
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<!-- force full screen on some browser -->
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<meta name="full-screen" content="yes"/>
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<meta name="x5-fullscreen" content="true"/>
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<meta name="360-fullscreen" content="true"/>
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<!-- force screen orientation on some browser -->
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<!-- <meta name="screen-orientation" content="portrait"/>
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<meta name="x5-orientation" content="portrait"> -->
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<meta name="browsermode" content="application">
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<meta name="x5-page-mode" content="app">
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<link rel="stylesheet" type="text/css" href="style.css"/>
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</head>
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<body>
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<script src="res/loading.js"></script>
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<canvas id="gameCanvas" width="480" height="720"></canvas>
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<script>
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(function () {
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var nav = window.navigator;
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var ua = nav.userAgent.toLowerCase();
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var uaResult = /android (\d+(?:\.\d+)+)/i.exec(ua) || /android (\d+(?:\.\d+)+)/i.exec(nav.platform);
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if (uaResult) {
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var browserCheck = ua.match(/(qzone|micromessenger|qq)(mobile)?(browser)?\/?([\d.]+)/i);
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if (browserCheck) {
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var browserVersion = parseFloat(browserCheck[4] || 0);
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if (browserVer < 6.2) {
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var gameCanvas = document.getElementById("gameCanvas");
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var ctx = gameCanvas.getContext('2d');
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ctx.fillStyle = '#000000';
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ctx.fillRect(0, 0, 1, 1);
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}
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}
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}
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})();
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</script>
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<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
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<script cocos src="main.js"></script>
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</body>
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</html>
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