mirror of https://github.com/axmolengine/axmol.git
43a94c0693
* Add FileUtils::getContents(). * skip FileUtils::getContents() in binding generator config. * use FileUtils::getContents in CCDataReaderHelper. * obey the cocos2d-x coding style. * Explicit constructor. * More docs. * More tests. * Move FileError to FileUtils::Error. * Fixes wrong buffer size for reading into string and vector. * Update tests. * Add note on padding for output buffers. * FileUtils: implements old methods by using `getContents()`. methods are: * FileUtils::getDataFromFile() * FileUtils::getStringFromFile() * FileUtils::getFileData() and follow Android methods are now just calls FileUtils' ones. * FileUtilsAndroid::getDataFromFile() * FileUtilsAndroid::getStringFromFile() * FileUtilsAndroid::getFileData() * Fixes build error. * FileUtils::getFileData: Return the size of data. * Remove old methods form FileUtilsAndroid they are now done in FileUtils. * Fixes for win32 code. * Fixes build error in test and add more test. * Better error message. * Make template type name more readable. * Update comments. * Move internal functions to anonymous namespace. * Refactor FileUtils test. * Fix warning about compare signed and unsigned. * Win32 and WinRT does not use text mode. That is we don't need simulate convert CRLF to LF. * Fixes for Win32 and WinRT. * Update for Win32 and WinRT. * Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1. * Win32: remove checkFileName() which has no effect at all. * WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2. * WinRT: add override keyword for FileUtilsWinRT::getFileSize(). * Update for coding styles. * More error strings. * check read and malloc return codes. * rename FileUtils::Error to FileUtils::Status. * Fixes for WinRT, use GetFileInformationByHandleEx to get file size. * Fixes build error for winrt and cleanup FileUtils::Status. * Try to fix the build error on Linux. Status must defined in some header, so move FileUtils.h up. * Remove support of text mode on WinRT (it is the last platform support text mode). |
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.. | ||
README.mdown | ||
cocos2dx.ini | ||
cocos2dx_3d.ini | ||
cocos2dx_3d_ext.ini | ||
cocos2dx_audioengine.ini | ||
cocos2dx_builder.ini | ||
cocos2dx_experimental_video.ini | ||
cocos2dx_experimental_webView.ini | ||
cocos2dx_extension.ini | ||
cocos2dx_navmesh.ini | ||
cocos2dx_physics3d.ini | ||
cocos2dx_spine.ini | ||
cocos2dx_studio.ini | ||
cocos2dx_ui.ini | ||
genbindings.py |
README.mdown
How to Use bindings-generator
On Windows:
- Make sure that you have installed
android-ndk-r10c
or later. - Download python2.7.3 (32bit) from (http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi).
- Add the installed path of python (e.g. C:\Python27) to windows environment variable named 'PATH'.
- Download pyyaml from http://pyyaml.org/download/pyyaml/PyYAML-3.11.win32-py2.7.exe and install it.
- Download pyCheetah from https://raw.github.com/dumganhar/cocos2d-x/download/downloads/Cheetah.zip, unzip it to "C:\Python27\Lib\site-packages"
- Set environment variables (
NDK_ROOT
) andPYTHON_BIN
- Go to "cocos2d-x/tools/tojs" folder, and run "genbindings.py". The generated codes will be under "cocos\scripting\auto-generated\js-bindings".
On MAC:
- The OSX 10.10 has a built-in python2.7 and if your os don't have python2.7 then use Homebrew to install the python and use pip install the python dependencies.
brew install python
- Install python dependices by pip.
sudo easy_install pip sudo pip install PyYAML sudo pip install Cheetah
- Download NDK 64bit r10c or later from Android Ndk
- Run
export NDK_ROOT=/path/to/android-ndk-r10c ./genbindings.py
On Ubuntu Linux 12.04 64bit
- Install python
sudo apt-get install python2.7
- Install python dependices by pip.
sudo apt-get install python-pip sudo pip install PyYAML sudo pip install Cheetah
- Download NDK 64bit r10c or later from Android Ndk
- Go to "cocos2d-x/tools/tojs", Run
export NDK_ROOT=/path/to/android-ndk-r10c ./genbindings.py